My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Tombstone
Zap
Goblin Gang Tombstone
Barbarian Barrel
Goblin Gang Tombstone Goblin Cage
The Log
Goblin Gang Tombstone Goblin Cage
Earthquake
Goblin Gang Tombstone Goblin Cage
Arrows
Goblin Gang Tombstone
Royal Delivery
Goblin Gang Goblin Cage
Fireball
Goblin Gang Tombstone Goblin Cage
Poison
Goblin Gang Tombstone Goblin Cage
Lightning
Tombstone Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Giant Snowball The Log Goblin Gang Tombstone Goblin Cage Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Zap Giant Snowball The Log

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Giant Snowball Goblin Cage The Log
Giant Snowball
Zap Goblin Cage Mirror The Log
Goblin Gang
Goblin Cage Mirror
Tombstone
Goblin Cage
Zap Giant Snowball Goblin Gang Mirror The Log
Rocket
Mirror
Mirror
Zap The Log Giant Snowball Goblin Gang Goblin Cage Rocket
The Log
Mirror Zap Giant Snowball Goblin Cage

Defense Synergies 4 16

Zap
Mirror Giant Snowball Goblin Gang Tombstone Goblin Cage The Log
Giant Snowball
Goblin Gang Mirror Zap Goblin Cage The Log
Goblin Gang
Giant Snowball Zap Tombstone Goblin Cage Mirror The Log
Tombstone
Zap Goblin Gang Rocket Mirror
Goblin Cage
Mirror Zap Giant Snowball Goblin Gang The Log
Rocket
Tombstone The Log
Mirror
Zap Giant Snowball Goblin Cage Goblin Gang Tombstone The Log
The Log
Zap Giant Snowball Goblin Gang Goblin Cage Rocket Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tombstone Goblin Cage The Log
Zap Goblin Gang Tombstone Goblin Cage The Log
Goblin Gang Goblin Cage Rocket Giant Snowball Tombstone
Goblin Cage Goblin Gang Tombstone
Tombstone Goblin Cage Rocket The Log
Goblin Gang The Log Zap Giant Snowball
Giant Snowball Rocket Zap Goblin Gang Tombstone Goblin Cage
Rocket Zap Goblin Cage The Log
Goblin Gang Tombstone Goblin Cage
Goblin Gang Giant Snowball
Goblin Gang Zap Giant Snowball Tombstone The Log
Zap Giant Snowball Goblin Gang
Tombstone Goblin Cage Zap Giant Snowball Goblin Gang Rocket The Log
Rocket Zap Giant Snowball Goblin Gang Tombstone Goblin Cage The Log
Goblin Gang Tombstone Goblin Cage
Rocket Zap Giant Snowball Goblin Gang Goblin Cage The Log
Goblin Gang Tombstone Goblin Cage
Tombstone Goblin Cage Zap Giant Snowball Goblin Gang The Log
Zap Giant Snowball Goblin Cage The Log Tombstone
Goblin Cage
Goblin Gang Giant Snowball The Log
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Snowball Tombstone Goblin Cage
Zap Giant Snowball Goblin Gang Rocket The Log
Goblin Gang Tombstone Zap Goblin Cage Rocket The Log
Goblin Gang Rocket Zap Goblin Cage The Log
Goblin Gang Tombstone Goblin Cage
Rocket Zap Giant Snowball Goblin Gang
Goblin Gang Rocket Tombstone Goblin Cage
Goblin Cage
Zap Goblin Cage Rocket Giant Snowball Tombstone The Log
Goblin Gang Tombstone Goblin Cage
Tombstone Goblin Cage
Rocket Zap Giant Snowball Goblin Cage The Log
Rocket Goblin Gang Tombstone Goblin Cage
Goblin Cage
Goblin Gang Tombstone Zap Goblin Cage Rocket The Log
Zap Giant Snowball Goblin Cage The Log
Zap Giant Snowball Tombstone Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Zap Giant Snowball The Log
Rocket The Log
Rocket The Log
Rocket Zap Giant Snowball The Log
Zap Giant Snowball Rocket
The Log
The Log Zap Giant Snowball
The Log Zap Giant Snowball
Rocket Giant Snowball Goblin Gang
Rocket Zap The Log
Zap Giant Snowball Rocket
Rocket Giant Snowball The Log
Rocket
Zap Giant Snowball The Log
Rocket Zap Giant Snowball The Log
Rocket The Log
Giant Snowball Rocket
Rocket
Rocket Zap Giant Snowball The Log
Rocket Zap Giant Snowball The Log
Rocket The Log
Rocket Giant Snowball
Rocket The Log
Rocket Zap Giant Snowball The Log
Zap Giant Snowball The Log
The Log Zap Giant Snowball
Zap Giant Snowball The Log
Rocket Zap The Log
Zap Giant Snowball
Zap Rocket Giant Snowball
Giant Snowball
Zap Giant Snowball Rocket The Log
Zap Rocket Giant Snowball
Rocket Giant Snowball The Log
Zap Goblin Gang Tombstone Rocket
Rocket Zap Giant Snowball
The Log
Goblin Gang Rocket
The Log Zap Giant Snowball
Rocket Zap Giant Snowball
Zap Giant Snowball Goblin Gang Rocket The Log
Zap Giant Snowball Rocket
Zap Giant Snowball Rocket The Log
Rocket

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