My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
RIP
Versatility
RIP
F2P score
Mediocre

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Rage Tornado Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Knight Dart Goblin
The Log
Dart Goblin
Earthquake
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin
Fireball
Dart Goblin
Poison
Dart Goblin
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Tornado Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Rage The Log Knight Dart Goblin Tornado Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Zap Giant Snowball Rage The Log

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Giant Snowball Knight Dart Goblin Freeze The Log
Giant Snowball
Zap Knight Dart Goblin Tornado The Log
Knight
Dart Goblin Zap Giant Snowball The Log
Dart Goblin
Knight Zap Giant Snowball The Log
Rage
Tornado
Zap Giant Snowball Freeze The Log
Freeze
Zap Tornado
The Log
Zap Giant Snowball Knight Dart Goblin Tornado

Defense Synergies 1 13

Zap
Giant Snowball Knight Dart Goblin Tornado The Log
Giant Snowball
Zap Knight Dart Goblin The Log
Knight
Dart Goblin Zap Giant Snowball Tornado The Log
Dart Goblin
Knight Zap Giant Snowball Tornado The Log
Rage
Tornado
Zap Knight Dart Goblin The Log
Freeze
The Log
Zap Giant Snowball Knight Dart Goblin Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin The Log
Zap Knight Dart Goblin The Log
Tornado Giant Snowball Knight Dart Goblin Freeze
Knight Dart Goblin
Tornado The Log
Tornado Freeze The Log Zap Giant Snowball Dart Goblin
Giant Snowball Dart Goblin Tornado Zap Freeze
Zap Dart Goblin The Log
Tornado
Knight Tornado Giant Snowball Dart Goblin
Dart Goblin Zap Giant Snowball Knight Tornado Freeze The Log
Zap Giant Snowball Dart Goblin Tornado
Zap Giant Snowball Knight Freeze The Log
Zap Giant Snowball Dart Goblin Tornado Freeze The Log
Knight
Tornado Zap Giant Snowball Freeze The Log
Knight Tornado
Zap Giant Snowball Knight Dart Goblin Tornado The Log
Zap Giant Snowball Tornado Freeze The Log Knight Dart Goblin
Dart Goblin Tornado
Giant Snowball Knight Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Giant Snowball
Zap Giant Snowball Knight The Log
Zap Knight The Log
Zap Knight Tornado The Log
Knight
Zap Giant Snowball Dart Goblin Tornado Freeze
Knight Dart Goblin
Knight
Zap Freeze Giant Snowball Knight Tornado The Log
Dart Goblin
Knight Dart Goblin
Zap Giant Snowball Tornado The Log
Knight
Dart Goblin
Zap Knight Dart Goblin Tornado Freeze The Log
Zap Giant Snowball Dart Goblin Freeze The Log
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Freeze The Log
Zap Giant Snowball Dart Goblin Tornado The Log
Dart Goblin The Log
Knight Dart Goblin Freeze The Log
Zap Giant Snowball The Log
Zap Giant Snowball Dart Goblin Tornado Freeze
Dart Goblin Tornado The Log
The Log Zap Giant Snowball Dart Goblin Tornado Freeze
The Log Zap Giant Snowball Dart Goblin Tornado
Giant Snowball Tornado
Zap Knight Dart Goblin Tornado The Log
Zap Giant Snowball Dart Goblin Tornado
Giant Snowball Knight Dart Goblin The Log
Dart Goblin Freeze
Zap Giant Snowball Dart Goblin The Log
Zap Giant Snowball Dart Goblin The Log
Dart Goblin The Log
Giant Snowball Tornado Freeze
Zap Giant Snowball Dart Goblin The Log
Zap Giant Snowball Dart Goblin Tornado The Log
The Log
Giant Snowball Tornado
Tornado The Log
Zap Giant Snowball The Log
Zap Giant Snowball Tornado Freeze The Log
The Log Zap Giant Snowball Dart Goblin Tornado
Zap Giant Snowball Tornado The Log
Zap Dart Goblin Tornado The Log
Zap Giant Snowball Dart Goblin Tornado
Zap Giant Snowball Dart Goblin Freeze
Giant Snowball
Zap Giant Snowball Dart Goblin The Log
Zap Giant Snowball Freeze
Giant Snowball The Log
Zap Dart Goblin Freeze
Zap Giant Snowball Dart Goblin Tornado
Freeze
The Log
Knight Dart Goblin
The Log Zap Giant Snowball Dart Goblin
Zap Giant Snowball Tornado
Dart Goblin
Zap Giant Snowball Dart Goblin Tornado Freeze The Log
Zap Giant Snowball Dart Goblin Tornado
Zap Giant Snowball Dart Goblin Tornado Freeze The Log
Dart Goblin

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