My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Suspicious Bush Goblin Cage Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Inferno Dragon Ram Rider
Giant Snowball
Minion Horde Inferno Dragon Ram Rider
Zap
Minion Horde Inferno Dragon Ram Rider
Barbarian Barrel
Knight Goblin Cage
The Log
Suspicious Bush Goblin Cage Ram Rider
Earthquake
Goblin Cage
Arrows
Minion Horde Suspicious Bush
Royal Delivery
Knight Minion Horde Goblin Cage Inferno Dragon Ram Rider
Fireball
Minion Horde Suspicious Bush Goblin Cage Inferno Dragon Ram Rider
Poison
Minion Horde Suspicious Bush Goblin Cage
Lightning
Knight Goblin Cage Inferno Dragon Ram Rider
Rocket
Minion Horde Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Suspicious Bush Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Suspicious Bush Knight Goblin Cage Inferno Dragon Minion Horde Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Giant Snowball Suspicious Bush Knight

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Giant Snowball Knight Minion Horde Goblin Cage
Giant Snowball
Ram Rider Zap Knight Minion Horde Goblin Cage
Knight
Zap Giant Snowball Minion Horde Ram Rider
Minion Horde
Zap Giant Snowball Knight
Suspicious Bush
Goblin Cage
Zap Giant Snowball Ram Rider
Inferno Dragon
Ram Rider
Zap Giant Snowball Knight Goblin Cage

Defense Synergies 1 13

Zap
Giant Snowball Knight Minion Horde Goblin Cage Inferno Dragon Ram Rider
Giant Snowball
Ram Rider Zap Knight Minion Horde Goblin Cage Inferno Dragon
Knight
Zap Giant Snowball Minion Horde Goblin Cage
Minion Horde
Zap Giant Snowball Knight
Suspicious Bush
Goblin Cage
Zap Giant Snowball Knight Inferno Dragon
Inferno Dragon
Zap Giant Snowball Goblin Cage
Ram Rider
Giant Snowball Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Goblin Cage Ram Rider
Minion Horde Inferno Dragon Zap Knight Goblin Cage Ram Rider
Minion Horde Goblin Cage Ram Rider Giant Snowball Knight Inferno Dragon
Minion Horde Goblin Cage Inferno Dragon Knight Ram Rider
Goblin Cage
Zap Giant Snowball
Giant Snowball Minion Horde Inferno Dragon Ram Rider Zap Goblin Cage
Zap Goblin Cage Ram Rider
Minion Horde Inferno Dragon Goblin Cage
Knight Giant Snowball Minion Horde
Minion Horde Zap Giant Snowball Knight Ram Rider
Minion Horde Inferno Dragon Zap Giant Snowball Ram Rider
Minion Horde Goblin Cage Zap Giant Snowball Knight Ram Rider
Zap Giant Snowball Minion Horde Goblin Cage
Inferno Dragon Knight Minion Horde Goblin Cage Ram Rider
Minion Horde Zap Giant Snowball Goblin Cage Inferno Dragon Ram Rider
Minion Horde Knight Goblin Cage
Goblin Cage Zap Giant Snowball Knight Minion Horde Ram Rider
Zap Giant Snowball Goblin Cage Knight Inferno Dragon Ram Rider
Goblin Cage Inferno Dragon Ram Rider
Giant Snowball Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Giant Snowball Goblin Cage
Zap Giant Snowball Knight Inferno Dragon
Zap Knight Minion Horde Goblin Cage Ram Rider
Zap Knight Minion Horde Goblin Cage Ram Rider
Knight Minion Horde Goblin Cage Inferno Dragon Ram Rider
Zap Giant Snowball Minion Horde Ram Rider
Knight Minion Horde Goblin Cage Ram Rider
Knight Minion Horde Goblin Cage Inferno Dragon
Zap Minion Horde Goblin Cage Giant Snowball Knight Inferno Dragon
Minion Horde Goblin Cage Inferno Dragon
Inferno Dragon Knight Minion Horde Goblin Cage
Zap Giant Snowball Goblin Cage
Knight Minion Horde Goblin Cage Ram Rider
Minion Horde Goblin Cage
Zap Knight Minion Horde Goblin Cage Inferno Dragon
Zap Giant Snowball Minion Horde Goblin Cage Inferno Dragon
Zap Giant Snowball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Zap Giant Snowball Ram Rider
Minion Horde
Knight
Zap Giant Snowball Minion Horde
Zap Giant Snowball Minion Horde Ram Rider
Minion Horde
Zap Giant Snowball Ram Rider
Zap Giant Snowball Ram Rider
Giant Snowball Minion Horde
Zap Knight Minion Horde Ram Rider
Zap Giant Snowball
Giant Snowball Knight
Minion Horde
Zap Giant Snowball
Zap Giant Snowball Minion Horde
Minion Horde
Giant Snowball
Minion Horde
Zap Giant Snowball
Zap Giant Snowball
Minion Horde
Giant Snowball
Zap Giant Snowball Minion Horde
Zap Giant Snowball
Minion Horde Inferno Dragon
Zap Giant Snowball Ram Rider
Zap Giant Snowball Ram Rider
Zap
Zap Giant Snowball Minion Horde
Zap Giant Snowball Minion Horde
Giant Snowball Minion Horde
Zap Giant Snowball Minion Horde
Zap Giant Snowball Minion Horde
Minion Horde
Giant Snowball
Zap Minion Horde
Zap Giant Snowball Ram Rider
Knight Minion Horde
Zap Giant Snowball
Zap Giant Snowball
Minion Horde
Zap Giant Snowball Minion Horde
Zap Giant Snowball
Zap Giant Snowball
Inferno Dragon

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