My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians
Giant Snowball
Minions Cannon Tombstone
Zap
Minions Cannon Royal Giant Tombstone
Barbarian Barrel
Cannon Elite Barbarians Tombstone
The Log
Cannon Royal Giant Elite Barbarians Tombstone
Earthquake
Cannon Tombstone
Arrows
Minions Tombstone
Royal Delivery
Minions Elite Barbarians
Fireball
Minions Cannon Elite Barbarians Tombstone
Poison
Minions Cannon Tombstone
Lightning
Cannon Elite Barbarians Tombstone
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Rage Minions Cannon Tombstone Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Giant Snowball Rage Minions

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Snowball Minions Royal Giant
Giant Snowball
Zap Royal Giant Elite Barbarians
Minions
Royal Giant Rage Zap Elite Barbarians
Cannon
Royal Giant
Minions Zap Giant Snowball Elite Barbarians
Elite Barbarians
Zap Rage Giant Snowball Minions Royal Giant
Tombstone
Rage
Minions Elite Barbarians

Defense Synergies 1 9

Zap
Cannon Giant Snowball Minions Elite Barbarians Tombstone
Giant Snowball
Zap Minions Cannon Elite Barbarians
Minions
Zap Giant Snowball Cannon Tombstone
Cannon
Zap Giant Snowball Minions
Royal Giant
Elite Barbarians
Zap Giant Snowball
Tombstone
Zap Minions
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Tombstone
Elite Barbarians Zap Minions Cannon Tombstone
Cannon Giant Snowball Minions Elite Barbarians Tombstone
Cannon Elite Barbarians Minions Tombstone
Elite Barbarians Tombstone
Zap Giant Snowball Minions Cannon
Giant Snowball Minions Zap Cannon Tombstone
Zap Cannon
Cannon Minions Elite Barbarians Tombstone
Elite Barbarians Giant Snowball Cannon
Minions Zap Giant Snowball Cannon Tombstone
Minions Zap Giant Snowball
Cannon Tombstone Zap Giant Snowball Minions Elite Barbarians
Zap Giant Snowball Minions Cannon Tombstone
Elite Barbarians Cannon Tombstone
Zap Giant Snowball Cannon Elite Barbarians
Minions Cannon Elite Barbarians Tombstone
Cannon Tombstone Zap Giant Snowball Minions Elite Barbarians
Zap Giant Snowball Minions Cannon Tombstone
Cannon Elite Barbarians
Giant Snowball Minions Cannon Elite Barbarians
Cannon Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Elite Barbarians Tombstone
Zap Giant Snowball Elite Barbarians
Tombstone Zap Minions Elite Barbarians
Zap Elite Barbarians
Cannon Elite Barbarians Tombstone
Zap Giant Snowball Minions
Minions Elite Barbarians Tombstone
Elite Barbarians
Zap Giant Snowball Minions Elite Barbarians Tombstone
Cannon Tombstone
Minions Elite Barbarians Tombstone
Zap Giant Snowball Elite Barbarians
Elite Barbarians Cannon Tombstone
Cannon
Elite Barbarians Tombstone Zap Minions
Minions Zap Giant Snowball Cannon Elite Barbarians
Zap Giant Snowball Cannon Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Minions
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball Minions Elite Barbarians
Zap
Zap Giant Snowball
Giant Snowball Elite Barbarians
Minions
Zap Giant Snowball Elite Barbarians
Zap Giant Snowball
Giant Snowball
Minions
Zap Giant Snowball
Zap Giant Snowball
Minions
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Zap
Elite Barbarians Zap Giant Snowball
Zap Giant Snowball Minions
Giant Snowball Elite Barbarians
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball
Zap Minions Tombstone
Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Elite Barbarians
Zap Giant Snowball Minions Elite Barbarians
Zap Giant Snowball
Zap Giant Snowball

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