My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Graveyard
Giant Snowball
Tombstone Musketeer Graveyard
Zap
Mortar Tombstone Graveyard
Barbarian Barrel
Mortar Tombstone Musketeer Graveyard
The Log
Tombstone Musketeer Graveyard
Earthquake
Mortar Tombstone Graveyard
Arrows
Tombstone Graveyard
Royal Delivery
Musketeer Graveyard
Fireball
Mortar Tombstone Musketeer
Poison
Mortar Tombstone Musketeer Graveyard
Lightning
Mortar Tombstone Musketeer
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball The Log Tombstone Mortar Musketeer Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Giant Snowball The Log Tombstone

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Graveyard Giant Snowball Mortar Musketeer The Log
Giant Snowball
Graveyard Zap Mortar Musketeer Giant The Log
Mortar
Zap Giant Snowball Musketeer The Log
Tombstone
Musketeer
Giant Zap Giant Snowball Mortar The Log Graveyard
Giant
Zap Musketeer Graveyard Giant Snowball The Log
The Log
Zap Giant Snowball Mortar Musketeer Giant Graveyard
Graveyard
Zap Giant Snowball Giant Musketeer The Log

Defense Synergies 2 10

Zap
Giant Snowball Mortar Tombstone Musketeer The Log
Giant Snowball
Zap Mortar Musketeer The Log
Mortar
Zap Giant Snowball Musketeer The Log
Tombstone
Musketeer Zap
Musketeer
Tombstone The Log Zap Giant Snowball Mortar
Giant
The Log
Musketeer Zap Giant Snowball Mortar
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Tombstone Musketeer The Log
Zap Mortar Tombstone Musketeer The Log
Mortar Giant Snowball Tombstone Musketeer
Mortar Tombstone Musketeer
Tombstone The Log
The Log Zap Giant Snowball Musketeer
Giant Snowball Musketeer Zap Mortar Tombstone
Zap Musketeer The Log
Mortar Tombstone Musketeer
Giant Snowball Musketeer
Zap Giant Snowball Tombstone Musketeer The Log
Musketeer Zap Giant Snowball
Mortar Tombstone Zap Giant Snowball Musketeer The Log
Zap Giant Snowball Mortar Tombstone The Log
Mortar Tombstone
Zap Giant Snowball Mortar The Log
Mortar Tombstone Musketeer
Mortar Tombstone Zap Giant Snowball Musketeer The Log
Zap Giant Snowball Mortar The Log Tombstone Musketeer
Mortar Musketeer
Giant Snowball Musketeer The Log
Mortar Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Tombstone
Zap Giant Snowball Mortar Musketeer The Log
Tombstone Zap Musketeer The Log
Zap Musketeer The Log
Tombstone Musketeer
Zap Giant Snowball Musketeer
Tombstone Musketeer
Zap Giant Snowball Mortar Tombstone The Log
Tombstone Musketeer
Tombstone Musketeer
Zap Giant Snowball The Log
Tombstone
Musketeer
Tombstone Zap Mortar Musketeer The Log
Zap Giant Snowball Musketeer The Log
Zap Giant Snowball Mortar Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Musketeer The Log
Mortar Zap Giant Snowball Musketeer The Log
The Log
Musketeer The Log
Zap Giant Snowball Mortar The Log
Zap Giant Snowball Musketeer
Mortar Musketeer The Log
The Log Zap Giant Snowball
The Log Zap Giant Snowball Mortar
Giant Snowball Musketeer
Zap Mortar Musketeer The Log
Zap Giant Snowball Musketeer
Giant Snowball Mortar Musketeer The Log
Mortar Musketeer
Zap Giant Snowball Mortar Musketeer The Log
Zap Giant Snowball Mortar Musketeer The Log
Mortar Musketeer The Log
Giant Snowball Mortar
Zap Giant Snowball Mortar Musketeer The Log
Zap Giant Snowball Mortar The Log
Musketeer The Log
Giant Snowball
Musketeer The Log
Zap Giant Snowball Mortar Musketeer The Log
Zap Giant Snowball The Log Mortar
Mortar The Log Zap Giant Snowball Musketeer
Zap Giant Snowball Mortar Musketeer The Log
Zap Mortar Musketeer The Log
Zap Giant Snowball Musketeer
Zap Giant Snowball Musketeer
Giant Snowball
Zap Giant Snowball Mortar Musketeer The Log
Zap Giant Snowball
Giant Snowball The Log
Zap Tombstone Musketeer
Zap Giant Snowball Musketeer
The Log
Musketeer
The Log Zap Giant Snowball Mortar Musketeer
Zap Giant Snowball
Musketeer
Zap Giant Snowball Musketeer The Log
Zap Giant Snowball Musketeer
Zap Giant Snowball Mortar Musketeer The Log
Mortar

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