My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Electro Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Royal Delivery Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Mega Minion
Zap
Barbarian Barrel
The Log
Earthquake
Arrows
Royal Delivery
Mega Minion
Fireball
Mega Minion
Poison
Mega Minion Phoenix
Lightning
Mega Minion Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Royal Delivery Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Royal Delivery Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Mega Minion Rage Tornado Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Rage Royal Delivery Mega Minion Tornado Phoenix Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Giant Snowball Rage Royal Delivery

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Tornado Giant Snowball Phoenix
Giant Snowball
Zap Mega Minion Tornado Phoenix
Royal Delivery
Mega Minion
Zap Giant Snowball Electro Giant
Rage
Phoenix
Tornado
Zap Electro Giant Giant Snowball
Electro Giant
Tornado Mega Minion
Phoenix
Zap Giant Snowball Rage

Defense Synergies 2 11

Zap
Mega Minion Giant Snowball Royal Delivery Tornado Phoenix
Giant Snowball
Zap Royal Delivery Mega Minion Phoenix
Royal Delivery
Tornado Zap Giant Snowball Mega Minion Phoenix
Mega Minion
Zap Giant Snowball Royal Delivery Tornado
Rage
Tornado
Royal Delivery Zap Mega Minion Electro Giant
Electro Giant
Tornado
Phoenix
Zap Giant Snowball Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Zap Royal Delivery Mega Minion Phoenix
Tornado Giant Snowball Royal Delivery Mega Minion
Mega Minion Phoenix
Royal Delivery Tornado
Royal Delivery Tornado Zap Giant Snowball Mega Minion
Giant Snowball Mega Minion Tornado Zap Royal Delivery Phoenix
Zap Electro Giant Phoenix
Tornado Phoenix
Tornado Giant Snowball Royal Delivery Phoenix
Zap Giant Snowball Royal Delivery Mega Minion Tornado Electro Giant
Mega Minion Zap Giant Snowball Royal Delivery Tornado Phoenix
Zap Giant Snowball Royal Delivery
Zap Giant Snowball Royal Delivery Mega Minion Tornado
Phoenix
Tornado Zap Giant Snowball Royal Delivery Electro Giant
Royal Delivery Tornado
Royal Delivery Zap Giant Snowball Mega Minion Tornado
Zap Giant Snowball Royal Delivery Tornado Mega Minion
Tornado Phoenix
Giant Snowball Royal Delivery Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Royal Delivery Electro Giant
Royal Delivery Zap Giant Snowball Mega Minion Phoenix
Royal Delivery Zap
Zap Royal Delivery Tornado Phoenix
Royal Delivery Phoenix
Royal Delivery Electro Giant Zap Giant Snowball Tornado
Royal Delivery Mega Minion Phoenix
Royal Delivery Phoenix
Zap Royal Delivery Giant Snowball Mega Minion Tornado Phoenix
Royal Delivery Mega Minion Phoenix
Mega Minion Phoenix
Zap Giant Snowball Royal Delivery Tornado Electro Giant Phoenix
Royal Delivery
Electro Giant
Electro Giant Phoenix Zap Royal Delivery Mega Minion Tornado
Zap Giant Snowball Royal Delivery Mega Minion Electro Giant Phoenix
Zap Giant Snowball Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Giant Snowball Tornado
Zap Giant Snowball
Electro Giant Zap Giant Snowball Mega Minion Tornado
Tornado
Zap Giant Snowball Tornado
Zap Giant Snowball Tornado
Giant Snowball Tornado
Zap Tornado
Zap Giant Snowball Tornado
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball Tornado
Zap Giant Snowball Mega Minion
Zap Giant Snowball Tornado Electro Giant
Giant Snowball Tornado
Tornado
Zap Giant Snowball
Zap Giant Snowball Tornado Electro Giant
Mega Minion
Zap Giant Snowball Tornado
Zap Giant Snowball Tornado
Zap Tornado
Zap Giant Snowball Tornado Electro Giant
Zap Giant Snowball Mega Minion Electro Giant
Giant Snowball Mega Minion
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball
Zap
Zap Giant Snowball Mega Minion Tornado
Mega Minion
Zap Giant Snowball
Zap Giant Snowball Tornado Electro Giant
Mega Minion
Zap Electro Giant Giant Snowball Tornado
Zap Giant Snowball Tornado
Zap Giant Snowball Tornado Electro Giant

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