My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Royal Delivery Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Zap
Barbarian Barrel
The Log
Earthquake
Arrows
Royal Delivery
Fireball
Poison
Phoenix
Lightning
Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Royal Delivery Tornado Electro Giant Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Royal Delivery Tornado Electro Giant Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Rage Tornado Electro Giant Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Rage Royal Delivery Tornado Phoenix Goblin Machine Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Giant Snowball Rage Royal Delivery

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Giant Snowball Phoenix
Giant Snowball
Zap Tornado Phoenix
Royal Delivery
Rage
Phoenix Goblin Machine
Tornado
Zap Electro Giant Giant Snowball
Electro Giant
Tornado
Phoenix
Zap Giant Snowball Rage
Goblin Machine
Rage

Defense Synergies 1 8

Zap
Giant Snowball Royal Delivery Tornado Phoenix
Giant Snowball
Zap Royal Delivery Phoenix
Royal Delivery
Tornado Zap Giant Snowball Phoenix
Rage
Tornado
Royal Delivery Zap Electro Giant
Electro Giant
Tornado
Phoenix
Zap Giant Snowball Royal Delivery
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Zap Royal Delivery Phoenix
Tornado Giant Snowball Royal Delivery
Phoenix
Royal Delivery Tornado
Royal Delivery Tornado Zap Giant Snowball
Giant Snowball Tornado Zap Royal Delivery Phoenix
Zap Electro Giant Phoenix
Tornado Phoenix
Tornado Giant Snowball Royal Delivery Phoenix
Zap Giant Snowball Royal Delivery Tornado Electro Giant
Zap Giant Snowball Royal Delivery Tornado Phoenix
Zap Giant Snowball Royal Delivery
Zap Giant Snowball Royal Delivery Tornado
Phoenix
Tornado Zap Giant Snowball Royal Delivery Electro Giant
Royal Delivery Tornado
Royal Delivery Zap Giant Snowball Tornado
Zap Giant Snowball Royal Delivery Tornado
Tornado Phoenix
Giant Snowball Royal Delivery Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Royal Delivery Electro Giant
Royal Delivery Zap Giant Snowball Phoenix
Royal Delivery Zap
Zap Royal Delivery Tornado Phoenix
Royal Delivery Phoenix
Royal Delivery Electro Giant Zap Giant Snowball Tornado
Royal Delivery Phoenix
Royal Delivery Phoenix
Zap Royal Delivery Giant Snowball Tornado Phoenix
Royal Delivery Phoenix
Phoenix
Zap Giant Snowball Royal Delivery Tornado Electro Giant Phoenix
Royal Delivery
Electro Giant
Electro Giant Phoenix Zap Royal Delivery Tornado
Zap Giant Snowball Royal Delivery Electro Giant Phoenix
Zap Giant Snowball Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Giant Snowball Tornado
Zap Giant Snowball
Electro Giant Zap Giant Snowball Tornado Goblin Machine
Tornado
Zap Giant Snowball Tornado
Zap Giant Snowball Tornado
Giant Snowball Tornado
Zap Tornado Goblin Machine
Zap Giant Snowball Tornado
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball Tornado
Zap Giant Snowball Goblin Machine
Zap Giant Snowball Tornado Electro Giant Goblin Machine
Giant Snowball Tornado
Tornado
Zap Giant Snowball
Zap Giant Snowball Tornado Electro Giant Goblin Machine
Zap Giant Snowball Tornado
Zap Giant Snowball Tornado
Zap Tornado
Zap Giant Snowball Tornado Electro Giant
Zap Giant Snowball Electro Giant
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball
Zap
Zap Giant Snowball Tornado
Zap Giant Snowball
Zap Giant Snowball Tornado Electro Giant
Zap Electro Giant Giant Snowball Tornado
Zap Giant Snowball Tornado
Zap Giant Snowball Tornado Electro Giant

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