My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Goblin Hut Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Prince
Giant Snowball
Goblin Hut Wall Breakers
Zap
Goblin Hut Wall Breakers Prince
Barbarian Barrel
Goblin Hut Wall Breakers
The Log
Suspicious Bush Goblin Hut Wall Breakers Prince
Earthquake
Goblin Hut
Arrows
Suspicious Bush Goblin Hut Wall Breakers
Royal Delivery
Goblin Hut Wall Breakers Prince
Fireball
Suspicious Bush Goblin Hut Wall Breakers
Poison
Suspicious Bush Goblin Hut
Lightning
Goblin Hut Prince
Rocket
Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Freeze Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Suspicious Bush Wall Breakers Void Freeze Goblin Hut Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Zap Suspicious Bush Wall Breakers

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Void Prince Goblin Hut Wall Breakers Freeze
Suspicious Bush
Goblin Hut
Zap Mirror Prince
Mirror
Zap Goblin Hut Wall Breakers Freeze
Wall Breakers
Zap Mirror
Void
Zap
Freeze
Zap Mirror
Prince
Zap Goblin Hut

Defense Synergies 1 4

Zap
Mirror Goblin Hut Void Prince
Suspicious Bush
Goblin Hut
Zap Mirror
Mirror
Zap Goblin Hut
Wall Breakers
Void
Zap
Freeze
Prince
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut Void
Zap Goblin Hut Prince
Goblin Hut Prince Void Freeze
Goblin Hut Prince
Prince
Freeze Zap
Zap Goblin Hut Void Freeze
Zap Void
Goblin Hut Prince
Prince
Zap Goblin Hut Freeze
Zap Goblin Hut
Goblin Hut Prince Zap Freeze
Zap Goblin Hut Freeze Prince
Goblin Hut Prince
Zap Goblin Hut Freeze Prince
Goblin Hut Prince
Zap Goblin Hut Prince
Zap Freeze Goblin Hut
Goblin Hut Prince
Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Hut Void Prince
Void Zap Prince
Zap Goblin Hut Prince
Prince Zap
Goblin Hut Prince
Zap Goblin Hut Freeze
Prince Goblin Hut Void
Prince
Zap Void Freeze Goblin Hut Prince
Goblin Hut
Goblin Hut Prince
Zap Void Prince
Prince
Goblin Hut Zap Freeze Prince
Zap Goblin Hut Freeze
Goblin Hut Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Freeze
Void Zap
Goblin Hut Void
Void Freeze Prince
Zap
Zap Freeze
Zap Freeze
Void Zap
Void Prince
Void Zap Prince
Void Zap
Goblin Hut Void
Void Freeze
Zap Goblin Hut Prince
Zap Goblin Hut
Goblin Hut
Freeze
Void Zap Prince
Zap
Void Prince
Void
Void Prince
Zap Void
Zap Freeze
Void Zap
Void Zap Prince
Void Zap
Zap
Zap Goblin Hut Void Freeze
Void
Void Zap
Zap Void Freeze
Prince
Zap Goblin Hut Void Freeze Prince
Zap
Freeze
Void Prince
Zap
Void Zap
Prince
Zap Freeze
Zap Void
Void Zap Freeze Prince

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