My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Musketeer Fisherman Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Fisherman Skeleton King
Giant Snowball
Musketeer Miner Fisherman Skeleton King
Zap
Fisherman Skeleton King
Barbarian Barrel
Musketeer Bomb Tower Skeleton King
The Log
Suspicious Bush Mini P.E.K.K.A Musketeer Fisherman Skeleton King
Earthquake
Bomb Tower Skeleton King
Arrows
Suspicious Bush Skeleton King
Royal Delivery
Mini P.E.K.K.A Musketeer Miner Fisherman Skeleton King
Fireball
Suspicious Bush Musketeer Bomb Tower Fisherman Skeleton King
Poison
Suspicious Bush Musketeer Bomb Tower Fisherman Skeleton King
Lightning
Mini P.E.K.K.A Musketeer Bomb Tower Fisherman Skeleton King
Rocket
Musketeer Bomb Tower Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Mini P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Suspicious Bush Miner Fisherman Mini P.E.K.K.A Musketeer Bomb Tower Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Suspicious Bush Miner Fisherman

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Mini P.E.K.K.A Musketeer Fisherman
Suspicious Bush
Miner
Mini P.E.K.K.A
Zap Musketeer
Musketeer
Zap Mini P.E.K.K.A Miner Fisherman
Bomb Tower
Miner
Zap Suspicious Bush Musketeer Skeleton King
Fisherman
Zap Musketeer
Skeleton King
Miner

Defense Synergies 2 11

Zap
Mini P.E.K.K.A Bomb Tower Musketeer Miner Fisherman
Suspicious Bush
Mini P.E.K.K.A
Zap Musketeer Bomb Tower Fisherman
Musketeer
Zap Mini P.E.K.K.A Bomb Tower Miner Fisherman Skeleton King
Bomb Tower
Zap Mini P.E.K.K.A Musketeer
Miner
Zap Musketeer
Fisherman
Zap Mini P.E.K.K.A Musketeer Skeleton King
Skeleton King
Musketeer Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Mini P.E.K.K.A Bomb Tower Zap Musketeer Fisherman
Mini P.E.K.K.A Bomb Tower Fisherman Musketeer
Mini P.E.K.K.A Bomb Tower Musketeer Fisherman Skeleton King
Mini P.E.K.K.A Bomb Tower
Zap Musketeer Bomb Tower
Musketeer Zap Bomb Tower
Zap Musketeer Bomb Tower
Mini P.E.K.K.A Musketeer Bomb Tower Fisherman Skeleton King
Mini P.E.K.K.A Musketeer Miner Fisherman
Zap Musketeer Bomb Tower Fisherman Skeleton King
Musketeer Zap
Mini P.E.K.K.A Bomb Tower Zap Musketeer
Bomb Tower Zap Mini P.E.K.K.A Skeleton King
Mini P.E.K.K.A Bomb Tower Skeleton King
Bomb Tower Zap Mini P.E.K.K.A Fisherman
Bomb Tower Mini P.E.K.K.A Musketeer Fisherman
Bomb Tower Zap Musketeer Fisherman
Zap Bomb Tower Musketeer Fisherman
Mini P.E.K.K.A Musketeer Bomb Tower Fisherman
Mini P.E.K.K.A Musketeer Bomb Tower Fisherman
Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fisherman
Zap Mini P.E.K.K.A Musketeer Bomb Tower Miner Fisherman
Zap Mini P.E.K.K.A Musketeer Bomb Tower Fisherman
Mini P.E.K.K.A Zap Musketeer Fisherman
Mini P.E.K.K.A Musketeer Fisherman
Zap Musketeer Bomb Tower
Mini P.E.K.K.A Musketeer Bomb Tower
Mini P.E.K.K.A Bomb Tower Fisherman
Zap Mini P.E.K.K.A Bomb Tower
Musketeer
Mini P.E.K.K.A Musketeer Bomb Tower
Zap
Mini P.E.K.K.A Bomb Tower Skeleton King
Musketeer Bomb Tower
Zap Mini P.E.K.K.A Musketeer Bomb Tower Fisherman Skeleton King
Zap Mini P.E.K.K.A Musketeer Bomb Tower Skeleton King
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Miner Fisherman
Miner
Musketeer
Zap
Zap Musketeer
Musketeer
Zap
Miner Zap Fisherman
Mini P.E.K.K.A Musketeer Fisherman
Miner Zap Musketeer Fisherman
Zap Musketeer
Musketeer Miner Fisherman
Musketeer Fisherman
Zap Musketeer Fisherman
Zap Musketeer
Musketeer
Mini P.E.K.K.A Fisherman
Zap Mini P.E.K.K.A Musketeer Fisherman
Zap Miner
Musketeer
Musketeer Fisherman
Zap Musketeer
Zap
Fisherman
Miner Zap Musketeer Fisherman
Zap Musketeer Miner Fisherman
Miner Zap Musketeer Fisherman
Zap Musketeer
Zap Musketeer
Mini P.E.K.K.A
Zap Musketeer Miner
Zap
Zap Musketeer
Zap Musketeer
Miner Mini P.E.K.K.A Musketeer
Zap Musketeer Skeleton King
Zap
Musketeer
Zap Musketeer Skeleton King
Zap Musketeer
Zap Musketeer Miner

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