My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Electro Dragon Executioner Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider Sparky
Giant Snowball
Guards Electro Dragon Ram Rider
Zap
Guards Ram Rider Sparky
Barbarian Barrel
Guards Executioner Sparky
The Log
Suspicious Bush Guards Ram Rider Sparky
Earthquake
Guards
Arrows
Suspicious Bush Guards
Royal Delivery
Guards Electro Dragon Executioner Ram Rider Sparky
Fireball
Suspicious Bush Electro Dragon Executioner Ram Rider Sparky
Poison
Suspicious Bush Guards Electro Dragon Executioner Sparky
Lightning
Electro Dragon Executioner Ram Rider Sparky
Rocket
Electro Dragon Executioner Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Guards Executioner Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Suspicious Bush Guards Electro Dragon Executioner Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Suspicious Bush Guards

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Ram Rider Sparky Guards Electro Dragon Executioner
Suspicious Bush
Mirror
Zap Ram Rider Sparky
Guards
Zap Ram Rider
Electro Dragon
Zap Executioner Sparky
Executioner
Zap Electro Dragon
Ram Rider
Zap Mirror Guards
Sparky
Zap Mirror Electro Dragon

Defense Synergies 1 11

Zap
Mirror Guards Electro Dragon Executioner Ram Rider Sparky
Suspicious Bush
Mirror
Zap Electro Dragon Executioner Sparky
Guards
Zap Electro Dragon Executioner Sparky
Electro Dragon
Zap Mirror Guards
Executioner
Zap Mirror Guards
Ram Rider
Zap
Sparky
Zap Mirror Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon Executioner Ram Rider Sparky
Sparky Zap Electro Dragon Executioner Ram Rider
Ram Rider Sparky Electro Dragon Executioner
Sparky Guards Electro Dragon Ram Rider
Sparky
Zap Guards Electro Dragon Executioner
Ram Rider Zap Electro Dragon Executioner
Zap Electro Dragon Ram Rider Sparky
Sparky
Guards Sparky
Guards Executioner Zap Electro Dragon Ram Rider
Executioner Zap Electro Dragon Ram Rider
Sparky Zap Guards Electro Dragon Ram Rider
Executioner Sparky Zap Guards Electro Dragon
Sparky Ram Rider
Zap Ram Rider Sparky
Sparky Electro Dragon Executioner
Zap Guards Electro Dragon Executioner Ram Rider
Zap Executioner Guards Electro Dragon Ram Rider
Sparky Ram Rider
Guards Electro Dragon Executioner Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Sparky
Zap Electro Dragon Executioner
Guards Zap Electro Dragon Ram Rider Sparky
Guards Zap Ram Rider Sparky
Guards Executioner Ram Rider Sparky
Executioner Zap Electro Dragon Ram Rider
Guards Sparky Ram Rider
Sparky
Zap Electro Dragon Sparky
Guards Sparky
Guards Electro Dragon Sparky
Zap Guards
Guards Executioner Ram Rider Sparky
Electro Dragon Executioner Sparky
Guards Electro Dragon Sparky Zap Executioner
Executioner Zap Electro Dragon Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Electro Dragon Sparky
Zap Electro Dragon Executioner Ram Rider
Electro Dragon Sparky
Guards Sparky
Executioner Zap Sparky
Executioner Zap Electro Dragon Ram Rider
Executioner Sparky
Zap Electro Dragon Executioner Ram Rider
Zap Electro Dragon Ram Rider
Guards Electro Dragon Sparky
Zap Electro Dragon Ram Rider Sparky
Zap Electro Dragon Executioner
Executioner Sparky
Electro Dragon
Zap Sparky
Zap Electro Dragon Executioner Sparky
Electro Dragon Executioner Sparky
Sparky
Sparky
Zap Electro Dragon Executioner Sparky
Zap Electro Dragon
Sparky
Sparky
Zap Electro Dragon
Zap Electro Dragon Executioner Sparky
Zap Electro Dragon Executioner Ram Rider Sparky
Zap Electro Dragon Ram Rider Sparky
Zap Sparky
Zap Electro Dragon Executioner Sparky
Zap Electro Dragon Guards
Sparky
Zap Electro Dragon Sparky
Zap Electro Dragon Sparky
Sparky
Sparky
Zap Guards Electro Dragon
Zap Electro Dragon Executioner Ram Rider
Electro Dragon Executioner Sparky
Zap Electro Dragon Executioner
Zap Sparky
Electro Dragon Executioner Sparky
Zap Electro Dragon Guards Sparky
Zap Electro Dragon Executioner
Electro Dragon Zap Executioner Sparky
Sparky
Electro Dragon Sparky

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