My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Baby Dragon Balloon Lumberjack
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Tesla Electro Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Baby Dragon Balloon Electro Wizard Lumberjack
Fireball
Goblin Gang Tesla Baby Dragon Balloon Electro Wizard Lumberjack
Poison
Goblin Gang Balloon Electro Wizard
Lightning
Tesla Baby Dragon Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Tesla Baby Dragon Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Tesla

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Baby Dragon The Log Lumberjack
Goblin Gang
Baby Dragon Balloon
Tesla
Baby Dragon
Zap Goblin Gang Balloon Electro Wizard Lumberjack
Balloon
Zap Lumberjack Goblin Gang Baby Dragon The Log Electro Wizard
The Log
Zap Balloon Lumberjack
Electro Wizard
Zap Baby Dragon Balloon Lumberjack
Lumberjack
Balloon Zap Baby Dragon The Log Electro Wizard

Defense Synergies 3 15

Zap
Electro Wizard Goblin Gang Tesla Baby Dragon The Log Lumberjack
Goblin Gang
Tesla Zap The Log Electro Wizard Lumberjack
Tesla
Goblin Gang The Log Zap Baby Dragon Electro Wizard
Baby Dragon
Zap Tesla The Log Lumberjack
Balloon
The Log
Tesla Zap Goblin Gang Baby Dragon Electro Wizard Lumberjack
Electro Wizard
Zap Goblin Gang Tesla The Log Lumberjack
Lumberjack
Zap Goblin Gang Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Baby Dragon The Log Electro Wizard
Lumberjack Zap Goblin Gang Tesla The Log Electro Wizard
Goblin Gang Tesla Lumberjack Electro Wizard
Tesla Lumberjack Goblin Gang Electro Wizard
The Log Lumberjack
Goblin Gang The Log Zap Tesla Baby Dragon Electro Wizard Lumberjack
Tesla Electro Wizard Zap Goblin Gang Baby Dragon
Zap Tesla Baby Dragon The Log Electro Wizard
Tesla Goblin Gang Lumberjack
Goblin Gang Tesla Electro Wizard Lumberjack
Goblin Gang Electro Wizard Zap Tesla Baby Dragon The Log Lumberjack
Tesla Zap Goblin Gang Baby Dragon Electro Wizard
Tesla Lumberjack Zap Goblin Gang The Log Electro Wizard
Zap Goblin Gang Tesla Baby Dragon The Log Electro Wizard Lumberjack
Goblin Gang Tesla Electro Wizard Lumberjack
Zap Goblin Gang Tesla The Log Electro Wizard Lumberjack
Tesla Goblin Gang Electro Wizard Lumberjack
Tesla Zap Goblin Gang Baby Dragon The Log Electro Wizard Lumberjack
Zap Baby Dragon The Log Tesla Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Goblin Gang Tesla Baby Dragon The Log Electro Wizard Lumberjack
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Tesla Electro Wizard
Electro Wizard Zap Goblin Gang Tesla Baby Dragon The Log Lumberjack
Goblin Gang Lumberjack Zap The Log Electro Wizard
Goblin Gang Lumberjack Zap Tesla The Log Electro Wizard
Goblin Gang Tesla Lumberjack
Zap Goblin Gang Tesla Baby Dragon Electro Wizard
Goblin Gang Tesla Electro Wizard Lumberjack
Tesla Lumberjack
Zap Electro Wizard Baby Dragon The Log
Goblin Gang Tesla
Tesla Lumberjack
Zap The Log Electro Wizard
Goblin Gang Tesla Lumberjack
Tesla Baby Dragon
Goblin Gang Tesla Electro Wizard Zap Baby Dragon The Log Lumberjack
Zap Tesla Baby Dragon The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Baby Dragon The Log Electro Wizard
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap Baby Dragon
Baby Dragon The Log
The Log Zap Baby Dragon
The Log Zap
Goblin Gang Electro Wizard Lumberjack
Zap The Log Electro Wizard
Zap Baby Dragon
Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Zap Baby Dragon The Log Electro Wizard
Zap Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon
The Log Zap Baby Dragon Electro Wizard
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Goblin Gang
Zap Baby Dragon Electro Wizard
The Log
Goblin Gang Baby Dragon Electro Wizard Lumberjack
The Log Zap Baby Dragon
Zap
Zap Goblin Gang Baby Dragon The Log Electro Wizard
Zap Electro Wizard
Zap Baby Dragon The Log Electro Wizard

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