My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon P.E.K.K.A Ice Wizard Bandit Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Baby Dragon Lumberjack Little Prince
Zap
Bandit Little Prince
Barbarian Barrel
Tesla Ice Wizard Bandit Lumberjack Little Prince
The Log
Bandit Lumberjack Little Prince
Earthquake
Tesla
Arrows
Little Prince
Royal Delivery
Baby Dragon P.E.K.K.A Ice Wizard Bandit Lumberjack Little Prince
Fireball
Tesla Baby Dragon Ice Wizard Bandit Lumberjack Little Prince
Poison
Ice Wizard Little Prince
Lightning
Tesla Baby Dragon Ice Wizard Bandit Lumberjack Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Bandit Little Prince Tesla Baby Dragon Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Wizard Bandit Little Prince

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Baby Dragon Ice Wizard Bandit Lumberjack Little Prince
Tesla
Baby Dragon
Zap P.E.K.K.A Ice Wizard Bandit Lumberjack
P.E.K.K.A
Zap Baby Dragon Ice Wizard Lumberjack
Ice Wizard
Zap Baby Dragon P.E.K.K.A Bandit Lumberjack
Bandit
Zap Baby Dragon Ice Wizard Lumberjack Little Prince
Lumberjack
Zap Baby Dragon P.E.K.K.A Ice Wizard Bandit
Little Prince
Zap Bandit

Defense Synergies 1 20

Zap
Tesla Baby Dragon P.E.K.K.A Ice Wizard Bandit Lumberjack Little Prince
Tesla
Zap Baby Dragon Little Prince
Baby Dragon
Ice Wizard Zap Tesla P.E.K.K.A Bandit Lumberjack Little Prince
P.E.K.K.A
Zap Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Zap P.E.K.K.A Bandit Lumberjack Little Prince
Bandit
Zap Baby Dragon Ice Wizard Lumberjack Little Prince
Lumberjack
Zap Baby Dragon Ice Wizard Bandit Little Prince
Little Prince
Zap Tesla Baby Dragon Ice Wizard Bandit Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Baby Dragon
P.E.K.K.A Lumberjack Zap Tesla Ice Wizard Bandit
Tesla P.E.K.K.A Lumberjack Ice Wizard Bandit
Tesla P.E.K.K.A Lumberjack Ice Wizard Bandit
P.E.K.K.A Lumberjack
Zap Tesla Baby Dragon Ice Wizard Bandit Lumberjack
Tesla Zap Baby Dragon Ice Wizard Little Prince
Zap Tesla Baby Dragon P.E.K.K.A Bandit
Tesla P.E.K.K.A Ice Wizard Lumberjack
Tesla Ice Wizard Bandit Lumberjack Little Prince
Ice Wizard Zap Tesla Baby Dragon Bandit Lumberjack
Tesla Zap Baby Dragon Ice Wizard
Tesla P.E.K.K.A Lumberjack Zap Ice Wizard Bandit
Zap Tesla Baby Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Tesla Bandit Lumberjack
Zap Tesla P.E.K.K.A Bandit Lumberjack
Tesla P.E.K.K.A Lumberjack
Tesla Zap Baby Dragon Ice Wizard Bandit Lumberjack Little Prince
Zap Baby Dragon Tesla Ice Wizard Bandit Lumberjack Little Prince
P.E.K.K.A Tesla Lumberjack
Tesla Baby Dragon P.E.K.K.A Bandit Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tesla P.E.K.K.A Bandit
Bandit Zap Tesla Baby Dragon Lumberjack
P.E.K.K.A Bandit Lumberjack Zap
P.E.K.K.A Lumberjack Zap Tesla Bandit
P.E.K.K.A Tesla Bandit Lumberjack
Zap Tesla Baby Dragon Ice Wizard
P.E.K.K.A Tesla Ice Wizard Bandit Lumberjack
P.E.K.K.A Tesla Lumberjack
Zap P.E.K.K.A Baby Dragon Bandit
P.E.K.K.A Tesla
P.E.K.K.A Tesla Lumberjack
P.E.K.K.A Zap
P.E.K.K.A Tesla Bandit Lumberjack
Tesla Baby Dragon
Tesla Zap Baby Dragon P.E.K.K.A Lumberjack Little Prince
Zap Tesla Baby Dragon P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Zap Baby Dragon Ice Wizard Bandit
Baby Dragon Bandit
Zap Baby Dragon
Zap Baby Dragon Ice Wizard
Baby Dragon
Zap Baby Dragon Ice Wizard
Zap Bandit
Lumberjack
Zap Bandit
Zap Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Zap Baby Dragon
Zap Baby Dragon Bandit
Baby Dragon Bandit
Zap Baby Dragon Bandit
Zap Baby Dragon Little Prince
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Ice Wizard Little Prince
Zap Baby Dragon Ice Wizard Bandit
Zap Baby Dragon Bandit
Zap Baby Dragon Bandit
Zap Baby Dragon Ice Wizard Little Prince
Zap
Zap Bandit
Zap
P.E.K.K.A
Zap Bandit
Zap Baby Dragon Ice Wizard
Baby Dragon Lumberjack
Zap Baby Dragon
Zap
P.E.K.K.A
Zap Baby Dragon
Zap
Zap Baby Dragon Bandit Little Prince

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