My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel Dark Prince
Barbarian Barrel
Tesla Goblin Barrel Dark Prince Electro Wizard
The Log
Goblin Barrel Dark Prince
Earthquake
Tesla Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Dark Prince Electro Wizard
Fireball
Tesla Goblin Barrel Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Tesla Dark Prince Electro Wizard Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Barrel Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Dark Prince The Log Mega Knight
Tesla
Goblin Barrel
Dark Prince Mega Knight Golden Knight
Dark Prince
Goblin Barrel Zap Electro Wizard
The Log
Zap Mega Knight
Electro Wizard
Zap Dark Prince Mega Knight
Mega Knight
Zap Goblin Barrel The Log Electro Wizard
Golden Knight
Goblin Barrel

Defense Synergies 3 12

Zap
Electro Wizard Mega Knight Tesla Dark Prince The Log Golden Knight
Tesla
The Log Zap Dark Prince Electro Wizard
Goblin Barrel
Dark Prince
Zap Tesla The Log Electro Wizard
The Log
Tesla Zap Dark Prince Electro Wizard Mega Knight Golden Knight
Electro Wizard
Zap Tesla Dark Prince The Log Mega Knight
Mega Knight
Zap The Log Electro Wizard
Golden Knight
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla The Log Electro Wizard Golden Knight
Zap Tesla Dark Prince The Log Electro Wizard Mega Knight
Tesla Mega Knight Dark Prince Electro Wizard
Tesla Dark Prince Electro Wizard Mega Knight
Dark Prince The Log Mega Knight
The Log Zap Tesla Dark Prince Electro Wizard Mega Knight
Tesla Electro Wizard Zap
Zap Tesla The Log Electro Wizard Mega Knight Golden Knight
Tesla
Tesla Dark Prince Electro Wizard Mega Knight
Electro Wizard Zap Tesla Dark Prince The Log Mega Knight
Tesla Zap Electro Wizard
Tesla Mega Knight Zap Dark Prince The Log Electro Wizard
Mega Knight Zap Tesla Dark Prince The Log Electro Wizard Golden Knight
Tesla Electro Wizard Mega Knight
Zap Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Dark Prince Electro Wizard
Tesla Mega Knight Zap Dark Prince The Log Electro Wizard Golden Knight
Zap The Log Tesla Dark Prince Electro Wizard Mega Knight
Tesla Electro Wizard
Dark Prince Mega Knight Tesla The Log Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Dark Prince Electro Wizard
Electro Wizard Zap Tesla The Log Mega Knight
Mega Knight Zap Dark Prince The Log Electro Wizard Golden Knight
Dark Prince Mega Knight Zap Tesla The Log Electro Wizard
Tesla Dark Prince Mega Knight
Zap Tesla Electro Wizard
Dark Prince Tesla Electro Wizard
Mega Knight Tesla Dark Prince
Zap Electro Wizard Mega Knight Dark Prince The Log
Tesla
Mega Knight Tesla Dark Prince Golden Knight
Mega Knight Zap Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Tesla Golden Knight
Tesla Mega Knight
Tesla Electro Wizard Zap Dark Prince The Log Golden Knight
Mega Knight Zap Tesla Dark Prince The Log Electro Wizard Golden Knight
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Golden Knight
Zap The Log Electro Wizard Golden Knight
The Log
Dark Prince The Log
Zap Dark Prince The Log Mega Knight
Zap
The Log
The Log Zap
The Log Zap Golden Knight
Electro Wizard
Zap Dark Prince The Log Electro Wizard Golden Knight
Zap
The Log Golden Knight
Zap The Log
Zap The Log Golden Knight
The Log Mega Knight
Zap Dark Prince The Log Electro Wizard Mega Knight
Zap The Log Mega Knight Golden Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Dark Prince Mega Knight
The Log Zap Electro Wizard Golden Knight
Zap The Log Mega Knight Golden Knight
Zap The Log Golden Knight
Zap Electro Wizard
Zap Electro Wizard
Zap The Log Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard Dark Prince
Zap Electro Wizard
The Log
Dark Prince Electro Wizard Mega Knight
The Log Zap
Zap
Dark Prince Mega Knight
Zap The Log Electro Wizard Golden Knight
Zap Electro Wizard
Zap Dark Prince The Log Electro Wizard Mega Knight Golden Knight
Mega Knight

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