My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Bandit Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit Phoenix
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel Bandit
Barbarian Barrel
Tesla Goblin Barrel Bandit
The Log
Goblin Barrel Bandit
Earthquake
Tesla Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel P.E.K.K.A Bandit
Fireball
Tesla Goblin Barrel Bandit
Poison
Phoenix
Lightning
Tesla Bandit Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Bandit Tesla Phoenix P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Barrel Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A The Log Bandit Phoenix Mega Knight
Tesla
Goblin Barrel
P.E.K.K.A Bandit Mega Knight
P.E.K.K.A
Zap Goblin Barrel The Log
The Log
Zap P.E.K.K.A Bandit Mega Knight
Bandit
Zap Goblin Barrel The Log Mega Knight
Phoenix
Zap
Mega Knight
Zap Goblin Barrel The Log Bandit

Defense Synergies 3 8

Zap
Mega Knight Tesla P.E.K.K.A The Log Bandit Phoenix
Tesla
The Log Zap
Goblin Barrel
P.E.K.K.A
The Log Zap
The Log
Tesla P.E.K.K.A Zap Bandit Mega Knight
Bandit
Zap The Log Mega Knight
Phoenix
Zap
Mega Knight
Zap The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla The Log
P.E.K.K.A Zap Tesla The Log Bandit Phoenix Mega Knight
Tesla P.E.K.K.A Mega Knight Bandit
Tesla P.E.K.K.A Bandit Phoenix Mega Knight
P.E.K.K.A The Log Mega Knight
The Log Zap Tesla Bandit Mega Knight
Tesla Zap Phoenix
Zap Tesla P.E.K.K.A The Log Bandit Phoenix Mega Knight
Tesla P.E.K.K.A Phoenix
Tesla Bandit Phoenix Mega Knight
Zap Tesla The Log Bandit Mega Knight
Tesla Zap Phoenix
Tesla P.E.K.K.A Mega Knight Zap The Log Bandit
Mega Knight Zap Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla Bandit Phoenix Mega Knight
Zap Tesla P.E.K.K.A The Log Bandit Mega Knight
Tesla Mega Knight P.E.K.K.A
Tesla Mega Knight Zap The Log Bandit
Zap The Log Tesla Bandit Mega Knight
P.E.K.K.A Tesla Phoenix
Mega Knight Tesla P.E.K.K.A The Log Bandit
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla P.E.K.K.A Bandit
Bandit Zap Tesla The Log Phoenix Mega Knight
P.E.K.K.A Bandit Mega Knight Zap The Log
P.E.K.K.A Mega Knight Zap Tesla The Log Bandit Phoenix
P.E.K.K.A Tesla Bandit Phoenix Mega Knight
Zap Tesla
P.E.K.K.A Tesla Bandit Phoenix
P.E.K.K.A Mega Knight Tesla Phoenix
Zap P.E.K.K.A Mega Knight The Log Bandit Phoenix
P.E.K.K.A Tesla Phoenix
P.E.K.K.A Mega Knight Tesla Phoenix
P.E.K.K.A Mega Knight Zap The Log Phoenix
P.E.K.K.A Mega Knight Tesla Bandit
Tesla Mega Knight
Tesla Phoenix Zap P.E.K.K.A The Log
Mega Knight Zap Tesla P.E.K.K.A The Log Phoenix
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap The Log Bandit
The Log Bandit
The Log
Zap The Log Mega Knight
Zap
The Log
The Log Zap
The Log Zap Bandit
Zap The Log Bandit
Zap
The Log Bandit
Bandit
Zap The Log
Zap The Log Bandit
The Log Bandit Mega Knight
Zap The Log Bandit Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Mega Knight
The Log Zap Bandit
Zap The Log Bandit Mega Knight
Zap The Log Bandit
Zap
Zap
Zap The Log Bandit Mega Knight
Zap
P.E.K.K.A Mega Knight
The Log
Zap Bandit
Zap
The Log
Mega Knight
The Log Zap
Zap
P.E.K.K.A Mega Knight
Zap The Log
Zap
Zap The Log Bandit Mega Knight
P.E.K.K.A
Mega Knight

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