My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Goblin Barrel Skeleton Army Inferno Dragon
Zap
Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Tesla Goblin Barrel Skeleton Army Magic Archer
The Log
Goblin Barrel Skeleton Army
Earthquake
Tesla Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Goblin Barrel Skeleton Army Inferno Dragon Magic Archer
Fireball
Tesla Goblin Barrel Skeleton Army Inferno Dragon Magic Archer
Poison
Skeleton Army Magic Archer
Lightning
Tesla Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Skeleton Army Tesla Inferno Dragon Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Barrel Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
The Log Magic Archer Mega Knight
Tesla
Goblin Barrel
Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
The Log
Zap Magic Archer Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Zap The Log Mega Knight
Mega Knight
Inferno Dragon Zap Goblin Barrel The Log Magic Archer

Defense Synergies 2 16

Zap
Mega Knight Tesla Skeleton Army The Log Inferno Dragon Magic Archer
Tesla
The Log Zap Skeleton Army Inferno Dragon Magic Archer
Goblin Barrel
Skeleton Army
Zap Tesla The Log Inferno Dragon Magic Archer
The Log
Tesla Zap Skeleton Army Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Zap Tesla Skeleton Army The Log Mega Knight
Magic Archer
Zap Tesla Skeleton Army The Log Mega Knight
Mega Knight
Zap The Log Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla The Log Magic Archer
Skeleton Army Inferno Dragon Zap Tesla The Log Mega Knight
Tesla Skeleton Army Mega Knight Inferno Dragon
Tesla Skeleton Army Inferno Dragon Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Zap Tesla Magic Archer Mega Knight
Tesla Inferno Dragon Zap Magic Archer
Zap Tesla The Log Magic Archer Mega Knight
Tesla Inferno Dragon Skeleton Army
Skeleton Army Tesla Mega Knight
Skeleton Army Zap Tesla The Log Magic Archer Mega Knight
Tesla Inferno Dragon Zap Magic Archer
Tesla Skeleton Army Mega Knight Zap The Log
Skeleton Army Mega Knight Zap Tesla The Log Magic Archer
Skeleton Army Inferno Dragon Tesla Mega Knight
Skeleton Army Zap Tesla The Log Inferno Dragon Mega Knight
Tesla Mega Knight Skeleton Army
Tesla Mega Knight Zap Skeleton Army The Log Magic Archer
Zap The Log Tesla Inferno Dragon Magic Archer Mega Knight
Tesla Inferno Dragon
Skeleton Army Mega Knight Tesla The Log
Tesla Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Tesla
Zap Tesla The Log Inferno Dragon Magic Archer Mega Knight
Skeleton Army Mega Knight Zap The Log
Skeleton Army Mega Knight Zap Tesla The Log
Tesla Skeleton Army Inferno Dragon Mega Knight
Zap Tesla Magic Archer
Skeleton Army Tesla
Mega Knight Tesla Skeleton Army Inferno Dragon
Zap Mega Knight Skeleton Army The Log Inferno Dragon Magic Archer
Tesla Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Tesla
Skeleton Army Mega Knight Zap The Log
Skeleton Army Mega Knight Tesla
Tesla Skeleton Army Magic Archer Mega Knight
Tesla Skeleton Army Zap The Log Inferno Dragon Magic Archer
Mega Knight Zap Tesla The Log Inferno Dragon Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Zap The Log Magic Archer
The Log Magic Archer
The Log
Zap The Log Magic Archer Mega Knight
Zap Magic Archer
The Log Magic Archer
The Log Zap Magic Archer
The Log Zap
Zap The Log Magic Archer
Zap Magic Archer
The Log Magic Archer
Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer
Magic Archer The Log Mega Knight
Zap The Log Magic Archer Mega Knight
Zap The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
Zap The Log
Zap The Log Magic Archer Mega Knight
Inferno Dragon
The Log Zap Magic Archer
Zap The Log Magic Archer Mega Knight
Zap The Log Magic Archer
Zap Magic Archer
Zap
Zap The Log Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
The Log Magic Archer
Zap Skeleton Army Magic Archer
Zap Magic Archer
The Log
Magic Archer Mega Knight
The Log Zap Magic Archer
Zap
Mega Knight
Zap The Log Magic Archer
Zap Magic Archer
Zap The Log Magic Archer Mega Knight
Inferno Dragon
Mega Knight

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