My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Balloon Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Balloon Giant Skeleton Sparky
Giant Snowball
Goblin Barrel Skeleton Army Balloon
Zap
Goblin Barrel Skeleton Army Balloon Sparky
Barbarian Barrel
Tesla Goblin Barrel Skeleton Army Giant Skeleton Sparky
The Log
Goblin Barrel Skeleton Army Giant Skeleton Sparky
Earthquake
Tesla Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Goblin Barrel Skeleton Army Balloon Giant Skeleton Sparky
Fireball
Tesla Goblin Barrel Skeleton Army Balloon Sparky
Poison
Skeleton Army Balloon Sparky
Lightning
Tesla Balloon Sparky
Rocket
Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Tornado Tesla Balloon Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Skeleton Army Tornado

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon Sparky Giant Skeleton
Tesla
Goblin Barrel
Skeleton Army Balloon Giant Skeleton Sparky
Skeleton Army
Goblin Barrel Sparky
Tornado
Zap Sparky Balloon Giant Skeleton
Balloon
Zap Goblin Barrel Tornado Giant Skeleton Sparky
Giant Skeleton
Zap Goblin Barrel Tornado Balloon Sparky
Sparky
Zap Tornado Goblin Barrel Skeleton Army Balloon Giant Skeleton

Defense Synergies 1 11

Zap
Tesla Skeleton Army Tornado Giant Skeleton Sparky
Tesla
Zap Skeleton Army Tornado
Goblin Barrel
Skeleton Army
Zap Tesla Giant Skeleton Sparky
Tornado
Sparky Zap Tesla Giant Skeleton Sparky
Balloon
Giant Skeleton
Zap Skeleton Army Tornado
Sparky
Tornado Zap Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Sparky
Skeleton Army Sparky Zap Tesla
Tesla Skeleton Army Tornado Sparky Giant Skeleton
Tesla Skeleton Army Sparky
Skeleton Army Tornado Giant Skeleton Sparky
Skeleton Army Tornado Zap Tesla
Tesla Tornado Zap
Zap Tesla Giant Skeleton Sparky
Tesla Sparky Skeleton Army Tornado
Skeleton Army Tornado Tesla Giant Skeleton Sparky
Skeleton Army Zap Tesla Tornado Giant Skeleton
Tesla Zap Tornado
Tesla Skeleton Army Sparky Zap Giant Skeleton
Skeleton Army Sparky Zap Tesla Tornado
Skeleton Army Sparky Tesla
Skeleton Army Tornado Zap Tesla Sparky
Tesla Sparky Skeleton Army Tornado
Tesla Zap Skeleton Army Tornado
Zap Tornado Tesla Giant Skeleton
Sparky Tesla Tornado
Skeleton Army Tesla Giant Skeleton Sparky
Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Giant Skeleton Sparky
Zap Tesla
Skeleton Army Giant Skeleton Zap Sparky
Skeleton Army Giant Skeleton Zap Tesla Tornado Sparky
Giant Skeleton Tesla Skeleton Army Sparky
Zap Tesla Tornado
Skeleton Army Sparky Tesla Giant Skeleton
Giant Skeleton Tesla Skeleton Army Sparky
Zap Giant Skeleton Skeleton Army Tornado Sparky
Tesla Skeleton Army Sparky
Tesla Giant Skeleton Sparky
Skeleton Army Zap Tornado Giant Skeleton
Skeleton Army Giant Skeleton Tesla Sparky
Tesla Skeleton Army Sparky
Tesla Skeleton Army Sparky Zap Tornado Giant Skeleton
Zap Tesla Giant Skeleton Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Sparky
Zap Tornado
Giant Skeleton Sparky
Giant Skeleton Sparky
Zap Sparky
Zap Tornado
Tornado Sparky
Zap Tornado
Zap Tornado
Tornado Sparky
Zap Tornado Sparky
Zap Tornado
Sparky
Zap Sparky
Zap Sparky
Sparky
Tornado Sparky
Sparky
Zap Sparky
Zap Tornado
Giant Skeleton Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Zap
Sparky
Zap Sparky
Zap Sparky
Giant Skeleton Sparky
Sparky
Zap Skeleton Army
Zap Tornado
Sparky
Zap
Zap Tornado Giant Skeleton Sparky
Sparky
Zap Tornado Giant Skeleton Sparky
Zap Tornado
Zap Tornado Giant Skeleton Sparky
Sparky
Sparky

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