My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Dart Goblin Hog Rider Guards
Zap
Dart Goblin Guards
Barbarian Barrel
Tesla Dart Goblin Wizard Guards
The Log
Dart Goblin Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Hog Rider Wizard Guards
Fireball
Tesla Dart Goblin Hog Rider Wizard
Poison
Dart Goblin Wizard Guards
Lightning
Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Dart Goblin Guards Tesla Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Dart Goblin Guards

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Dart Goblin Guards The Log Mega Knight
Tesla
Dart Goblin
Zap Hog Rider The Log Mega Knight
Hog Rider
Zap The Log Dart Goblin Wizard Guards Mega Knight
Wizard
Hog Rider Mega Knight
Guards
Zap Hog Rider The Log
The Log
Hog Rider Zap Dart Goblin Guards Mega Knight
Mega Knight
Zap Dart Goblin Hog Rider Wizard The Log

Defense Synergies 2 15

Zap
Mega Knight Tesla Dart Goblin Guards The Log
Tesla
The Log Zap Dart Goblin Wizard Guards
Dart Goblin
Zap Tesla Guards The Log Mega Knight
Hog Rider
Wizard
Tesla Guards The Log Mega Knight
Guards
Zap Tesla Dart Goblin Wizard The Log
The Log
Tesla Zap Dart Goblin Wizard Guards Mega Knight
Mega Knight
Zap Dart Goblin Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Dart Goblin Wizard The Log
Zap Tesla Dart Goblin The Log Mega Knight
Tesla Mega Knight Dart Goblin
Tesla Dart Goblin Guards Mega Knight
The Log Mega Knight
The Log Zap Tesla Dart Goblin Guards Mega Knight
Tesla Dart Goblin Zap Wizard
Zap Tesla Dart Goblin The Log Mega Knight
Tesla
Guards Tesla Dart Goblin Mega Knight
Dart Goblin Guards Zap Tesla Wizard The Log Mega Knight
Tesla Zap Dart Goblin Wizard
Tesla Mega Knight Zap Wizard Guards The Log
Wizard Mega Knight Zap Tesla Dart Goblin Guards The Log
Tesla Mega Knight
Zap Tesla The Log Mega Knight
Tesla Wizard Mega Knight
Tesla Mega Knight Zap Dart Goblin Wizard Guards The Log
Zap Wizard The Log Tesla Dart Goblin Guards Mega Knight
Tesla Dart Goblin
Wizard Mega Knight Tesla Dart Goblin Guards The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Tesla
Zap Tesla Wizard The Log Mega Knight
Guards Mega Knight Zap The Log
Guards Mega Knight Zap Tesla The Log
Tesla Guards Mega Knight
Wizard Zap Tesla Dart Goblin
Guards Tesla Dart Goblin
Mega Knight Tesla
Zap Mega Knight The Log
Tesla Dart Goblin Guards
Mega Knight Tesla Dart Goblin Guards
Mega Knight Zap Guards The Log
Mega Knight Tesla Wizard Guards
Wizard Tesla Dart Goblin Mega Knight
Tesla Guards Zap Dart Goblin The Log
Mega Knight Zap Tesla Dart Goblin Wizard The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Guards The Log
Wizard Zap The Log Mega Knight
Wizard Zap Dart Goblin
Dart Goblin Wizard The Log
The Log Zap Dart Goblin Wizard
The Log Zap Dart Goblin Wizard
Guards
Zap Dart Goblin Wizard The Log
Zap Dart Goblin Wizard
Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin Wizard The Log
Dart Goblin Wizard The Log Mega Knight
Zap Dart Goblin Wizard The Log Mega Knight
Zap Dart Goblin Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Zap The Log
Zap The Log Wizard Mega Knight
The Log Zap Dart Goblin Wizard
Zap Wizard The Log Mega Knight
Zap Dart Goblin The Log
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard Guards
Zap Dart Goblin Wizard The Log Mega Knight
Zap
Mega Knight
Wizard The Log
Zap Dart Goblin Guards
Zap Dart Goblin Wizard
The Log
Dart Goblin Wizard Mega Knight
The Log Zap Dart Goblin Wizard
Zap
Dart Goblin Mega Knight
Zap Dart Goblin Guards The Log
Zap Dart Goblin
Zap Dart Goblin The Log Mega Knight
Dart Goblin Wizard Mega Knight

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