My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Ram Rider
Giant Snowball
Ram Rider
Zap
Dark Prince Ram Rider
Barbarian Barrel
Tesla Dark Prince Electro Wizard
The Log
Dark Prince Ram Rider
Earthquake
Tesla
Arrows
Royal Delivery
Dark Prince P.E.K.K.A Electro Wizard Ram Rider
Fireball
Tesla Electro Wizard Ram Rider
Poison
Electro Wizard
Lightning
Tesla Dark Prince Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tesla Fireball Dark Prince Electro Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Tesla Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Electro Wizard Ram Rider Dark Prince The Log
Tesla
Fireball
Zap Dark Prince The Log Electro Wizard Ram Rider
Dark Prince
Zap Fireball Electro Wizard Ram Rider
P.E.K.K.A
Zap Electro Wizard The Log Ram Rider
The Log
Zap Fireball P.E.K.K.A Ram Rider
Electro Wizard
Zap P.E.K.K.A Fireball Dark Prince Ram Rider
Ram Rider
Zap Fireball Dark Prince P.E.K.K.A The Log Electro Wizard

Defense Synergies 5 17

Zap
Fireball Electro Wizard Tesla Dark Prince P.E.K.K.A The Log Ram Rider
Tesla
The Log Zap Fireball Dark Prince Electro Wizard
Fireball
Zap The Log Tesla Dark Prince Electro Wizard Ram Rider
Dark Prince
Zap Tesla Fireball The Log Electro Wizard
P.E.K.K.A
The Log Zap Electro Wizard
The Log
Tesla Fireball P.E.K.K.A Zap Dark Prince Electro Wizard Ram Rider
Electro Wizard
Zap Tesla Fireball Dark Prince P.E.K.K.A The Log Ram Rider
Ram Rider
Zap Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball The Log Electro Wizard Ram Rider
P.E.K.K.A Zap Tesla Dark Prince The Log Electro Wizard Ram Rider
Tesla P.E.K.K.A Ram Rider Dark Prince Electro Wizard
Tesla P.E.K.K.A Dark Prince Electro Wizard Ram Rider
Fireball Dark Prince P.E.K.K.A The Log
Fireball The Log Zap Tesla Dark Prince Electro Wizard
Tesla Electro Wizard Ram Rider Zap Fireball
Zap Tesla Fireball P.E.K.K.A The Log Electro Wizard Ram Rider
Tesla P.E.K.K.A
Tesla Dark Prince Electro Wizard
Electro Wizard Zap Tesla Fireball Dark Prince The Log Ram Rider
Tesla Zap Fireball Electro Wizard Ram Rider
Tesla P.E.K.K.A Zap Fireball Dark Prince The Log Electro Wizard Ram Rider
Fireball Zap Tesla Dark Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla Electro Wizard Ram Rider
Zap Tesla Fireball P.E.K.K.A The Log Electro Wizard Ram Rider
Tesla Fireball Dark Prince P.E.K.K.A Electro Wizard
Tesla Fireball Zap Dark Prince The Log Electro Wizard Ram Rider
Zap The Log Tesla Fireball Dark Prince Electro Wizard Ram Rider
P.E.K.K.A Tesla Electro Wizard Ram Rider
Dark Prince Tesla Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Tesla The Log
P.E.K.K.A Zap Dark Prince The Log Electro Wizard Ram Rider
Dark Prince P.E.K.K.A Zap Tesla Fireball The Log Electro Wizard Ram Rider
P.E.K.K.A Tesla Dark Prince Ram Rider
Fireball Zap Tesla Electro Wizard Ram Rider
Dark Prince P.E.K.K.A Tesla Fireball Electro Wizard Ram Rider
P.E.K.K.A Tesla Dark Prince
Zap P.E.K.K.A Electro Wizard Fireball Dark Prince The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Zap Fireball Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Tesla Fireball Ram Rider
Tesla Fireball
Tesla Electro Wizard Zap Fireball Dark Prince P.E.K.K.A The Log
Zap Tesla Fireball Dark Prince P.E.K.K.A The Log Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard Ram Rider
Fireball The Log
Fireball Dark Prince The Log
Fireball Zap Dark Prince The Log
Fireball Zap Ram Rider
The Log
Fireball The Log Zap Ram Rider
Fireball The Log Zap Ram Rider
Fireball Electro Wizard
Zap Fireball Dark Prince The Log Electro Wizard Ram Rider
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Zap Fireball Dark Prince The Log Electro Wizard
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Dark Prince
Fireball The Log Zap Electro Wizard Ram Rider
Fireball Zap The Log Ram Rider
Fireball Zap The Log
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball The Log
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Zap Electro Wizard Fireball Dark Prince
Fireball Zap Electro Wizard Ram Rider
The Log Fireball
Fireball Dark Prince Electro Wizard
The Log Zap Fireball
Zap Fireball
Dark Prince P.E.K.K.A
Zap Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Dark Prince The Log Electro Wizard
P.E.K.K.A
Fireball

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