My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Tesla
The Log
Mini P.E.K.K.A
Earthquake
Tesla
Arrows
Royal Delivery
Mini P.E.K.K.A Electro Dragon
Fireball
Tesla Electro Dragon
Poison
Electro Dragon
Lightning
Tesla Mini P.E.K.K.A Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Tesla Fireball Mini P.E.K.K.A Freeze Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Tesla Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Mini P.E.K.K.A Freeze Electro Dragon Mega Knight
Tesla
Fireball
Zap Mirror Freeze Mega Knight
Mini P.E.K.K.A
Zap Mirror Mega Knight
Mirror
Zap Fireball Mini P.E.K.K.A Freeze
Freeze
Zap Fireball Mirror
Electro Dragon
Zap Mega Knight
Mega Knight
Zap Fireball Mini P.E.K.K.A Electro Dragon

Defense Synergies 6 13

Zap
Fireball Mini P.E.K.K.A Mirror Mega Knight Tesla Electro Dragon
Tesla
Mirror Zap Fireball Mini P.E.K.K.A
Fireball
Zap Mirror Tesla Mini P.E.K.K.A Freeze Mega Knight
Mini P.E.K.K.A
Zap Tesla Fireball Mirror Freeze Electro Dragon
Mirror
Zap Tesla Fireball Mini P.E.K.K.A Electro Dragon Mega Knight
Freeze
Fireball Mini P.E.K.K.A Mega Knight
Electro Dragon
Zap Mini P.E.K.K.A Mirror
Mega Knight
Zap Fireball Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Electro Dragon
Mini P.E.K.K.A Zap Tesla Electro Dragon Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Freeze Electro Dragon
Tesla Mini P.E.K.K.A Electro Dragon Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Fireball Freeze Zap Tesla Electro Dragon Mega Knight
Tesla Zap Fireball Freeze Electro Dragon
Zap Tesla Fireball Electro Dragon Mega Knight
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Mega Knight
Zap Tesla Fireball Freeze Electro Dragon Mega Knight
Tesla Zap Fireball Electro Dragon
Tesla Mini P.E.K.K.A Mega Knight Zap Fireball Freeze Electro Dragon
Fireball Mega Knight Zap Tesla Mini P.E.K.K.A Freeze Electro Dragon
Mini P.E.K.K.A Tesla Mega Knight
Zap Tesla Fireball Mini P.E.K.K.A Freeze Mega Knight
Tesla Mega Knight Fireball Mini P.E.K.K.A Electro Dragon
Tesla Fireball Mega Knight Zap Electro Dragon
Zap Freeze Tesla Fireball Electro Dragon Mega Knight
Mini P.E.K.K.A Tesla
Mega Knight Tesla Fireball Mini P.E.K.K.A Electro Dragon
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Tesla Fireball
Fireball Zap Tesla Mini P.E.K.K.A Electro Dragon Mega Knight
Mega Knight Zap Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Mega Knight Zap Tesla Fireball
Tesla Mini P.E.K.K.A Mega Knight
Fireball Zap Tesla Freeze Electro Dragon
Mini P.E.K.K.A Tesla Fireball
Mini P.E.K.K.A Mega Knight Tesla
Zap Freeze Electro Dragon Mega Knight Fireball Mini P.E.K.K.A
Tesla
Mega Knight Tesla Mini P.E.K.K.A Electro Dragon
Mega Knight Zap Fireball
Mini P.E.K.K.A Mega Knight Tesla Fireball
Tesla Fireball Electro Dragon Mega Knight
Tesla Electro Dragon Zap Fireball Mini P.E.K.K.A Freeze
Mega Knight Zap Tesla Fireball Mini P.E.K.K.A Freeze Electro Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze Electro Dragon
Fireball Zap Electro Dragon
Fireball Electro Dragon
Fireball Freeze
Fireball Zap Mega Knight
Fireball Zap Freeze Electro Dragon
Fireball Zap Freeze Electro Dragon
Fireball Zap Electro Dragon
Fireball Mini P.E.K.K.A Electro Dragon
Zap Fireball Electro Dragon
Fireball Zap Electro Dragon
Fireball
Fireball Freeze Electro Dragon
Zap Fireball
Zap Fireball Electro Dragon
Fireball Electro Dragon Mega Knight
Fireball Freeze
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Electro Dragon Mega Knight
Zap Fireball Electro Dragon Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball Electro Dragon
Zap Freeze Fireball Electro Dragon Mega Knight
Fireball Zap Electro Dragon
Fireball Zap Electro Dragon Mega Knight
Fireball Zap
Zap Fireball Electro Dragon
Zap Electro Dragon Fireball Freeze
Fireball Mini P.E.K.K.A
Zap Fireball Electro Dragon Mega Knight
Zap Fireball Freeze Electro Dragon
Mega Knight
Fireball
Zap Fireball Freeze Electro Dragon
Fireball Zap Electro Dragon
Freeze
Fireball
Fireball Mini P.E.K.K.A Electro Dragon Mega Knight
Zap Fireball Electro Dragon
Zap Fireball
Electro Dragon Mega Knight
Zap Electro Dragon Fireball Freeze
Zap Fireball Electro Dragon
Electro Dragon Zap Fireball Freeze Mega Knight
Fireball Electro Dragon Mega Knight

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