My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tesla Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army Clone Giant Skeleton
Giant Snowball
Skeleton Barrel Skeleton Army Clone
Zap
Skeleton Barrel Skeleton Army Clone
Barbarian Barrel
Skeleton Barrel Tesla Skeleton Army Clone Giant Skeleton
The Log
Skeleton Barrel Skeleton Army Clone Giant Skeleton
Earthquake
Tesla Skeleton Army Clone
Arrows
Skeleton Barrel Skeleton Army Clone
Royal Delivery
Skeleton Barrel Skeleton Army Clone Giant Skeleton
Fireball
Skeleton Barrel Tesla Skeleton Army Clone
Poison
Skeleton Barrel Skeleton Army Clone
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Skeleton Barrel Skeleton Army Clone Tesla Fireball Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Skeleton Barrel Skeleton Army

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Skeleton Barrel Giant Skeleton
Skeleton Barrel
Fireball Clone Zap Mirror Giant Skeleton
Tesla
Fireball
Zap Skeleton Barrel Mirror
Mirror
Zap Fireball Skeleton Barrel Skeleton Army Giant Skeleton
Skeleton Army
Clone Mirror
Clone
Skeleton Barrel Skeleton Army Giant Skeleton
Giant Skeleton
Clone Zap Skeleton Barrel Mirror

Defense Synergies 5 8

Zap
Fireball Mirror Skeleton Barrel Tesla Skeleton Army Giant Skeleton
Skeleton Barrel
Zap Fireball
Tesla
Mirror Zap Fireball Skeleton Army
Fireball
Zap Mirror Skeleton Barrel Tesla
Mirror
Zap Tesla Fireball Skeleton Army
Skeleton Army
Mirror Zap Tesla Giant Skeleton
Clone
Giant Skeleton
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Tesla Fireball
Skeleton Army Zap Tesla
Tesla Skeleton Army Giant Skeleton
Tesla Skeleton Army
Fireball Skeleton Army Giant Skeleton
Fireball Skeleton Army Zap Tesla
Tesla Zap Fireball
Zap Skeleton Barrel Tesla Fireball Giant Skeleton
Tesla Skeleton Army
Skeleton Army Tesla Giant Skeleton
Skeleton Army Zap Tesla Fireball Giant Skeleton
Tesla Zap Fireball
Tesla Skeleton Army Zap Fireball Giant Skeleton
Fireball Skeleton Army Zap Tesla
Skeleton Army Tesla
Skeleton Army Zap Tesla Fireball
Tesla Fireball Skeleton Army
Tesla Fireball Zap Skeleton Army
Zap Tesla Fireball Giant Skeleton
Tesla
Skeleton Army Tesla Fireball Giant Skeleton
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Fireball Giant Skeleton
Fireball Zap Skeleton Barrel Tesla
Skeleton Army Giant Skeleton Zap
Skeleton Army Giant Skeleton Zap Tesla Fireball
Giant Skeleton Tesla Skeleton Army
Fireball Zap Skeleton Barrel Tesla
Skeleton Army Tesla Fireball Giant Skeleton
Giant Skeleton Tesla Skeleton Army
Zap Giant Skeleton Fireball Skeleton Army
Tesla Skeleton Army
Tesla Giant Skeleton
Skeleton Army Zap Fireball Giant Skeleton
Skeleton Army Giant Skeleton Tesla Fireball
Tesla Fireball Skeleton Army
Tesla Skeleton Army Zap Fireball Giant Skeleton
Zap Tesla Fireball Giant Skeleton
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Giant Skeleton
Fireball Zap Skeleton Barrel
Skeleton Barrel Fireball Giant Skeleton
Skeleton Barrel Fireball Giant Skeleton
Fireball Zap
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Fireball
Zap Skeleton Barrel Fireball
Fireball Zap
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball
Zap Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball
Fireball Giant Skeleton
Fireball
Zap Skeleton Barrel Fireball
Zap Fireball
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Zap Fireball
Zap Skeleton Barrel Fireball
Fireball
Zap Fireball
Zap Fireball
Giant Skeleton
Fireball
Zap Skeleton Barrel Fireball Skeleton Army
Fireball Zap
Fireball
Fireball
Zap Skeleton Barrel Fireball
Zap Fireball Giant Skeleton
Zap Fireball Giant Skeleton
Zap Fireball
Zap Skeleton Barrel Fireball Giant Skeleton
Fireball

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