My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner
Giant Snowball
Wall Breakers Miner
Zap
Firecracker Wall Breakers
Barbarian Barrel
Firecracker Tesla Wall Breakers Electro Wizard
The Log
Firecracker Wall Breakers
Earthquake
Firecracker Tesla
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Wall Breakers P.E.K.K.A Miner Electro Wizard
Fireball
Firecracker Tesla Wall Breakers Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Firecracker Miner Tesla Fireball Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Firecracker Miner

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball P.E.K.K.A Miner Electro Wizard Wall Breakers
Firecracker
Zap Miner Wall Breakers P.E.K.K.A
Tesla
Fireball
Zap Wall Breakers Miner Electro Wizard
Wall Breakers
Miner Zap Firecracker Fireball Electro Wizard
P.E.K.K.A
Zap Electro Wizard Firecracker
Miner
Zap Firecracker Wall Breakers Fireball Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Wall Breakers Miner

Defense Synergies 2 12

Zap
Fireball Electro Wizard Firecracker Tesla P.E.K.K.A Miner
Firecracker
Zap Tesla P.E.K.K.A Electro Wizard
Tesla
Zap Firecracker Fireball Electro Wizard
Fireball
Zap Tesla Miner Electro Wizard
Wall Breakers
P.E.K.K.A
Zap Firecracker Electro Wizard
Miner
Zap Fireball
Electro Wizard
Zap Firecracker Tesla Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Fireball Electro Wizard
P.E.K.K.A Zap Firecracker Tesla Electro Wizard
Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Firecracker Electro Wizard
Firecracker Fireball P.E.K.K.A
Fireball Zap Firecracker Tesla Electro Wizard
Tesla Electro Wizard Zap Firecracker Fireball
Zap Tesla Fireball P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A
Firecracker Tesla Miner Electro Wizard
Electro Wizard Zap Firecracker Tesla Fireball
Tesla Zap Firecracker Fireball Electro Wizard
Tesla P.E.K.K.A Zap Fireball Electro Wizard
Fireball Zap Firecracker Tesla P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Zap Tesla Fireball P.E.K.K.A Electro Wizard
Tesla Firecracker Fireball P.E.K.K.A Electro Wizard
Tesla Fireball Zap Firecracker Electro Wizard
Zap Firecracker Tesla Fireball Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Firecracker Tesla Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Firecracker Tesla Miner
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Tesla Fireball Electro Wizard
P.E.K.K.A Tesla
Firecracker Fireball Zap Tesla Electro Wizard
P.E.K.K.A Tesla Fireball Electro Wizard
P.E.K.K.A Tesla
Zap P.E.K.K.A Electro Wizard Firecracker Fireball
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Tesla Fireball
Firecracker Tesla Fireball
Tesla Electro Wizard Zap Firecracker Fireball P.E.K.K.A
Zap Firecracker Tesla Fireball P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap Miner Electro Wizard
Fireball Miner
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap
Firecracker
Fireball Zap Firecracker
Fireball Miner Zap Firecracker
Fireball Electro Wizard
Firecracker Miner Zap Fireball Electro Wizard
Fireball Zap Firecracker
Firecracker Fireball Miner
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Zap Firecracker Fireball Electro Wizard
Zap Firecracker Fireball Miner
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball Miner Zap Electro Wizard
Fireball Zap Miner
Fireball Miner Zap Firecracker
Zap Firecracker Fireball Electro Wizard
Zap Electro Wizard Firecracker Fireball
Fireball
Zap Fireball Miner
Zap Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball
Zap Electro Wizard Fireball
Fireball Zap Firecracker Electro Wizard
Fireball
Fireball Miner Firecracker Electro Wizard
Zap Firecracker Fireball
Zap Fireball
Firecracker P.E.K.K.A
Zap Firecracker Fireball Electro Wizard
Firecracker Zap Fireball Electro Wizard
Zap Firecracker Fireball Miner Electro Wizard
P.E.K.K.A
Fireball Firecracker

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