My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Balloon P.E.K.K.A Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Tesla Wizard Lumberjack
The Log
Lumberjack
Earthquake
Tesla
Arrows
Royal Delivery
Wizard Balloon P.E.K.K.A Lumberjack
Fireball
Tesla Wizard Balloon Lumberjack
Poison
Wizard Balloon
Lightning
Tesla Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tesla Fireball Lumberjack Wizard Balloon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tesla Fireball Lumberjack

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon P.E.K.K.A Lumberjack Mega Knight
Tesla
Fireball
Zap Mega Knight
Wizard
Balloon P.E.K.K.A Lumberjack Mega Knight
Balloon
Zap Lumberjack Wizard Mega Knight
P.E.K.K.A
Zap Wizard Lumberjack
Lumberjack
Balloon Zap Wizard P.E.K.K.A Mega Knight
Mega Knight
Zap Fireball Wizard Balloon Lumberjack

Defense Synergies 2 10

Zap
Fireball Mega Knight Tesla P.E.K.K.A Lumberjack
Tesla
Zap Fireball Wizard
Fireball
Zap Tesla Lumberjack Mega Knight
Wizard
Tesla P.E.K.K.A Lumberjack Mega Knight
Balloon
P.E.K.K.A
Zap Wizard
Lumberjack
Zap Fireball Wizard
Mega Knight
Zap Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Wizard
P.E.K.K.A Lumberjack Zap Tesla Mega Knight
Tesla P.E.K.K.A Lumberjack Mega Knight
Tesla P.E.K.K.A Lumberjack Mega Knight
Fireball P.E.K.K.A Lumberjack Mega Knight
Fireball Zap Tesla Lumberjack Mega Knight
Tesla Zap Fireball Wizard
Zap Tesla Fireball P.E.K.K.A Mega Knight
Tesla P.E.K.K.A Lumberjack
Tesla Lumberjack Mega Knight
Zap Tesla Fireball Wizard Lumberjack Mega Knight
Tesla Zap Fireball Wizard
Tesla P.E.K.K.A Lumberjack Mega Knight Zap Fireball Wizard
Fireball Wizard Mega Knight Zap Tesla P.E.K.K.A Lumberjack
P.E.K.K.A Tesla Lumberjack Mega Knight
Zap Tesla Fireball P.E.K.K.A Lumberjack Mega Knight
Tesla Wizard Mega Knight Fireball P.E.K.K.A Lumberjack
Tesla Fireball Mega Knight Zap Wizard Lumberjack
Zap Wizard Tesla Fireball Lumberjack Mega Knight
P.E.K.K.A Tesla Lumberjack
Wizard Mega Knight Tesla Fireball P.E.K.K.A Lumberjack
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Tesla Fireball P.E.K.K.A
Fireball Zap Tesla Wizard Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Zap
P.E.K.K.A Lumberjack Mega Knight Zap Tesla Fireball
P.E.K.K.A Tesla Lumberjack Mega Knight
Fireball Wizard Zap Tesla
P.E.K.K.A Tesla Fireball Lumberjack
P.E.K.K.A Mega Knight Tesla Lumberjack
Zap P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Tesla
P.E.K.K.A Mega Knight Tesla Lumberjack
P.E.K.K.A Mega Knight Zap Fireball
P.E.K.K.A Mega Knight Tesla Fireball Wizard Lumberjack
Wizard Tesla Fireball Mega Knight
Tesla Zap Fireball P.E.K.K.A Lumberjack
Mega Knight Zap Tesla Fireball Wizard P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Lumberjack
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Mega Knight
Fireball Zap Wizard
Fireball Zap Wizard Mega Knight
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball
P.E.K.K.A Mega Knight
Fireball Wizard
Zap Fireball
Fireball Zap Wizard
Fireball
Fireball Wizard Lumberjack Mega Knight
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A Mega Knight
Zap Fireball
Zap Fireball
Zap Fireball Mega Knight
P.E.K.K.A
Fireball Wizard Mega Knight

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