My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Prince
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Tesla Wizard Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army Prince
Earthquake
Tesla Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Wizard Goblin Barrel Skeleton Army Prince P.E.K.K.A
Fireball
Tesla Wizard Goblin Barrel Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Tesla Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Tesla Fireball Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Skeleton Army Tesla

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince P.E.K.K.A
Tesla
Fireball
Zap
Wizard
Prince P.E.K.K.A
Goblin Barrel
Prince Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Prince
Zap Goblin Barrel Wizard
P.E.K.K.A
Zap Wizard Goblin Barrel

Defense Synergies 1 12

Zap
Fireball Tesla Skeleton Army Prince P.E.K.K.A
Tesla
Zap Fireball Wizard Skeleton Army Prince
Fireball
Zap Tesla
Wizard
Tesla Skeleton Army Prince P.E.K.K.A
Goblin Barrel
Skeleton Army
Zap Tesla Wizard Prince
Prince
Zap Tesla Wizard Skeleton Army
P.E.K.K.A
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Wizard
Skeleton Army P.E.K.K.A Zap Tesla Prince
Tesla Skeleton Army Prince P.E.K.K.A
Tesla Skeleton Army Prince P.E.K.K.A
Fireball Skeleton Army Prince P.E.K.K.A
Fireball Skeleton Army Zap Tesla
Tesla Zap Fireball Wizard
Zap Tesla Fireball P.E.K.K.A
Tesla P.E.K.K.A Skeleton Army Prince
Skeleton Army Tesla Prince
Skeleton Army Zap Tesla Fireball Wizard
Tesla Zap Fireball Wizard
Tesla Skeleton Army Prince P.E.K.K.A Zap Fireball Wizard
Fireball Wizard Skeleton Army Zap Tesla Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Tesla Prince
Skeleton Army Zap Tesla Fireball Prince P.E.K.K.A
Tesla Wizard Fireball Skeleton Army Prince P.E.K.K.A
Tesla Fireball Zap Wizard Skeleton Army Prince
Zap Wizard Tesla Fireball
P.E.K.K.A Tesla Prince
Wizard Skeleton Army Tesla Fireball Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Fireball Prince P.E.K.K.A
Fireball Zap Tesla Wizard Prince
Skeleton Army P.E.K.K.A Zap Prince
Skeleton Army Prince P.E.K.K.A Zap Tesla Fireball
P.E.K.K.A Tesla Skeleton Army Prince
Fireball Wizard Zap Tesla
Skeleton Army Prince P.E.K.K.A Tesla Fireball
P.E.K.K.A Tesla Skeleton Army Prince
Zap P.E.K.K.A Fireball Skeleton Army Prince
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Tesla Prince
Skeleton Army P.E.K.K.A Zap Fireball Prince
Skeleton Army Prince P.E.K.K.A Tesla Fireball Wizard
Wizard Tesla Fireball Skeleton Army
Tesla Skeleton Army Zap Fireball Prince P.E.K.K.A
Zap Tesla Fireball Wizard P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Prince
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Prince
Zap Fireball Wizard Prince
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball Prince
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard Prince
Zap Fireball Wizard
Fireball Prince
Fireball Wizard
Prince
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard Prince
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A Prince
Fireball Wizard
Zap Fireball Skeleton Army Prince
Fireball Zap Wizard
Fireball
Fireball Wizard Prince
Zap Fireball Wizard
Zap Fireball
Prince P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball Prince
Prince P.E.K.K.A
Fireball Wizard

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