My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Dart Goblin Hog Rider
Zap
Bats Firecracker Dart Goblin
Barbarian Barrel
Firecracker Tesla Dart Goblin Electro Wizard
The Log
Firecracker Dart Goblin Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Bats Firecracker Dart Goblin
Royal Delivery
Bats Firecracker Dart Goblin Hog Rider P.E.K.K.A Electro Wizard
Fireball
Firecracker Tesla Dart Goblin Hog Rider Electro Wizard
Poison
Bats Firecracker Dart Goblin Electro Wizard
Lightning
Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Dart Goblin Tesla Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Dart Goblin

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Firecracker P.E.K.K.A
Zap
Firecracker Hog Rider P.E.K.K.A Electro Wizard Bats Dart Goblin
Firecracker
Zap Hog Rider Bats Dart Goblin P.E.K.K.A
Tesla
Dart Goblin
Zap Firecracker Hog Rider P.E.K.K.A
Hog Rider
Bats Zap Firecracker Dart Goblin Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bats Firecracker Dart Goblin
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 1 19

Bats
Zap Firecracker Tesla Dart Goblin P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats Firecracker Tesla Dart Goblin P.E.K.K.A
Firecracker
Bats Zap Tesla Dart Goblin P.E.K.K.A Electro Wizard
Tesla
Bats Zap Firecracker Dart Goblin Electro Wizard
Dart Goblin
Bats Zap Firecracker Tesla P.E.K.K.A Electro Wizard
Hog Rider
P.E.K.K.A
Bats Zap Firecracker Dart Goblin Electro Wizard
Electro Wizard
Zap Bats Firecracker Tesla Dart Goblin P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Dart Goblin Electro Wizard
P.E.K.K.A Bats Zap Firecracker Tesla Dart Goblin Electro Wizard
Tesla P.E.K.K.A Bats Dart Goblin Electro Wizard
Tesla P.E.K.K.A Bats Firecracker Dart Goblin Electro Wizard
Firecracker P.E.K.K.A
Bats Zap Firecracker Tesla Dart Goblin Electro Wizard
Bats Tesla Dart Goblin Electro Wizard Zap Firecracker
Zap Tesla Dart Goblin P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A
Firecracker Tesla Dart Goblin Electro Wizard
Bats Dart Goblin Electro Wizard Zap Firecracker Tesla
Tesla Bats Zap Firecracker Dart Goblin Electro Wizard
Tesla P.E.K.K.A Bats Zap Electro Wizard
Bats Zap Firecracker Tesla Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Zap Tesla P.E.K.K.A Electro Wizard
Tesla Bats Firecracker P.E.K.K.A Electro Wizard
Tesla Bats Zap Firecracker Dart Goblin Electro Wizard
Zap Bats Firecracker Tesla Dart Goblin Electro Wizard
P.E.K.K.A Tesla Dart Goblin Electro Wizard
Bats Firecracker Tesla Dart Goblin P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Tesla
P.E.K.K.A Bats Zap Electro Wizard
P.E.K.K.A Bats Zap Tesla Electro Wizard
P.E.K.K.A Tesla
Firecracker Bats Zap Tesla Dart Goblin Electro Wizard
P.E.K.K.A Bats Tesla Dart Goblin Electro Wizard
P.E.K.K.A Tesla
Zap P.E.K.K.A Electro Wizard Bats Firecracker
P.E.K.K.A Tesla Dart Goblin
P.E.K.K.A Bats Tesla Dart Goblin
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Tesla
Firecracker Tesla Dart Goblin
Tesla Electro Wizard Bats Zap Firecracker Dart Goblin P.E.K.K.A
Bats Zap Firecracker Tesla Dart Goblin P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Zap Dart Goblin Electro Wizard
Dart Goblin
Firecracker Dart Goblin
Zap Firecracker
Firecracker Bats Zap Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Bats Electro Wizard
Firecracker Zap Dart Goblin Electro Wizard
Zap Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin
Bats
Zap Firecracker Dart Goblin Electro Wizard
Zap Firecracker Dart Goblin
Zap
Zap Firecracker
Firecracker Zap Dart Goblin Electro Wizard
Zap
Zap Firecracker Dart Goblin
Bats Zap Firecracker Dart Goblin Electro Wizard
Zap Electro Wizard Bats Firecracker Dart Goblin
Zap Dart Goblin
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard Bats Dart Goblin
Zap Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Wizard
Zap Firecracker Dart Goblin
Zap
Firecracker Dart Goblin P.E.K.K.A
Zap Bats Firecracker Dart Goblin Electro Wizard
Firecracker Bats Zap Dart Goblin Electro Wizard
Zap Firecracker Dart Goblin Electro Wizard
P.E.K.K.A
Firecracker Dart Goblin

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