My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Tesla Wizard Skeleton Army
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Tesla Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Hog Rider Wizard Skeleton Army
Fireball
Firecracker Tesla Hog Rider Wizard Skeleton Army
Poison
Firecracker Wizard Skeleton Army
Lightning
Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Skeleton Army Tesla Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider The Log Mega Knight
Firecracker
Zap Hog Rider Mega Knight
Tesla
Hog Rider
Zap Firecracker The Log Wizard Mega Knight
Wizard
Hog Rider Mega Knight
Skeleton Army
The Log
Hog Rider Zap Mega Knight
Mega Knight
Zap Firecracker Hog Rider Wizard The Log

Defense Synergies 3 14

Zap
Mega Knight Firecracker Tesla Skeleton Army The Log
Firecracker
The Log Zap Tesla Skeleton Army Mega Knight
Tesla
The Log Zap Firecracker Wizard Skeleton Army
Hog Rider
Wizard
Tesla Skeleton Army The Log Mega Knight
Skeleton Army
Zap Firecracker Tesla Wizard The Log
The Log
Firecracker Tesla Zap Wizard Skeleton Army Mega Knight
Mega Knight
Zap Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Wizard The Log
Skeleton Army Zap Firecracker Tesla The Log Mega Knight
Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Firecracker Mega Knight
Firecracker Skeleton Army The Log Mega Knight
Skeleton Army The Log Zap Firecracker Tesla Mega Knight
Tesla Zap Firecracker Wizard
Zap Tesla The Log Mega Knight
Tesla Skeleton Army
Skeleton Army Firecracker Tesla Mega Knight
Skeleton Army Zap Firecracker Tesla Wizard The Log Mega Knight
Tesla Zap Firecracker Wizard
Tesla Skeleton Army Mega Knight Zap Wizard The Log
Wizard Skeleton Army Mega Knight Zap Firecracker Tesla The Log
Skeleton Army Tesla Mega Knight
Skeleton Army Zap Tesla The Log Mega Knight
Tesla Wizard Mega Knight Firecracker Skeleton Army
Tesla Mega Knight Zap Firecracker Wizard Skeleton Army The Log
Zap Wizard The Log Firecracker Tesla Mega Knight
Tesla
Wizard Skeleton Army Mega Knight Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Tesla
Zap Firecracker Tesla Wizard The Log Mega Knight
Skeleton Army Mega Knight Zap The Log
Skeleton Army Mega Knight Zap Tesla The Log
Tesla Skeleton Army Mega Knight
Firecracker Wizard Zap Tesla
Skeleton Army Tesla
Mega Knight Tesla Skeleton Army
Zap Mega Knight Firecracker Skeleton Army The Log
Tesla Skeleton Army
Mega Knight Tesla
Skeleton Army Mega Knight Zap The Log
Skeleton Army Mega Knight Tesla Wizard
Wizard Firecracker Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Zap Firecracker The Log
Mega Knight Zap Firecracker Tesla Wizard The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker The Log
Wizard Zap Firecracker The Log Mega Knight
Firecracker Wizard Zap
Firecracker Wizard The Log
The Log Zap Firecracker Wizard
The Log Zap Firecracker Wizard
Firecracker Zap Wizard The Log
Zap Firecracker Wizard
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Wizard The Log
Firecracker Wizard The Log Mega Knight
Zap Firecracker Wizard The Log Mega Knight
Zap Firecracker Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Zap The Log
Zap Firecracker The Log Wizard Mega Knight
Firecracker The Log Zap Wizard
Zap Wizard The Log Mega Knight
Zap Firecracker The Log
Zap Firecracker Wizard
Zap Firecracker Wizard
Zap Wizard The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker Wizard The Log
Zap Skeleton Army
Zap Firecracker Wizard
The Log
Firecracker Wizard Mega Knight
The Log Zap Firecracker Wizard
Zap
Firecracker Mega Knight
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker The Log Mega Knight
Firecracker Wizard Mega Knight

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