My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Battle Ram Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Skeleton King
Giant Snowball
Battle Ram Skeleton Army Skeleton King
Zap
Battle Ram Skeleton Army Skeleton King
Barbarian Barrel
Tesla Battle Ram Skeleton Army Electro Wizard Skeleton King
The Log
Battle Ram Skeleton Army Skeleton King
Earthquake
Tesla Skeleton Army Skeleton King
Arrows
Skeleton Army Skeleton King
Royal Delivery
Battle Ram Skeleton Army Electro Wizard Skeleton King
Fireball
Tesla Battle Ram Skeleton Army Electro Wizard Skeleton King
Poison
Skeleton Army Electro Wizard Skeleton King
Lightning
Tesla Ice Golem Battle Ram Electro Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Skeleton Army Tesla Battle Ram Electro Wizard Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Skeleton Army

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Electro Wizard Ice Golem The Log
Tesla
Ice Golem
Battle Ram Zap Electro Wizard
Battle Ram
Zap Ice Golem The Log Electro Wizard
Skeleton Army
Skeleton King
The Log
Battle Ram Zap
Electro Wizard
Zap Ice Golem Battle Ram
Skeleton King
Skeleton Army

Defense Synergies 3 12

Zap
Electro Wizard Tesla Ice Golem Skeleton Army The Log
Tesla
Ice Golem The Log Zap Skeleton Army Electro Wizard
Ice Golem
Tesla Zap The Log Electro Wizard
Battle Ram
Skeleton Army
Zap Tesla The Log Electro Wizard Skeleton King
The Log
Tesla Zap Ice Golem Skeleton Army Electro Wizard
Electro Wizard
Zap Tesla Ice Golem Skeleton Army The Log
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Ice Golem The Log Electro Wizard
Skeleton Army Zap Tesla The Log Electro Wizard
Tesla Skeleton Army Electro Wizard
Tesla Skeleton Army Electro Wizard Skeleton King
Skeleton Army The Log
Skeleton Army The Log Zap Tesla Electro Wizard
Tesla Electro Wizard Zap
Zap Tesla Ice Golem The Log Electro Wizard
Tesla Skeleton Army Skeleton King
Skeleton Army Tesla Ice Golem Electro Wizard
Skeleton Army Electro Wizard Zap Tesla Ice Golem The Log Skeleton King
Tesla Zap Electro Wizard
Tesla Skeleton Army Zap The Log Electro Wizard
Skeleton Army Zap Tesla The Log Electro Wizard Skeleton King
Skeleton Army Tesla Electro Wizard Skeleton King
Skeleton Army Zap Tesla The Log Electro Wizard
Tesla Skeleton Army Electro Wizard
Tesla Zap Skeleton Army The Log Electro Wizard
Zap The Log Tesla Ice Golem Electro Wizard
Tesla Electro Wizard
Skeleton Army Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Ice Golem Electro Wizard
Electro Wizard Zap Tesla Ice Golem The Log
Skeleton Army Zap Ice Golem The Log Electro Wizard
Skeleton Army Zap Tesla Ice Golem The Log Electro Wizard
Tesla Skeleton Army
Zap Tesla Ice Golem Electro Wizard
Skeleton Army Tesla Ice Golem Electro Wizard
Tesla Skeleton Army
Zap Electro Wizard Ice Golem Skeleton Army The Log
Tesla Skeleton Army
Tesla
Skeleton Army Zap The Log Electro Wizard
Skeleton Army Tesla Ice Golem Skeleton King
Tesla Skeleton Army
Tesla Skeleton Army Electro Wizard Zap Ice Golem The Log Skeleton King
Zap Tesla Ice Golem The Log Electro Wizard Skeleton King
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
Zap The Log Electro Wizard
The Log
Ice Golem The Log
Zap The Log
Zap Ice Golem
The Log
The Log Zap Ice Golem
The Log Zap
Electro Wizard
Zap The Log Electro Wizard
Zap
Ice Golem The Log
Zap Ice Golem The Log
Zap The Log
The Log
Zap The Log Electro Wizard
Zap The Log
The Log
The Log
Zap The Log
Zap Ice Golem The Log
The Log Zap Electro Wizard
Zap The Log
Zap The Log
Zap Ice Golem Electro Wizard
Zap Electro Wizard
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Skeleton Army
Zap Electro Wizard
The Log
Electro Wizard
The Log Zap Ice Golem Skeleton King
Zap
Zap The Log Electro Wizard Skeleton King
Zap Electro Wizard
Zap The Log Electro Wizard

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