My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Witch Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Tesla Witch
The Log
Firecracker Mini P.E.K.K.A Hog Rider Witch
Earthquake
Firecracker Tesla Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Witch
Fireball
Firecracker Tesla Hog Rider Witch
Poison
Firecracker Witch
Lightning
Tesla Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tesla Mini P.E.K.K.A Hog Rider Witch Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Tesla Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Mini P.E.K.K.A Witch Mega Knight
Firecracker
Zap Hog Rider Mini P.E.K.K.A Mega Knight
Tesla
Mini P.E.K.K.A
Zap Firecracker Hog Rider Electro Giant Mega Knight
Hog Rider
Zap Firecracker Mini P.E.K.K.A Witch Mega Knight
Witch
Zap Hog Rider Mega Knight
Electro Giant
Mini P.E.K.K.A
Mega Knight
Zap Firecracker Mini P.E.K.K.A Hog Rider Witch

Defense Synergies 2 10

Zap
Mini P.E.K.K.A Mega Knight Firecracker Tesla Witch
Firecracker
Zap Tesla Mini P.E.K.K.A Mega Knight
Tesla
Zap Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Firecracker Tesla Witch Electro Giant
Hog Rider
Witch
Zap Mini P.E.K.K.A Mega Knight
Electro Giant
Mini P.E.K.K.A
Mega Knight
Zap Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla
Mini P.E.K.K.A Zap Firecracker Tesla Witch Mega Knight
Tesla Mini P.E.K.K.A Witch Mega Knight
Tesla Mini P.E.K.K.A Witch Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Zap Firecracker Tesla Mega Knight
Tesla Zap Firecracker Witch
Zap Tesla Electro Giant Mega Knight
Tesla Mini P.E.K.K.A Witch
Firecracker Tesla Mini P.E.K.K.A Mega Knight
Witch Zap Firecracker Tesla Electro Giant Mega Knight
Tesla Zap Firecracker Witch
Tesla Mini P.E.K.K.A Mega Knight Zap Witch
Mega Knight Zap Firecracker Tesla Mini P.E.K.K.A Witch
Mini P.E.K.K.A Tesla Mega Knight
Zap Tesla Mini P.E.K.K.A Electro Giant Mega Knight
Tesla Mega Knight Firecracker Mini P.E.K.K.A Witch
Tesla Mega Knight Zap Firecracker Witch
Zap Witch Firecracker Tesla Mega Knight
Mini P.E.K.K.A Tesla
Mega Knight Firecracker Tesla Mini P.E.K.K.A Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Tesla Witch Electro Giant
Zap Firecracker Tesla Mini P.E.K.K.A Mega Knight
Mega Knight Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Zap Tesla
Tesla Mini P.E.K.K.A Witch Mega Knight
Firecracker Electro Giant Zap Tesla Witch
Mini P.E.K.K.A Tesla Witch
Mini P.E.K.K.A Mega Knight Tesla
Zap Mega Knight Firecracker Mini P.E.K.K.A Witch
Witch Tesla
Mega Knight Tesla Mini P.E.K.K.A Witch
Mega Knight Zap Electro Giant
Mini P.E.K.K.A Mega Knight Tesla Witch
Firecracker Tesla Witch Electro Giant Mega Knight
Tesla Witch Electro Giant Zap Firecracker Mini P.E.K.K.A
Mega Knight Zap Firecracker Tesla Mini P.E.K.K.A Witch Electro Giant
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker Mega Knight
Firecracker Electro Giant Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Witch
Firecracker Mega Knight
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Mega Knight
Zap Firecracker Witch Electro Giant Mega Knight
Mega Knight
Zap
Zap Firecracker Electro Giant Witch Mega Knight
Witch
Firecracker Zap Witch
Zap Witch Mega Knight
Zap Firecracker
Zap Firecracker Witch Electro Giant
Zap Firecracker Witch Electro Giant
Mini P.E.K.K.A
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Witch
Zap Firecracker Witch
Firecracker Mini P.E.K.K.A Mega Knight
Zap Firecracker
Zap Electro Giant
Firecracker Mega Knight
Zap Electro Giant Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Electro Giant Mega Knight
Firecracker Mega Knight

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