My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Magic Archer Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Magic Archer
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Magic Archer
Fireball
Firecracker Tesla Magic Archer
Poison
Firecracker Magic Archer
Lightning
Tesla Magic Archer Goblinstein
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake Barbarian Barrel Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Firecracker Earthquake Tesla Magic Archer Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Firecracker Earthquake

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Earthquake Barbarian Barrel Magic Archer Mega Knight
Firecracker
Zap Earthquake Barbarian Barrel Mega Knight
Tesla
Earthquake
Zap Firecracker Barbarian Barrel Mega Knight
Barbarian Barrel
Zap Firecracker Earthquake Mega Knight
Magic Archer
Zap Mega Knight
Mega Knight
Zap Firecracker Earthquake Barbarian Barrel Magic Archer
Goblinstein

Defense Synergies 1 17

Zap
Mega Knight Firecracker Tesla Earthquake Barbarian Barrel Magic Archer
Firecracker
Zap Tesla Earthquake Barbarian Barrel Mega Knight
Tesla
Zap Firecracker Earthquake Barbarian Barrel Magic Archer
Earthquake
Zap Firecracker Tesla Barbarian Barrel Mega Knight
Barbarian Barrel
Zap Firecracker Tesla Earthquake Magic Archer Mega Knight
Magic Archer
Zap Tesla Barbarian Barrel Mega Knight
Mega Knight
Zap Firecracker Earthquake Barbarian Barrel Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Tesla Barbarian Barrel Magic Archer
Zap Firecracker Tesla Mega Knight
Tesla Mega Knight
Tesla Firecracker Mega Knight
Firecracker Earthquake Barbarian Barrel Mega Knight
Barbarian Barrel Zap Firecracker Tesla Earthquake Magic Archer Mega Knight
Tesla Zap Firecracker Magic Archer
Earthquake Zap Tesla Barbarian Barrel Magic Archer Mega Knight
Tesla
Firecracker Tesla Barbarian Barrel Mega Knight
Zap Firecracker Tesla Earthquake Barbarian Barrel Magic Archer Mega Knight
Tesla Zap Firecracker Magic Archer
Tesla Mega Knight Zap Earthquake
Mega Knight Zap Firecracker Tesla Earthquake Barbarian Barrel Magic Archer
Tesla Mega Knight
Zap Tesla Mega Knight
Tesla Mega Knight Firecracker
Tesla Mega Knight Zap Firecracker Barbarian Barrel Magic Archer
Zap Earthquake Barbarian Barrel Firecracker Tesla Magic Archer Mega Knight
Tesla
Mega Knight Firecracker Tesla Earthquake Barbarian Barrel
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Barbarian Barrel
Zap Firecracker Tesla Barbarian Barrel Magic Archer Mega Knight
Mega Knight Zap
Mega Knight Zap Tesla Barbarian Barrel
Tesla Mega Knight
Firecracker Zap Tesla Magic Archer
Tesla
Mega Knight Tesla
Zap Mega Knight Firecracker Barbarian Barrel Magic Archer
Tesla
Mega Knight Tesla
Mega Knight Zap
Mega Knight Tesla
Firecracker Tesla Magic Archer Mega Knight
Tesla Zap Firecracker Barbarian Barrel Magic Archer
Mega Knight Zap Firecracker Tesla Earthquake Barbarian Barrel Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Firecracker Barbarian Barrel
Firecracker Zap Barbarian Barrel Magic Archer
Earthquake Barbarian Barrel Magic Archer
Earthquake Firecracker Barbarian Barrel
Zap Firecracker Earthquake Barbarian Barrel Magic Archer Mega Knight
Firecracker Zap Magic Archer
Firecracker Earthquake Magic Archer
Earthquake Zap Firecracker Barbarian Barrel Magic Archer
Zap Firecracker
Firecracker Zap Earthquake Barbarian Barrel Magic Archer
Zap Firecracker Magic Archer
Earthquake Firecracker Barbarian Barrel Magic Archer
Earthquake Firecracker Barbarian Barrel Magic Archer
Earthquake Zap Firecracker Barbarian Barrel Magic Archer
Earthquake Zap Firecracker Barbarian Barrel Magic Archer
Earthquake Magic Archer Firecracker Barbarian Barrel Mega Knight
Earthquake Barbarian Barrel
Zap Firecracker Earthquake Barbarian Barrel Magic Archer Mega Knight
Zap Firecracker Earthquake Barbarian Barrel Magic Archer Mega Knight
Earthquake Magic Archer Mega Knight
Earthquake Zap Barbarian Barrel
Zap Firecracker Earthquake Barbarian Barrel Magic Archer Mega Knight
Firecracker Zap Earthquake Barbarian Barrel Magic Archer
Zap Magic Archer Mega Knight
Zap Firecracker Barbarian Barrel Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker
Zap Earthquake Magic Archer Mega Knight
Zap Firecracker Magic Archer
Mega Knight
Firecracker Earthquake Magic Archer
Zap Earthquake Barbarian Barrel Magic Archer
Zap Firecracker Magic Archer
Barbarian Barrel
Firecracker Magic Archer Mega Knight
Zap Firecracker Earthquake Magic Archer
Zap
Firecracker Mega Knight
Zap Firecracker Magic Archer
Firecracker Zap Magic Archer
Zap Firecracker Barbarian Barrel Magic Archer Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: