My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Miner
Giant Snowball
Musketeer Goblin Barrel Skeleton Army Baby Dragon Miner
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Tesla Musketeer Wizard Goblin Barrel Skeleton Army
The Log
Musketeer Goblin Barrel Skeleton Army
Earthquake
Tesla Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Musketeer Wizard Goblin Barrel Skeleton Army Baby Dragon Miner
Fireball
Tesla Musketeer Wizard Goblin Barrel Skeleton Army Baby Dragon
Poison
Musketeer Wizard Skeleton Army
Lightning
Tesla Musketeer Wizard Baby Dragon
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Miner Tesla Musketeer Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Skeleton Army Miner

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Musketeer Baby Dragon
Tesla
Musketeer
Zap Baby Dragon Miner
Wizard
Miner
Goblin Barrel
Skeleton Army Baby Dragon Miner
Skeleton Army
Goblin Barrel
Baby Dragon
Zap Musketeer Goblin Barrel Miner
Miner
Zap Musketeer Wizard Goblin Barrel Baby Dragon

Defense Synergies 1 12

Zap
Tesla Musketeer Skeleton Army Baby Dragon Miner
Tesla
Musketeer Zap Wizard Skeleton Army Baby Dragon
Musketeer
Tesla Zap Skeleton Army Baby Dragon Miner
Wizard
Tesla Skeleton Army
Goblin Barrel
Skeleton Army
Zap Tesla Musketeer Wizard
Baby Dragon
Zap Tesla Musketeer
Miner
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Musketeer Wizard Baby Dragon
Skeleton Army Zap Tesla Musketeer
Tesla Skeleton Army Musketeer
Tesla Skeleton Army Musketeer
Skeleton Army
Skeleton Army Zap Tesla Musketeer Baby Dragon
Tesla Musketeer Zap Wizard Baby Dragon
Zap Tesla Musketeer Baby Dragon
Tesla Musketeer Skeleton Army
Skeleton Army Tesla Musketeer Miner
Skeleton Army Zap Tesla Musketeer Wizard Baby Dragon
Tesla Musketeer Zap Wizard Baby Dragon
Tesla Skeleton Army Zap Musketeer Wizard
Wizard Skeleton Army Zap Tesla Baby Dragon
Skeleton Army Tesla
Skeleton Army Zap Tesla
Tesla Wizard Musketeer Skeleton Army
Tesla Zap Musketeer Wizard Skeleton Army Baby Dragon
Zap Wizard Baby Dragon Tesla Musketeer
Tesla Musketeer
Wizard Skeleton Army Tesla Musketeer Baby Dragon
Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla
Zap Tesla Musketeer Wizard Baby Dragon Miner
Skeleton Army Zap Musketeer
Skeleton Army Zap Tesla Musketeer
Tesla Musketeer Skeleton Army
Wizard Zap Tesla Musketeer Baby Dragon
Skeleton Army Tesla Musketeer
Tesla Skeleton Army
Zap Skeleton Army Baby Dragon
Tesla Musketeer Skeleton Army
Tesla Musketeer
Skeleton Army Zap
Skeleton Army Tesla Wizard
Wizard Tesla Musketeer Skeleton Army Baby Dragon
Tesla Skeleton Army Zap Musketeer Baby Dragon
Zap Tesla Musketeer Wizard Baby Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Zap Musketeer Baby Dragon Miner
Baby Dragon Miner
Musketeer
Wizard Zap Baby Dragon
Wizard Zap Musketeer Baby Dragon
Musketeer Wizard Baby Dragon
Zap Wizard Baby Dragon
Miner Zap Wizard
Musketeer
Miner Zap Musketeer Wizard
Zap Musketeer Wizard Baby Dragon
Musketeer Baby Dragon Miner
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Zap Musketeer Wizard Baby Dragon
Zap Wizard Baby Dragon Miner
Musketeer Baby Dragon
Wizard
Musketeer
Zap Musketeer Baby Dragon
Zap Wizard Baby Dragon
Miner Zap Musketeer Wizard Baby Dragon
Zap Musketeer Wizard Baby Dragon Miner
Miner Zap Musketeer Baby Dragon
Zap Musketeer Wizard Baby Dragon
Zap Musketeer Wizard
Zap Musketeer Wizard Miner
Zap
Wizard
Zap Musketeer Skeleton Army
Zap Musketeer Wizard Baby Dragon
Miner Musketeer Wizard Baby Dragon
Zap Musketeer Wizard Baby Dragon
Zap
Musketeer
Zap Musketeer Baby Dragon
Zap Musketeer
Zap Musketeer Baby Dragon Miner
Wizard

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