My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Inferno Dragon Lumberjack
Zap
Royal Giant Inferno Dragon
Barbarian Barrel
Tesla Electro Wizard Lumberjack
The Log
Royal Giant Lumberjack
Earthquake
Tesla
Arrows
Royal Delivery
Electro Wizard Inferno Dragon Lumberjack
Fireball
Tesla Electro Wizard Inferno Dragon Lumberjack
Poison
Electro Wizard
Lightning
Tesla Electro Wizard Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tesla Electro Wizard Inferno Dragon Lumberjack Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Tesla Electro Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Royal Giant The Log Lumberjack Mega Knight
Tesla
Royal Giant
Zap The Log Electro Wizard Lumberjack
The Log
Zap Royal Giant Lumberjack Mega Knight
Electro Wizard
Zap Royal Giant Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Zap Royal Giant The Log Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Zap The Log Electro Wizard Lumberjack

Defense Synergies 3 14

Zap
Electro Wizard Mega Knight Tesla The Log Inferno Dragon Lumberjack
Tesla
The Log Zap Electro Wizard Inferno Dragon
Royal Giant
The Log
Tesla Zap Electro Wizard Inferno Dragon Lumberjack Mega Knight
Electro Wizard
Zap Tesla The Log Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Zap Tesla The Log Electro Wizard Mega Knight
Lumberjack
Zap The Log Electro Wizard
Mega Knight
Zap The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla The Log Electro Wizard
Inferno Dragon Lumberjack Zap Tesla The Log Electro Wizard Mega Knight
Tesla Lumberjack Mega Knight Electro Wizard Inferno Dragon
Tesla Inferno Dragon Lumberjack Electro Wizard Mega Knight
The Log Lumberjack Mega Knight
The Log Zap Tesla Electro Wizard Lumberjack Mega Knight
Tesla Electro Wizard Inferno Dragon Zap
Zap Tesla The Log Electro Wizard Mega Knight
Tesla Inferno Dragon Lumberjack
Tesla Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Tesla The Log Lumberjack Mega Knight
Tesla Inferno Dragon Zap Electro Wizard
Tesla Lumberjack Mega Knight Zap The Log Electro Wizard
Mega Knight Zap Tesla The Log Electro Wizard Lumberjack
Inferno Dragon Tesla Electro Wizard Lumberjack Mega Knight
Zap Tesla The Log Electro Wizard Inferno Dragon Lumberjack Mega Knight
Tesla Mega Knight Electro Wizard Lumberjack
Tesla Mega Knight Zap The Log Electro Wizard Lumberjack
Zap The Log Tesla Electro Wizard Inferno Dragon Lumberjack Mega Knight
Tesla Electro Wizard Inferno Dragon Lumberjack
Mega Knight Tesla The Log Electro Wizard Lumberjack
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Tesla Electro Wizard
Electro Wizard Zap Tesla The Log Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Zap The Log Electro Wizard
Lumberjack Mega Knight Zap Tesla The Log Electro Wizard
Tesla Inferno Dragon Lumberjack Mega Knight
Zap Tesla Electro Wizard
Tesla Electro Wizard Lumberjack
Mega Knight Tesla Inferno Dragon Lumberjack
Zap Electro Wizard Mega Knight The Log Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla Lumberjack
Mega Knight Zap The Log Electro Wizard
Mega Knight Tesla Lumberjack
Tesla Mega Knight
Tesla Electro Wizard Zap The Log Inferno Dragon Lumberjack
Mega Knight Zap Tesla The Log Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Zap The Log Mega Knight
Zap
The Log
The Log Zap
The Log Zap
Electro Wizard Lumberjack
Zap The Log Electro Wizard
Zap
The Log
Zap The Log
Zap The Log
The Log Mega Knight
Zap The Log Electro Wizard Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Mega Knight
Inferno Dragon
The Log Zap Electro Wizard
Zap The Log Mega Knight
Zap The Log
Zap Electro Wizard
Zap Electro Wizard
Zap The Log Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard
Zap Electro Wizard
The Log
Electro Wizard Lumberjack Mega Knight
The Log Zap
Zap
Mega Knight
Zap The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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