My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Rascals Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Rascals Elixir Golem Wizard Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elixir Golem Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Sparky
Giant Snowball
Skeleton Army Baby Dragon
Zap
Skeleton Army Sparky
Barbarian Barrel
Tesla Rascals Elixir Golem Wizard Skeleton Army Sparky
The Log
Rascals Elixir Golem Skeleton Army Sparky
Earthquake
Tesla Elixir Golem Skeleton Army
Arrows
Rascals Skeleton Army
Royal Delivery
Rascals Elixir Golem Wizard Skeleton Army Baby Dragon Sparky
Fireball
Tesla Rascals Elixir Golem Wizard Skeleton Army Baby Dragon Sparky
Poison
Rascals Elixir Golem Wizard Skeleton Army Sparky
Lightning
Tesla Wizard Baby Dragon Sparky
Rocket
Rascals Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Elixir Golem Skeleton Army Tesla Baby Dragon Rascals Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Elixir Golem Skeleton Army Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Sparky Elixir Golem Baby Dragon
Tesla
Rascals
Baby Dragon
Elixir Golem
Zap Wizard Baby Dragon Sparky
Wizard
Elixir Golem Sparky
Skeleton Army
Sparky
Baby Dragon
Zap Rascals Elixir Golem Sparky
Sparky
Zap Elixir Golem Wizard Skeleton Army Baby Dragon

Defense Synergies 0 12

Zap
Tesla Rascals Skeleton Army Baby Dragon Sparky
Tesla
Zap Rascals Wizard Skeleton Army Baby Dragon
Rascals
Zap Tesla Baby Dragon
Elixir Golem
Wizard
Tesla Skeleton Army
Skeleton Army
Zap Tesla Wizard Sparky
Baby Dragon
Zap Tesla Rascals
Sparky
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard Baby Dragon Sparky
Skeleton Army Sparky Zap Tesla Rascals
Tesla Skeleton Army Sparky Rascals
Tesla Skeleton Army Sparky Rascals
Skeleton Army Sparky
Skeleton Army Zap Tesla Rascals Baby Dragon
Tesla Zap Rascals Wizard Baby Dragon
Zap Tesla Rascals Baby Dragon Sparky
Tesla Sparky Rascals Skeleton Army
Skeleton Army Tesla Rascals Sparky
Skeleton Army Zap Tesla Rascals Wizard Baby Dragon
Tesla Zap Rascals Wizard Baby Dragon
Tesla Skeleton Army Sparky Zap Rascals Wizard
Wizard Skeleton Army Sparky Zap Tesla Rascals Baby Dragon
Skeleton Army Sparky Tesla Rascals
Skeleton Army Zap Tesla Rascals Sparky
Tesla Wizard Sparky Rascals Skeleton Army
Tesla Zap Rascals Wizard Skeleton Army Baby Dragon
Zap Wizard Baby Dragon Tesla Rascals
Sparky Tesla
Rascals Wizard Skeleton Army Tesla Baby Dragon Sparky
Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Zap Tesla Sparky
Zap Tesla Wizard Baby Dragon
Skeleton Army Zap Rascals Sparky
Skeleton Army Zap Tesla Rascals Sparky
Tesla Rascals Skeleton Army Sparky
Wizard Zap Tesla Rascals Baby Dragon
Rascals Skeleton Army Sparky Tesla
Tesla Rascals Skeleton Army Sparky
Zap Skeleton Army Baby Dragon Sparky
Tesla Skeleton Army Sparky
Tesla Rascals Sparky
Skeleton Army Zap
Rascals Skeleton Army Tesla Wizard Sparky
Wizard Tesla Rascals Skeleton Army Baby Dragon Sparky
Tesla Rascals Skeleton Army Sparky Zap Baby Dragon
Zap Tesla Rascals Wizard Baby Dragon Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Baby Dragon Sparky
Zap Baby Dragon
Baby Dragon Sparky
Rascals Sparky
Wizard Zap Baby Dragon Sparky
Wizard Zap Baby Dragon
Wizard Baby Dragon Sparky
Zap Wizard Baby Dragon
Zap Wizard
Sparky
Zap Wizard Sparky
Zap Wizard Baby Dragon
Baby Dragon Sparky
Baby Dragon
Zap Baby Dragon Sparky
Zap Wizard Baby Dragon Sparky
Wizard Baby Dragon Sparky
Sparky
Sparky
Zap Wizard Baby Dragon Sparky
Zap Wizard Baby Dragon
Baby Dragon Sparky
Wizard
Sparky
Zap Baby Dragon
Zap Wizard Baby Dragon Sparky
Zap Wizard Baby Dragon Sparky
Zap Wizard Baby Dragon Sparky
Zap Baby Dragon Sparky
Zap Wizard Baby Dragon Sparky
Zap Wizard
Sparky
Zap Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Skeleton Army
Zap Wizard Baby Dragon
Rascals Wizard Baby Dragon Sparky
Zap Wizard Baby Dragon
Zap Sparky
Sparky
Zap Rascals Baby Dragon Sparky
Zap
Zap Baby Dragon Sparky
Sparky
Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: