My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Tesla Valkyrie Wizard Skeleton Army
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Tesla Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Firecracker Tesla Hog Rider Wizard Skeleton Army
Poison
Firecracker Wizard Skeleton Army
Lightning
Tesla Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Skeleton Army Tesla Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Skeleton Army

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Valkyrie The Log
Firecracker
Zap Hog Rider Valkyrie
Tesla
Valkyrie
Hog Rider Zap Firecracker Wizard
Hog Rider
Zap Firecracker Valkyrie The Log Wizard
Wizard
Valkyrie Hog Rider
Skeleton Army
The Log
Hog Rider Zap

Defense Synergies 3 15

Zap
Firecracker Tesla Valkyrie Skeleton Army The Log
Firecracker
Valkyrie The Log Zap Tesla Skeleton Army
Tesla
The Log Zap Firecracker Valkyrie Wizard Skeleton Army
Valkyrie
Firecracker Zap Tesla Wizard The Log
Hog Rider
Wizard
Tesla Valkyrie Skeleton Army The Log
Skeleton Army
Zap Firecracker Tesla Wizard The Log
The Log
Firecracker Tesla Zap Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Valkyrie Wizard The Log
Skeleton Army Zap Firecracker Tesla Valkyrie The Log
Tesla Skeleton Army Valkyrie
Tesla Skeleton Army Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army The Log
Skeleton Army The Log Zap Firecracker Tesla Valkyrie
Tesla Zap Firecracker Wizard
Zap Tesla Valkyrie The Log
Tesla Skeleton Army
Skeleton Army Firecracker Tesla Valkyrie
Valkyrie Skeleton Army Zap Firecracker Tesla Wizard The Log
Tesla Zap Firecracker Wizard
Tesla Skeleton Army Zap Valkyrie Wizard The Log
Valkyrie Wizard Skeleton Army Zap Firecracker Tesla The Log
Skeleton Army Tesla
Skeleton Army Zap Tesla The Log
Tesla Wizard Firecracker Valkyrie Skeleton Army
Tesla Zap Firecracker Valkyrie Wizard Skeleton Army The Log
Zap Valkyrie Wizard The Log Firecracker Tesla
Tesla
Valkyrie Wizard Skeleton Army Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Tesla
Zap Firecracker Tesla Valkyrie Wizard The Log
Skeleton Army Zap Valkyrie The Log
Valkyrie Skeleton Army Zap Tesla The Log
Tesla Valkyrie Skeleton Army
Firecracker Wizard Zap Tesla
Skeleton Army Tesla Valkyrie
Tesla Valkyrie Skeleton Army
Zap Firecracker Valkyrie Skeleton Army The Log
Tesla Skeleton Army
Tesla Valkyrie
Skeleton Army Zap Valkyrie The Log
Skeleton Army Tesla Valkyrie Wizard
Wizard Firecracker Tesla Valkyrie Skeleton Army
Tesla Skeleton Army Zap Firecracker Valkyrie The Log
Valkyrie Zap Firecracker Tesla Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker Zap The Log
The Log
Firecracker Valkyrie The Log
Wizard Zap Firecracker Valkyrie The Log
Firecracker Wizard Zap
Firecracker Wizard The Log
The Log Zap Firecracker Wizard
The Log Zap Firecracker Wizard
Firecracker Zap Valkyrie Wizard The Log
Zap Firecracker Wizard
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Wizard The Log
Firecracker Wizard The Log
Zap Firecracker Wizard The Log
Zap Firecracker Valkyrie Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap Firecracker The Log Valkyrie Wizard
Firecracker The Log Zap Wizard
Zap Wizard The Log
Zap Firecracker The Log
Zap Firecracker Wizard
Zap Firecracker Wizard
Zap Wizard The Log
Zap Firecracker
Firecracker Wizard The Log
Zap Skeleton Army
Zap Firecracker Wizard
The Log
Firecracker Valkyrie Wizard
The Log Zap Firecracker Wizard
Zap
Firecracker
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker The Log

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