My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Dart Goblin Hog Rider Goblin Barrel Skeleton Army
Zap
Dart Goblin Goblin Barrel Skeleton Army
Barbarian Barrel
Tesla Elite Barbarians Dart Goblin Goblin Barrel Skeleton Army
The Log
Elite Barbarians Dart Goblin Hog Rider Goblin Barrel Skeleton Army
Earthquake
Tesla Hog Rider Goblin Barrel Skeleton Army
Arrows
Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Elite Barbarians Dart Goblin Hog Rider Goblin Barrel Skeleton Army
Fireball
Tesla Elite Barbarians Dart Goblin Hog Rider Goblin Barrel Skeleton Army
Poison
Dart Goblin Skeleton Army
Lightning
Tesla Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Goblin Barrel Skeleton Army Tesla Hog Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Dart Goblin Goblin Barrel Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Dart Goblin Mega Knight
Tesla
Elite Barbarians
Zap Dart Goblin Hog Rider Mega Knight
Dart Goblin
Goblin Barrel Zap Elite Barbarians Hog Rider Mega Knight
Hog Rider
Zap Elite Barbarians Dart Goblin Goblin Barrel Mega Knight
Goblin Barrel
Dart Goblin Hog Rider Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Mega Knight
Zap Elite Barbarians Dart Goblin Hog Rider Goblin Barrel

Defense Synergies 1 10

Zap
Mega Knight Tesla Elite Barbarians Dart Goblin Skeleton Army
Tesla
Zap Dart Goblin Skeleton Army
Elite Barbarians
Zap Dart Goblin Mega Knight
Dart Goblin
Zap Tesla Elite Barbarians Skeleton Army Mega Knight
Hog Rider
Goblin Barrel
Skeleton Army
Zap Tesla Dart Goblin
Mega Knight
Zap Elite Barbarians Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Dart Goblin
Elite Barbarians Skeleton Army Zap Tesla Dart Goblin Mega Knight
Tesla Skeleton Army Mega Knight Elite Barbarians Dart Goblin
Tesla Elite Barbarians Skeleton Army Dart Goblin Mega Knight
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Zap Tesla Dart Goblin Mega Knight
Tesla Dart Goblin Zap
Zap Tesla Dart Goblin Mega Knight
Tesla Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Tesla Dart Goblin Mega Knight
Dart Goblin Skeleton Army Zap Tesla Mega Knight
Tesla Zap Dart Goblin
Tesla Skeleton Army Mega Knight Zap Elite Barbarians
Skeleton Army Mega Knight Zap Tesla Dart Goblin
Elite Barbarians Skeleton Army Tesla Mega Knight
Skeleton Army Zap Tesla Elite Barbarians Mega Knight
Tesla Mega Knight Elite Barbarians Skeleton Army
Tesla Mega Knight Zap Elite Barbarians Dart Goblin Skeleton Army
Zap Tesla Dart Goblin Mega Knight
Tesla Elite Barbarians Dart Goblin
Skeleton Army Mega Knight Tesla Elite Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Tesla Elite Barbarians
Zap Tesla Elite Barbarians Mega Knight
Skeleton Army Mega Knight Zap Elite Barbarians
Skeleton Army Mega Knight Zap Tesla Elite Barbarians
Tesla Elite Barbarians Skeleton Army Mega Knight
Zap Tesla Dart Goblin
Skeleton Army Tesla Elite Barbarians Dart Goblin
Mega Knight Tesla Elite Barbarians Skeleton Army
Zap Mega Knight Elite Barbarians Skeleton Army
Tesla Dart Goblin Skeleton Army
Mega Knight Tesla Elite Barbarians Dart Goblin
Skeleton Army Mega Knight Zap Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight Tesla
Tesla Dart Goblin Skeleton Army Mega Knight
Tesla Elite Barbarians Skeleton Army Zap Dart Goblin
Mega Knight Zap Tesla Elite Barbarians Dart Goblin
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Mega Knight
Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Elite Barbarians
Zap Dart Goblin
Zap Dart Goblin
Elite Barbarians Dart Goblin
Dart Goblin
Zap Elite Barbarians Dart Goblin
Zap Dart Goblin
Dart Goblin Mega Knight
Zap Dart Goblin Mega Knight
Zap Dart Goblin Mega Knight
Mega Knight
Zap
Zap Mega Knight
Zap Dart Goblin
Zap Mega Knight
Zap Dart Goblin
Elite Barbarians Zap Dart Goblin
Zap Dart Goblin
Elite Barbarians
Zap Dart Goblin Mega Knight
Zap
Mega Knight
Zap Dart Goblin Skeleton Army
Zap Dart Goblin
Dart Goblin Mega Knight
Zap Dart Goblin
Zap
Elite Barbarians Dart Goblin Mega Knight
Zap Elite Barbarians Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Mega Knight
Dart Goblin Mega Knight

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