My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Barbarian Barrel
Tesla Elite Barbarians Wizard
The Log
Elite Barbarians
Earthquake
Tesla
Arrows
Royal Delivery
Elite Barbarians Wizard P.E.K.K.A
Fireball
Tesla Elite Barbarians Wizard
Poison
Wizard
Lightning
Tesla Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Earthquake Tesla Fireball Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Earthquake Tesla

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Earthquake Fireball P.E.K.K.A The Log
Tesla
Elite Barbarians
Zap Fireball Wizard The Log
Earthquake
Zap Fireball P.E.K.K.A The Log
Fireball
Zap Elite Barbarians Earthquake The Log
Wizard
Elite Barbarians P.E.K.K.A
P.E.K.K.A
Zap Earthquake Wizard The Log
The Log
Zap Elite Barbarians Earthquake Fireball P.E.K.K.A

Defense Synergies 4 14

Zap
Fireball Tesla Elite Barbarians Earthquake P.E.K.K.A The Log
Tesla
The Log Zap Earthquake Fireball Wizard
Elite Barbarians
Zap Wizard The Log
Earthquake
Zap Tesla Fireball The Log
Fireball
Zap The Log Tesla Earthquake
Wizard
Tesla Elite Barbarians P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Wizard
The Log
Tesla Fireball P.E.K.K.A Zap Elite Barbarians Earthquake Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Tesla Fireball Wizard The Log
Elite Barbarians P.E.K.K.A Zap Tesla The Log
Tesla P.E.K.K.A Elite Barbarians
Tesla Elite Barbarians P.E.K.K.A
Elite Barbarians Earthquake Fireball P.E.K.K.A The Log
Fireball The Log Zap Tesla Earthquake
Tesla Zap Fireball Wizard
Earthquake Zap Tesla Fireball P.E.K.K.A The Log
Tesla P.E.K.K.A Elite Barbarians
Elite Barbarians Tesla
Zap Tesla Earthquake Fireball Wizard The Log
Tesla Zap Fireball Wizard
Tesla P.E.K.K.A Zap Elite Barbarians Earthquake Fireball Wizard The Log
Fireball Wizard Zap Tesla Earthquake P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Tesla
Zap Tesla Elite Barbarians Fireball P.E.K.K.A The Log
Tesla Wizard Elite Barbarians Fireball P.E.K.K.A
Tesla Fireball Zap Elite Barbarians Wizard The Log
Zap Earthquake Wizard The Log Tesla Fireball
P.E.K.K.A Tesla Elite Barbarians
Wizard Tesla Elite Barbarians Earthquake Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Tesla Elite Barbarians Wizard The Log
P.E.K.K.A Zap Elite Barbarians The Log
P.E.K.K.A Zap Tesla Elite Barbarians Fireball The Log
P.E.K.K.A Tesla Elite Barbarians
Fireball Wizard Zap Tesla
P.E.K.K.A Tesla Elite Barbarians Fireball
P.E.K.K.A Tesla Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Fireball The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Fireball The Log
Elite Barbarians P.E.K.K.A Tesla Fireball Wizard
Wizard Tesla Fireball
Tesla Elite Barbarians Zap Fireball P.E.K.K.A The Log
Zap Tesla Elite Barbarians Earthquake Fireball Wizard P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball The Log
Fireball Zap The Log
Earthquake Fireball The Log
Earthquake Fireball The Log
Fireball Wizard Zap Earthquake The Log
Fireball Wizard Zap
Earthquake Wizard The Log
Earthquake Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Elite Barbarians Fireball
Zap Earthquake Fireball Wizard The Log
Fireball Zap Wizard
Earthquake Elite Barbarians Fireball The Log
Earthquake Fireball
Earthquake Zap Elite Barbarians Fireball The Log
Earthquake Zap Fireball Wizard The Log
Earthquake Fireball Wizard The Log
Earthquake Fireball
Zap Earthquake Fireball Wizard The Log
Zap Earthquake Fireball Wizard The Log
Earthquake Fireball The Log
Fireball Wizard
The Log
Earthquake Zap Fireball The Log
Zap Earthquake The Log Fireball Wizard
Fireball The Log Zap Earthquake Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Elite Barbarians Zap Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Earthquake Fireball Wizard The Log
Zap Fireball
P.E.K.K.A
Earthquake Fireball Wizard The Log
Zap Earthquake Fireball
Fireball Zap Wizard
The Log Fireball
Fireball Wizard
The Log Zap Earthquake Fireball Wizard
Zap Fireball
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball The Log
Zap Fireball
Zap Fireball The Log

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