My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Balloon Ice Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon Lumberjack
Zap
Balloon Inferno Dragon
Barbarian Barrel
Tesla Elite Barbarians Ice Wizard Lumberjack
The Log
Elite Barbarians Lumberjack
Earthquake
Tesla
Arrows
Royal Delivery
Elite Barbarians Balloon Ice Wizard Inferno Dragon Lumberjack
Fireball
Tesla Elite Barbarians Balloon Ice Wizard Inferno Dragon Lumberjack
Poison
Balloon Ice Wizard
Lightning
Tesla Elite Barbarians Balloon Ice Wizard Inferno Dragon Lumberjack
Rocket
Elite Barbarians Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Tesla Freeze Inferno Dragon Lumberjack Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Tesla Freeze

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Balloon Freeze Ice Wizard Lumberjack
Tesla
Elite Barbarians
Zap Lumberjack
Freeze
Balloon Zap
Balloon
Zap Freeze Lumberjack Ice Wizard
Ice Wizard
Zap Balloon Lumberjack
Inferno Dragon
Lumberjack
Balloon Zap Elite Barbarians Ice Wizard

Defense Synergies 0 9

Zap
Tesla Elite Barbarians Ice Wizard Inferno Dragon Lumberjack
Tesla
Zap Inferno Dragon
Elite Barbarians
Zap
Freeze
Lumberjack
Balloon
Ice Wizard
Zap Inferno Dragon Lumberjack
Inferno Dragon
Zap Tesla Ice Wizard
Lumberjack
Zap Freeze Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla
Elite Barbarians Inferno Dragon Lumberjack Zap Tesla Ice Wizard
Tesla Lumberjack Elite Barbarians Freeze Ice Wizard Inferno Dragon
Tesla Elite Barbarians Inferno Dragon Lumberjack Ice Wizard
Elite Barbarians Lumberjack
Freeze Zap Tesla Ice Wizard Lumberjack
Tesla Inferno Dragon Zap Freeze Ice Wizard
Zap Tesla
Tesla Inferno Dragon Elite Barbarians Ice Wizard Lumberjack
Elite Barbarians Tesla Ice Wizard Lumberjack
Ice Wizard Zap Tesla Freeze Lumberjack
Tesla Inferno Dragon Zap Ice Wizard
Tesla Lumberjack Zap Elite Barbarians Freeze Ice Wizard
Zap Tesla Freeze Lumberjack
Elite Barbarians Inferno Dragon Tesla Lumberjack
Zap Tesla Elite Barbarians Freeze Inferno Dragon Lumberjack
Tesla Elite Barbarians Lumberjack
Tesla Zap Elite Barbarians Ice Wizard Lumberjack
Zap Freeze Tesla Ice Wizard Inferno Dragon Lumberjack
Tesla Elite Barbarians Inferno Dragon Lumberjack
Tesla Elite Barbarians Lumberjack
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tesla Elite Barbarians
Zap Tesla Elite Barbarians Inferno Dragon Lumberjack
Lumberjack Zap Elite Barbarians
Lumberjack Zap Tesla Elite Barbarians
Tesla Elite Barbarians Inferno Dragon Lumberjack
Zap Tesla Freeze Ice Wizard
Tesla Elite Barbarians Ice Wizard Lumberjack
Tesla Elite Barbarians Inferno Dragon Lumberjack
Zap Freeze Elite Barbarians Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Tesla Elite Barbarians Lumberjack
Zap Elite Barbarians
Elite Barbarians Tesla Lumberjack
Tesla
Tesla Elite Barbarians Zap Freeze Inferno Dragon Lumberjack
Zap Tesla Elite Barbarians Freeze Ice Wizard Inferno Dragon
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Ice Wizard
Freeze
Zap
Zap Freeze Ice Wizard
Zap Freeze Ice Wizard
Zap
Elite Barbarians Lumberjack
Zap
Zap
Elite Barbarians
Freeze
Zap Elite Barbarians
Zap
Freeze
Zap
Zap
Zap
Zap Freeze Ice Wizard
Inferno Dragon
Zap Ice Wizard
Zap
Zap
Elite Barbarians Zap Ice Wizard
Zap Freeze
Elite Barbarians
Zap
Zap Freeze
Zap Freeze
Zap Ice Wizard
Freeze
Lumberjack
Zap
Zap
Elite Barbarians
Zap Elite Barbarians Freeze
Zap
Zap Freeze
Inferno Dragon

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