My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Hunter Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Tombstone Balloon Lumberjack
Zap
Bats Tombstone Balloon
Barbarian Barrel
Tombstone Hunter Electro Wizard Lumberjack
The Log
Tombstone Hunter Lumberjack
Earthquake
Tombstone
Arrows
Bats Tombstone
Royal Delivery
Bats Hunter Balloon Electro Wizard Lumberjack
Fireball
Tombstone Hunter Balloon Electro Wizard Lumberjack
Poison
Bats Tombstone Hunter Balloon Electro Wizard
Lightning
Tombstone Hunter Balloon Electro Wizard Lumberjack
Rocket
Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Tombstone Hunter Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Tombstone

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Lumberjack
Zap
Balloon Electro Wizard Bats Hunter The Log Lumberjack
Tombstone
Hunter
Zap Balloon Lumberjack
Balloon
Bats Zap Lumberjack Hunter The Log Electro Wizard
The Log
Zap Balloon Lumberjack
Electro Wizard
Zap Balloon Lumberjack
Lumberjack
Balloon Bats Zap Hunter The Log Electro Wizard

Defense Synergies 1 18

Bats
Zap Hunter The Log Electro Wizard Lumberjack
Zap
Electro Wizard Bats Tombstone Hunter The Log Lumberjack
Tombstone
Zap Hunter Electro Wizard Lumberjack
Hunter
Bats Zap Tombstone The Log Electro Wizard Lumberjack
Balloon
The Log
Bats Zap Hunter Electro Wizard Lumberjack
Electro Wizard
Zap Bats Tombstone Hunter The Log Lumberjack
Lumberjack
Bats Zap Tombstone Hunter The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone The Log Electro Wizard
Hunter Lumberjack Bats Zap Tombstone The Log Electro Wizard
Hunter Lumberjack Bats Tombstone Electro Wizard
Hunter Lumberjack Bats Tombstone Electro Wizard
Tombstone The Log Lumberjack
The Log Bats Zap Hunter Electro Wizard Lumberjack
Bats Hunter Electro Wizard Zap Tombstone
Zap The Log Electro Wizard
Hunter Tombstone Lumberjack
Hunter Electro Wizard Lumberjack
Bats Electro Wizard Zap Tombstone Hunter The Log Lumberjack
Hunter Bats Zap Electro Wizard
Tombstone Hunter Lumberjack Bats Zap The Log Electro Wizard
Bats Zap Tombstone Hunter The Log Electro Wizard Lumberjack
Tombstone Hunter Electro Wizard Lumberjack
Zap Hunter The Log Electro Wizard Lumberjack
Bats Tombstone Hunter Electro Wizard Lumberjack
Tombstone Bats Zap Hunter The Log Electro Wizard Lumberjack
Zap Hunter The Log Bats Tombstone Electro Wizard Lumberjack
Hunter Electro Wizard Lumberjack
Bats Hunter The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tombstone Electro Wizard
Electro Wizard Zap Hunter The Log Lumberjack
Tombstone Lumberjack Bats Zap Hunter The Log Electro Wizard
Hunter Lumberjack Bats Zap The Log Electro Wizard
Tombstone Hunter Lumberjack
Bats Zap Hunter Electro Wizard
Bats Tombstone Hunter Electro Wizard Lumberjack
Hunter Lumberjack
Zap Electro Wizard Bats Tombstone The Log
Tombstone
Bats Tombstone Hunter Lumberjack
Zap The Log Electro Wizard
Tombstone Hunter Lumberjack
Tombstone Electro Wizard Bats Zap Hunter The Log Lumberjack
Bats Zap Hunter The Log Electro Wizard
Zap Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Zap The Log
Bats Zap Hunter
The Log
The Log Zap Hunter
The Log Zap
Bats Electro Wizard Lumberjack
Zap The Log Electro Wizard
Zap
Hunter The Log
Zap The Log
Zap Hunter The Log
The Log
Bats
Zap Hunter The Log Electro Wizard
Zap The Log
The Log
The Log
Zap The Log
Zap The Log Hunter
The Log Zap Hunter Electro Wizard
Zap The Log
Zap The Log
Bats Zap Hunter Electro Wizard
Zap Electro Wizard Bats
Zap Hunter The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Bats Tombstone
Zap Hunter Electro Wizard
The Log
Hunter Electro Wizard Lumberjack
The Log Zap
Zap
Zap Bats The Log Electro Wizard
Bats Zap Electro Wizard
Zap The Log Electro Wizard

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