My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tombstone Giant Skeleton Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Giant Skeleton
Giant Snowball
Bats Tombstone Clone Little Prince
Zap
Bats Firecracker Tombstone Clone Little Prince
Barbarian Barrel
Firecracker Tombstone Clone Giant Skeleton Little Prince
The Log
Firecracker Tombstone Clone Giant Skeleton Little Prince
Earthquake
Firecracker Tombstone Clone
Arrows
Bats Firecracker Tombstone Clone Little Prince
Royal Delivery
Bats Firecracker Clone Giant Skeleton Little Prince
Fireball
Firecracker Tombstone Clone Little Prince
Poison
Bats Firecracker Tombstone Clone Little Prince
Lightning
Tombstone Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Clone Giant Skeleton Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Tombstone Clone Little Prince Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Tombstone

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mega Knight Zap Firecracker Clone
Zap
Firecracker Bats Giant Skeleton Mega Knight Little Prince
Firecracker
Zap Bats Giant Skeleton Mega Knight
Tombstone
Clone
Giant Skeleton Bats
Giant Skeleton
Bats Clone Zap Firecracker
Mega Knight
Bats Zap Firecracker
Little Prince
Zap

Defense Synergies 1 12

Bats
Zap Firecracker Giant Skeleton Mega Knight
Zap
Mega Knight Bats Firecracker Tombstone Giant Skeleton Little Prince
Firecracker
Bats Zap Tombstone Giant Skeleton Mega Knight
Tombstone
Zap Firecracker
Clone
Giant Skeleton
Bats Zap Firecracker Little Prince
Mega Knight
Zap Bats Firecracker
Little Prince
Zap Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tombstone
Bats Zap Firecracker Tombstone Mega Knight
Mega Knight Bats Tombstone Giant Skeleton
Bats Firecracker Tombstone Mega Knight
Firecracker Tombstone Giant Skeleton Mega Knight
Bats Zap Firecracker Mega Knight
Bats Zap Firecracker Tombstone Little Prince
Zap Giant Skeleton Mega Knight
Tombstone
Firecracker Giant Skeleton Mega Knight Little Prince
Bats Zap Firecracker Tombstone Giant Skeleton Mega Knight
Bats Zap Firecracker
Tombstone Mega Knight Bats Zap Giant Skeleton
Mega Knight Bats Zap Firecracker Tombstone
Tombstone Mega Knight
Zap Mega Knight
Mega Knight Bats Firecracker Tombstone
Tombstone Mega Knight Bats Zap Firecracker Little Prince
Zap Bats Firecracker Tombstone Giant Skeleton Mega Knight Little Prince
Mega Knight Bats Firecracker Giant Skeleton Little Prince
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tombstone Giant Skeleton
Zap Firecracker Mega Knight
Tombstone Giant Skeleton Mega Knight Bats Zap
Giant Skeleton Mega Knight Bats Zap
Giant Skeleton Tombstone Mega Knight
Firecracker Bats Zap
Bats Tombstone Giant Skeleton
Giant Skeleton Mega Knight
Zap Giant Skeleton Mega Knight Bats Firecracker Tombstone
Tombstone
Mega Knight Bats Tombstone Giant Skeleton
Mega Knight Zap Giant Skeleton
Giant Skeleton Mega Knight Tombstone
Firecracker Mega Knight
Tombstone Bats Zap Firecracker Giant Skeleton Little Prince
Bats Mega Knight Zap Firecracker Giant Skeleton
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker Zap
Giant Skeleton
Firecracker Giant Skeleton
Zap Firecracker Mega Knight
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Bats
Zap Firecracker Mega Knight
Zap Firecracker Mega Knight Little Prince
Giant Skeleton Mega Knight
Zap
Zap Firecracker Mega Knight Little Prince
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Bats Zap Firecracker Little Prince
Zap Bats Firecracker
Zap Mega Knight
Zap Firecracker
Giant Skeleton Mega Knight
Firecracker
Zap Bats Tombstone
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker
Zap Giant Skeleton
Firecracker Mega Knight
Zap Bats Firecracker Giant Skeleton
Firecracker Bats Zap
Zap Firecracker Giant Skeleton Mega Knight Little Prince
Firecracker Mega Knight

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