My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Flying Machine Witch Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Ram Rider
Giant Snowball
Tombstone Flying Machine Witch Ram Rider
Zap
Tombstone Flying Machine Witch Prince Ram Rider
Barbarian Barrel
Tombstone Bomb Tower Witch
The Log
Tombstone Witch Prince Ram Rider
Earthquake
Tombstone Bomb Tower Witch
Arrows
Tombstone Flying Machine Witch
Royal Delivery
Flying Machine Witch Prince Ram Rider
Fireball
Tombstone Bomb Tower Flying Machine Witch Ram Rider
Poison
Tombstone Bomb Tower Flying Machine Witch
Lightning
Tombstone Bomb Tower Witch Prince Ram Rider
Rocket
Bomb Tower Witch Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Earthquake Bomb Tower Flying Machine Witch Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tombstone Earthquake Bomb Tower

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Prince Ram Rider Flying Machine Witch
Tombstone
Earthquake
Zap Prince Ram Rider
Bomb Tower
Flying Machine
Zap Prince Ram Rider
Witch
Zap Prince Ram Rider
Prince
Zap Earthquake Flying Machine Witch Ram Rider
Ram Rider
Zap Earthquake Flying Machine Witch Prince

Defense Synergies 1 13

Zap
Bomb Tower Tombstone Earthquake Flying Machine Witch Prince Ram Rider
Tombstone
Zap Earthquake Flying Machine Prince Ram Rider
Earthquake
Zap Tombstone Bomb Tower
Bomb Tower
Zap Earthquake
Flying Machine
Zap Tombstone Prince
Witch
Zap Prince
Prince
Zap Tombstone Flying Machine Witch
Ram Rider
Zap Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Tombstone Flying Machine Ram Rider
Bomb Tower Zap Tombstone Flying Machine Witch Prince Ram Rider
Bomb Tower Witch Prince Ram Rider Tombstone
Bomb Tower Witch Prince Tombstone Ram Rider
Tombstone Earthquake Bomb Tower Prince
Zap Earthquake Bomb Tower Flying Machine
Ram Rider Zap Tombstone Bomb Tower Flying Machine Witch
Earthquake Zap Bomb Tower Flying Machine Ram Rider
Witch Tombstone Bomb Tower Prince
Prince
Witch Zap Tombstone Earthquake Bomb Tower Flying Machine Ram Rider
Zap Flying Machine Witch Ram Rider
Tombstone Bomb Tower Prince Zap Earthquake Flying Machine Witch Ram Rider
Bomb Tower Zap Tombstone Earthquake Witch Prince
Tombstone Bomb Tower Prince Ram Rider
Bomb Tower Zap Prince Ram Rider
Bomb Tower Tombstone Witch Prince
Tombstone Bomb Tower Zap Flying Machine Witch Prince Ram Rider
Zap Earthquake Bomb Tower Witch Tombstone Flying Machine Ram Rider
Bomb Tower Prince Ram Rider
Earthquake Bomb Tower Flying Machine Witch Prince
Tombstone Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Witch Prince
Zap Bomb Tower Flying Machine Prince
Tombstone Zap Bomb Tower Witch Prince Ram Rider
Prince Zap Ram Rider
Tombstone Witch Prince Ram Rider
Zap Bomb Tower Flying Machine Witch Ram Rider
Prince Tombstone Bomb Tower Flying Machine Witch Ram Rider
Bomb Tower Prince
Zap Tombstone Bomb Tower Flying Machine Witch Prince
Witch Tombstone
Tombstone Bomb Tower Flying Machine Witch Prince
Zap Prince
Prince Tombstone Bomb Tower Witch Ram Rider
Bomb Tower Flying Machine Witch
Tombstone Witch Zap Bomb Tower Flying Machine Prince
Zap Earthquake Bomb Tower Flying Machine Witch
Zap Tombstone Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Flying Machine
Zap Flying Machine Ram Rider
Earthquake Flying Machine
Earthquake Flying Machine Prince
Zap Earthquake
Zap Flying Machine Witch Ram Rider
Earthquake Flying Machine Witch
Earthquake Zap Flying Machine Ram Rider
Zap Flying Machine Ram Rider
Prince
Zap Earthquake Flying Machine Prince Ram Rider
Zap Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake Zap Flying Machine Prince
Earthquake Zap Flying Machine Witch
Earthquake Flying Machine
Earthquake
Zap Earthquake Flying Machine Prince
Zap Earthquake Flying Machine Witch
Earthquake Prince
Prince
Earthquake Zap Flying Machine
Zap Earthquake Witch
Witch
Zap Earthquake Flying Machine Witch Ram Rider
Zap Flying Machine Witch Prince Ram Rider
Zap
Zap Flying Machine Witch
Zap Flying Machine Witch
Zap Earthquake
Zap
Prince
Earthquake
Zap Earthquake Tombstone Flying Machine Witch Prince
Zap Flying Machine Witch Ram Rider
Flying Machine Prince
Zap Earthquake Flying Machine
Zap
Flying Machine Prince
Zap Flying Machine Witch
Zap Flying Machine Witch
Zap Flying Machine Witch Prince
Prince

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