My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Elixir Golem Baby Dragon Rune Giant Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Rune Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Mighty Miner
Giant Snowball
Tombstone Skeleton Army Baby Dragon Mighty Miner
Zap
Tombstone Skeleton Army Mighty Miner
Barbarian Barrel
Tombstone Elixir Golem Skeleton Army
The Log
Tombstone Elixir Golem Skeleton Army
Earthquake
Tombstone Elixir Golem Skeleton Army
Arrows
Tombstone Skeleton Army
Royal Delivery
Elixir Golem Skeleton Army Baby Dragon
Fireball
Tombstone Elixir Golem Skeleton Army Baby Dragon Mighty Miner
Poison
Tombstone Elixir Golem Skeleton Army
Lightning
Tombstone Baby Dragon Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Elixir Golem Skeleton Army Baby Dragon Poison Rune Giant Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Elixir Golem Skeleton Army Baby Dragon Poison Rune Giant Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tombstone Elixir Golem Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elixir Golem Baby Dragon Poison Mighty Miner
Tombstone
Elixir Golem
Poison Zap Baby Dragon
Skeleton Army
Baby Dragon
Zap Elixir Golem Poison
Poison
Elixir Golem Zap Baby Dragon
Rune Giant
Mighty Miner
Mighty Miner
Rune Giant Zap

Defense Synergies 0 7

Zap
Tombstone Skeleton Army Baby Dragon Poison Mighty Miner
Tombstone
Zap Baby Dragon Poison
Elixir Golem
Skeleton Army
Zap
Baby Dragon
Zap Tombstone
Poison
Zap Tombstone
Rune Giant
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Baby Dragon
Skeleton Army Zap Tombstone
Skeleton Army Tombstone
Skeleton Army Tombstone
Tombstone Skeleton Army Poison
Skeleton Army Zap Baby Dragon
Zap Tombstone Baby Dragon Poison
Zap Baby Dragon Poison
Mighty Miner Tombstone Skeleton Army
Skeleton Army
Skeleton Army Poison Zap Tombstone Baby Dragon
Zap Baby Dragon Poison
Tombstone Skeleton Army Zap
Skeleton Army Zap Tombstone Baby Dragon Poison
Skeleton Army Tombstone
Skeleton Army Zap
Tombstone Skeleton Army Poison
Tombstone Zap Skeleton Army Baby Dragon
Zap Baby Dragon Poison Tombstone
Skeleton Army Baby Dragon Poison
Tombstone Skeleton Army Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tombstone
Poison Zap Baby Dragon
Tombstone Skeleton Army Zap
Skeleton Army Zap
Tombstone Skeleton Army Mighty Miner
Poison Zap Baby Dragon
Skeleton Army Tombstone
Mighty Miner Skeleton Army
Zap Tombstone Skeleton Army Baby Dragon Poison
Tombstone Skeleton Army
Tombstone
Skeleton Army Zap Poison
Skeleton Army Tombstone
Skeleton Army Baby Dragon
Tombstone Skeleton Army Zap Baby Dragon Poison Mighty Miner
Poison Zap Baby Dragon Mighty Miner
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Zap Baby Dragon
Baby Dragon Poison
Poison
Poison Zap Baby Dragon
Poison Zap Baby Dragon
Baby Dragon Poison
Poison Zap Baby Dragon
Poison Zap
Poison
Poison Zap
Poison Zap Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Zap Baby Dragon Poison
Zap Baby Dragon Poison
Baby Dragon Poison
Poison
Zap Baby Dragon Poison
Zap Baby Dragon Poison
Baby Dragon Poison
Poison
Zap Baby Dragon Poison
Zap Poison Baby Dragon
Poison Zap Baby Dragon
Zap Baby Dragon Poison
Poison Zap Baby Dragon
Poison Zap Baby Dragon
Zap Poison
Poison Zap
Zap Poison
Mighty Miner
Poison
Zap Tombstone Skeleton Army
Poison Zap Baby Dragon
Poison Baby Dragon
Zap Baby Dragon Poison
Zap Poison
Zap Baby Dragon Poison
Zap Poison
Poison Zap Baby Dragon
Poison

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