My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Bowler Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Tombstone Inferno Dragon Graveyard
Zap
Tombstone Inferno Dragon Graveyard
Barbarian Barrel
Tombstone Ice Wizard Graveyard
The Log
Tombstone Graveyard
Earthquake
Tombstone Graveyard
Arrows
Tombstone Graveyard
Royal Delivery
Bowler Ice Wizard Inferno Dragon Graveyard
Fireball
Tombstone Bowler Ice Wizard Inferno Dragon
Poison
Tombstone Ice Wizard Graveyard
Lightning
Tombstone Bowler Ice Wizard Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado Bowler Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Tornado Ice Wizard Fireball Inferno Dragon Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tombstone Tornado Ice Wizard

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Graveyard Bowler Ice Wizard
Tombstone
Fireball
Zap Tornado Graveyard
Tornado
Zap Fireball Bowler Ice Wizard Graveyard
Bowler
Graveyard Zap Tornado Ice Wizard
Ice Wizard
Zap Tornado Bowler Graveyard
Inferno Dragon
Graveyard
Zap Fireball Bowler Tornado Ice Wizard

Defense Synergies 4 12

Zap
Fireball Tombstone Tornado Bowler Ice Wizard Inferno Dragon
Tombstone
Zap Fireball Ice Wizard Inferno Dragon
Fireball
Zap Tornado Tombstone Ice Wizard
Tornado
Fireball Bowler Ice Wizard Zap Inferno Dragon
Bowler
Tornado Zap Ice Wizard
Ice Wizard
Tornado Zap Tombstone Fireball Bowler Inferno Dragon
Inferno Dragon
Zap Tombstone Tornado Ice Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Tombstone Fireball
Inferno Dragon Zap Tombstone Ice Wizard
Tornado Bowler Tombstone Ice Wizard Inferno Dragon
Inferno Dragon Tombstone Bowler Ice Wizard
Tombstone Fireball Tornado Bowler
Fireball Tornado Bowler Zap Ice Wizard
Tornado Inferno Dragon Zap Tombstone Fireball Ice Wizard
Bowler Zap Fireball
Inferno Dragon Tombstone Tornado Ice Wizard
Tornado Bowler Ice Wizard
Ice Wizard Zap Tombstone Fireball Tornado Bowler
Inferno Dragon Zap Fireball Tornado Ice Wizard
Tombstone Bowler Zap Fireball Ice Wizard
Fireball Bowler Zap Tombstone Tornado
Inferno Dragon Tombstone
Tornado Zap Fireball Bowler Inferno Dragon
Tombstone Fireball Tornado Bowler
Tombstone Fireball Zap Tornado Bowler Ice Wizard
Zap Tornado Tombstone Fireball Bowler Ice Wizard Inferno Dragon
Tornado Inferno Dragon
Bowler Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Fireball Bowler
Fireball Zap Bowler Inferno Dragon
Tombstone Zap Bowler
Bowler Zap Fireball Tornado
Tombstone Bowler Inferno Dragon
Fireball Zap Tornado Ice Wizard
Tombstone Fireball Bowler Ice Wizard
Inferno Dragon
Zap Tombstone Fireball Tornado Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Tombstone Bowler
Zap Fireball Tornado Bowler
Bowler Tombstone Fireball
Fireball Bowler
Tombstone Zap Fireball Tornado Bowler Inferno Dragon
Bowler Zap Fireball Ice Wizard Inferno Dragon
Zap Tombstone Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Bowler Ice Wizard
Fireball
Fireball
Fireball Zap Bowler
Fireball Zap Tornado Ice Wizard
Tornado Bowler
Fireball Zap Tornado Bowler Ice Wizard
Fireball Zap Tornado
Fireball Tornado Bowler
Zap Fireball Tornado Bowler
Fireball Zap Tornado
Fireball Bowler
Fireball
Zap Fireball
Zap Fireball Bowler
Fireball Bowler
Fireball Tornado
Zap Fireball Bowler
Zap Fireball Tornado Bowler
Fireball Bowler
Fireball Tornado
Tornado Bowler
Zap Fireball
Zap Tornado Fireball Bowler Ice Wizard
Inferno Dragon
Fireball Zap Tornado Bowler Ice Wizard
Fireball Zap Tornado Bowler
Fireball Zap Tornado
Zap Fireball Tornado Ice Wizard
Zap Fireball
Fireball Bowler
Zap Fireball
Zap Fireball
Fireball Bowler
Zap Tombstone Fireball
Fireball Zap Tornado Ice Wizard
Fireball
Fireball Bowler
Zap Fireball Bowler
Zap Fireball Tornado
Zap Fireball Tornado Bowler
Zap Fireball Tornado
Zap Fireball Tornado Bowler
Inferno Dragon
Fireball Bowler

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