My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Witch Princess Sparky Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Tombstone Witch Princess Little Prince
Zap
Tombstone Witch Princess Sparky Little Prince
Barbarian Barrel
Tombstone Witch Princess Sparky Little Prince
The Log
Tombstone Witch Princess Sparky Little Prince
Earthquake
Tombstone Witch
Arrows
Tombstone Witch Princess Little Prince
Royal Delivery
Witch Princess Sparky Little Prince
Fireball
Tombstone Witch Princess Sparky Little Prince
Poison
Tombstone Witch Princess Sparky Little Prince
Lightning
Tombstone Witch Sparky Little Prince
Rocket
Witch Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Princess Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Princess Little Prince Giant Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tombstone Princess Little Prince

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Sparky Witch Princess Mega Knight Little Prince
Tombstone
Giant
Zap Sparky Witch Princess Little Prince
Witch
Zap Giant Mega Knight
Princess
Zap Giant Sparky Mega Knight
Sparky
Zap Giant Princess
Mega Knight
Zap Witch Princess
Little Prince
Zap Giant

Defense Synergies 1 8

Zap
Mega Knight Tombstone Witch Princess Sparky Little Prince
Tombstone
Zap Sparky
Giant
Witch
Zap Mega Knight
Princess
Zap Mega Knight
Sparky
Zap Tombstone
Mega Knight
Zap Witch Princess
Little Prince
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Sparky
Sparky Zap Tombstone Witch Mega Knight
Witch Sparky Mega Knight Tombstone
Witch Sparky Tombstone Mega Knight
Tombstone Princess Sparky Mega Knight
Zap Mega Knight
Zap Tombstone Witch Princess Little Prince
Zap Sparky Mega Knight
Witch Sparky Tombstone Princess
Sparky Mega Knight Little Prince
Witch Zap Tombstone Princess Mega Knight
Zap Witch Princess
Tombstone Sparky Mega Knight Zap Witch
Sparky Mega Knight Zap Tombstone Witch Princess
Sparky Tombstone Mega Knight
Zap Sparky Mega Knight
Sparky Mega Knight Tombstone Witch
Tombstone Mega Knight Zap Witch Little Prince
Zap Witch Tombstone Princess Mega Knight Little Prince
Sparky
Mega Knight Witch Sparky Little Prince
Tombstone Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tombstone Witch Sparky
Zap Mega Knight
Tombstone Mega Knight Zap Witch Sparky
Mega Knight Zap Sparky
Tombstone Witch Sparky Mega Knight
Zap Witch Princess
Sparky Tombstone Witch
Mega Knight Sparky
Zap Mega Knight Tombstone Witch Sparky
Witch Tombstone Sparky
Mega Knight Tombstone Witch Sparky
Mega Knight Zap
Mega Knight Tombstone Witch Sparky
Witch Princess Sparky Mega Knight
Tombstone Witch Sparky Zap Little Prince
Mega Knight Zap Witch Princess Sparky
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Sparky
Zap Princess
Sparky
Sparky
Zap Sparky Mega Knight
Zap Witch Princess
Witch Princess Sparky
Zap Princess
Zap
Sparky
Zap Princess Sparky
Zap Princess
Princess Sparky
Princess
Princess Zap Sparky
Zap Witch Princess Sparky
Princess Sparky Mega Knight
Sparky
Sparky
Zap Princess Sparky Mega Knight
Zap Witch Princess Mega Knight Little Prince
Sparky Mega Knight
Princess
Sparky
Zap
Zap Witch Princess Sparky Mega Knight Little Prince
Witch
Zap Witch Princess Sparky
Zap Witch Princess Sparky Mega Knight
Zap Sparky
Zap Witch Princess Sparky Little Prince
Zap Witch
Sparky
Zap Sparky Mega Knight
Zap Princess Sparky
Sparky Mega Knight
Princess Sparky
Zap Tombstone Witch Princess
Zap Witch Princess
Princess Sparky Mega Knight
Zap Princess
Zap Sparky
Sparky Mega Knight
Zap Witch Princess Sparky
Zap Witch Princess
Zap Witch Princess Sparky Mega Knight Little Prince
Sparky
Sparky Mega Knight

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