My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Musketeer Giant Skeleton Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Giant Skeleton
Giant Snowball
Tombstone Mega Minion Musketeer Guards
Zap
Tombstone Guards
Barbarian Barrel
Tombstone Musketeer Guards Giant Skeleton Royal Ghost
The Log
Tombstone Musketeer Guards Giant Skeleton
Earthquake
Tombstone Guards
Arrows
Tombstone Guards
Royal Delivery
Mega Minion Musketeer Guards Giant Skeleton Royal Ghost
Fireball
Tombstone Mega Minion Musketeer
Poison
Tombstone Mega Minion Musketeer Guards
Lightning
Tombstone Mega Minion Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Guards Freeze Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Mega Minion Guards Royal Ghost Musketeer Freeze Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tombstone Mega Minion Guards

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Musketeer Guards Freeze Giant Skeleton Royal Ghost
Tombstone
Mega Minion
Zap Giant Skeleton
Musketeer
Zap Giant Skeleton Royal Ghost
Guards
Zap
Freeze
Zap
Giant Skeleton
Zap Mega Minion Musketeer
Royal Ghost
Zap Musketeer

Defense Synergies 3 14

Zap
Mega Minion Tombstone Musketeer Guards Giant Skeleton Royal Ghost
Tombstone
Musketeer Zap Mega Minion Guards
Mega Minion
Zap Tombstone Musketeer Guards Freeze Giant Skeleton
Musketeer
Tombstone Guards Zap Mega Minion Giant Skeleton Royal Ghost
Guards
Musketeer Zap Tombstone Mega Minion Giant Skeleton
Freeze
Mega Minion
Giant Skeleton
Zap Mega Minion Musketeer Guards
Royal Ghost
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Mega Minion Musketeer
Zap Tombstone Mega Minion Musketeer
Tombstone Mega Minion Musketeer Freeze Giant Skeleton
Tombstone Mega Minion Musketeer Guards
Tombstone Giant Skeleton
Freeze Zap Mega Minion Musketeer Guards Royal Ghost
Mega Minion Musketeer Zap Tombstone Freeze
Zap Musketeer Giant Skeleton
Tombstone Musketeer
Guards Musketeer Giant Skeleton Royal Ghost
Guards Zap Tombstone Mega Minion Musketeer Freeze Giant Skeleton Royal Ghost
Mega Minion Musketeer Zap
Tombstone Zap Musketeer Guards Freeze Giant Skeleton
Zap Tombstone Mega Minion Guards Freeze Royal Ghost
Tombstone
Zap Freeze
Tombstone Musketeer
Tombstone Zap Mega Minion Musketeer Guards Royal Ghost
Zap Freeze Tombstone Mega Minion Musketeer Guards Giant Skeleton Royal Ghost
Musketeer
Royal Ghost Musketeer Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Tombstone Giant Skeleton Royal Ghost
Zap Mega Minion Musketeer Royal Ghost
Tombstone Guards Giant Skeleton Zap Musketeer
Guards Giant Skeleton Zap Musketeer
Giant Skeleton Tombstone Musketeer Guards
Zap Musketeer Freeze
Guards Tombstone Mega Minion Musketeer Giant Skeleton
Giant Skeleton
Zap Freeze Giant Skeleton Tombstone Mega Minion
Tombstone Mega Minion Musketeer Guards
Tombstone Mega Minion Musketeer Guards Giant Skeleton
Zap Guards Giant Skeleton
Giant Skeleton Tombstone Guards
Musketeer
Tombstone Guards Zap Mega Minion Musketeer Freeze Giant Skeleton
Zap Mega Minion Musketeer Freeze Giant Skeleton Royal Ghost
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards Freeze Giant Skeleton Royal Ghost
Zap Musketeer Royal Ghost
Giant Skeleton
Musketeer Guards Freeze Giant Skeleton
Zap
Zap Mega Minion Musketeer Freeze
Musketeer
Zap Freeze
Zap
Musketeer Guards
Zap Musketeer
Zap Musketeer
Musketeer
Musketeer Freeze
Zap Musketeer
Zap Musketeer
Musketeer
Freeze
Zap Mega Minion Musketeer
Zap
Musketeer Giant Skeleton
Musketeer
Zap Musketeer
Zap Freeze
Mega Minion
Zap Musketeer Royal Ghost
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Mega Minion Musketeer Guards Freeze
Mega Minion
Zap Musketeer
Zap Freeze
Giant Skeleton
Zap Tombstone Musketeer Guards Freeze
Zap Mega Minion Musketeer
Freeze
Mega Minion Musketeer
Zap Musketeer
Zap Giant Skeleton
Mega Minion Musketeer
Zap Musketeer Guards Freeze Giant Skeleton
Zap Musketeer
Zap Musketeer Freeze Giant Skeleton Royal Ghost

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