My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Prince Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Prince Bandit
Giant Snowball
Tombstone Clone Lumberjack
Zap
Tombstone Clone Prince Bandit
Barbarian Barrel
Tombstone Wizard Clone Bandit Lumberjack
The Log
Tombstone Mini P.E.K.K.A Clone Prince Bandit Lumberjack
Earthquake
Tombstone Clone
Arrows
Tombstone Clone
Royal Delivery
Mini P.E.K.K.A Wizard Clone Prince Bandit Lumberjack
Fireball
Tombstone Wizard Clone Bandit Lumberjack
Poison
Tombstone Wizard Clone
Lightning
Tombstone Mini P.E.K.K.A Wizard Prince Bandit Lumberjack
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A Clone Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Clone Bandit Mini P.E.K.K.A Lumberjack Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tombstone Clone Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Mini P.E.K.K.A Bandit Lumberjack
Tombstone
Mini P.E.K.K.A
Zap Wizard Lumberjack
Wizard
Mini P.E.K.K.A Prince Bandit Lumberjack
Clone
Lumberjack
Prince
Zap Wizard Lumberjack
Bandit
Zap Wizard Lumberjack
Lumberjack
Zap Mini P.E.K.K.A Wizard Clone Prince Bandit

Defense Synergies 1 12

Zap
Mini P.E.K.K.A Tombstone Prince Bandit Lumberjack
Tombstone
Zap Wizard Prince Lumberjack
Mini P.E.K.K.A
Zap Wizard
Wizard
Tombstone Mini P.E.K.K.A Prince Bandit Lumberjack
Clone
Prince
Zap Tombstone Wizard
Bandit
Zap Wizard Lumberjack
Lumberjack
Zap Tombstone Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Wizard
Mini P.E.K.K.A Lumberjack Zap Tombstone Prince Bandit
Mini P.E.K.K.A Prince Lumberjack Tombstone Bandit
Mini P.E.K.K.A Prince Lumberjack Tombstone Bandit
Tombstone Mini P.E.K.K.A Prince Lumberjack
Zap Bandit Lumberjack
Zap Tombstone Wizard
Zap Bandit
Mini P.E.K.K.A Tombstone Prince Lumberjack
Mini P.E.K.K.A Prince Bandit Lumberjack
Zap Tombstone Wizard Bandit Lumberjack
Zap Wizard
Tombstone Mini P.E.K.K.A Prince Lumberjack Zap Wizard Bandit
Wizard Zap Tombstone Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A Tombstone Prince Bandit Lumberjack
Zap Mini P.E.K.K.A Prince Bandit Lumberjack
Wizard Tombstone Mini P.E.K.K.A Prince Lumberjack
Tombstone Zap Wizard Prince Bandit Lumberjack
Zap Wizard Tombstone Bandit Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Wizard Mini P.E.K.K.A Prince Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Tombstone Prince Bandit
Bandit Zap Mini P.E.K.K.A Wizard Prince Lumberjack
Tombstone Bandit Lumberjack Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Lumberjack Zap Bandit
Tombstone Mini P.E.K.K.A Prince Bandit Lumberjack
Wizard Zap
Mini P.E.K.K.A Prince Tombstone Bandit Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Zap Tombstone Mini P.E.K.K.A Prince Bandit
Tombstone
Tombstone Mini P.E.K.K.A Prince Lumberjack
Zap Prince
Mini P.E.K.K.A Prince Tombstone Wizard Bandit Lumberjack
Wizard
Tombstone Zap Mini P.E.K.K.A Prince Lumberjack
Zap Mini P.E.K.K.A Wizard
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Prince
Wizard Zap
Wizard Zap
Wizard
Zap Wizard
Zap Wizard Bandit
Mini P.E.K.K.A Prince Lumberjack
Zap Wizard Prince Bandit
Zap Wizard
Bandit
Bandit
Zap Prince
Zap Wizard Bandit
Wizard Bandit
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Prince Bandit
Zap Wizard
Prince
Wizard
Prince
Zap
Zap Wizard
Zap Wizard Bandit
Zap Wizard Prince Bandit
Zap Bandit
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard Bandit
Zap
Prince
Wizard
Zap Tombstone Prince Bandit
Zap Wizard
Mini P.E.K.K.A Wizard Prince Lumberjack
Zap Wizard
Zap
Prince
Zap
Zap
Zap Prince Bandit
Prince
Wizard

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