My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Goblin Giant Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Electro Dragon Goblin Giant Electro Wizard Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Tombstone Electro Dragon
Zap
Tombstone Goblin Giant
Barbarian Barrel
Tombstone Electro Wizard Magic Archer
The Log
Tombstone
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Electro Dragon Electro Wizard Magic Archer
Fireball
Tombstone Electro Dragon Electro Wizard Magic Archer
Poison
Tombstone Electro Dragon Electro Wizard Magic Archer
Lightning
Tombstone Electro Dragon Electro Wizard Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Tornado Electro Wizard Magic Archer Golden Knight Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tombstone Tornado Electro Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Goblin Giant Electro Wizard Electro Dragon Magic Archer
Tombstone
Tornado
Zap Magic Archer Electro Dragon Goblin Giant
Electro Dragon
Zap Tornado Goblin Giant Magic Archer
Goblin Giant
Zap Tornado Electro Dragon Electro Wizard Magic Archer
Electro Wizard
Zap Goblin Giant Magic Archer
Magic Archer
Tornado Zap Electro Dragon Goblin Giant Electro Wizard Golden Knight
Golden Knight
Magic Archer

Defense Synergies 3 15

Zap
Goblin Giant Electro Wizard Tombstone Tornado Electro Dragon Magic Archer Golden Knight
Tombstone
Zap Electro Dragon Electro Wizard Magic Archer
Tornado
Magic Archer Zap Electro Dragon Goblin Giant Electro Wizard
Electro Dragon
Zap Tombstone Tornado Electro Wizard
Goblin Giant
Zap Tornado Electro Wizard Magic Archer
Electro Wizard
Zap Tombstone Tornado Electro Dragon Goblin Giant Magic Archer
Magic Archer
Tornado Zap Tombstone Goblin Giant Electro Wizard
Golden Knight
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Electro Dragon Goblin Giant Electro Wizard Magic Archer Golden Knight
Zap Tombstone Electro Dragon Electro Wizard
Tornado Tombstone Electro Dragon Electro Wizard
Tombstone Electro Dragon Electro Wizard
Tombstone Tornado
Tornado Zap Electro Dragon Electro Wizard Magic Archer
Tornado Electro Wizard Zap Tombstone Electro Dragon Magic Archer
Zap Electro Dragon Goblin Giant Electro Wizard Magic Archer Golden Knight
Tombstone Tornado
Tornado Electro Wizard
Electro Wizard Zap Tombstone Tornado Electro Dragon Goblin Giant Magic Archer
Zap Tornado Electro Dragon Electro Wizard Magic Archer
Tombstone Zap Electro Dragon Electro Wizard
Zap Tombstone Tornado Electro Dragon Electro Wizard Magic Archer Golden Knight
Tombstone Electro Wizard
Tornado Zap Electro Wizard
Tombstone Tornado Electro Dragon Electro Wizard
Tombstone Zap Tornado Electro Dragon Electro Wizard Magic Archer Golden Knight
Zap Tornado Tombstone Electro Dragon Electro Wizard Magic Archer
Tornado Electro Wizard
Electro Dragon Goblin Giant Electro Wizard
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Electro Wizard
Electro Wizard Zap Electro Dragon Magic Archer
Tombstone Zap Electro Dragon Goblin Giant Electro Wizard Golden Knight
Zap Tornado Goblin Giant Electro Wizard
Tombstone Goblin Giant
Zap Tornado Electro Dragon Goblin Giant Electro Wizard Magic Archer
Tombstone Goblin Giant Electro Wizard
Goblin Giant
Zap Electro Dragon Electro Wizard Tombstone Tornado Magic Archer
Tombstone Goblin Giant
Tombstone Electro Dragon Golden Knight
Zap Tornado Goblin Giant Electro Wizard
Tombstone Goblin Giant Golden Knight
Electro Dragon Magic Archer
Tombstone Electro Dragon Electro Wizard Zap Tornado Goblin Giant Magic Archer Golden Knight
Zap Electro Dragon Electro Wizard Magic Archer Golden Knight
Zap Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon Golden Knight
Zap Tornado Electro Dragon Electro Wizard Magic Archer Golden Knight
Electro Dragon Goblin Giant Magic Archer
Zap Magic Archer
Zap Tornado Electro Dragon Goblin Giant Magic Archer
Tornado Magic Archer
Zap Tornado Electro Dragon Magic Archer
Zap Tornado Electro Dragon Golden Knight
Tornado Electro Dragon Electro Wizard
Zap Tornado Electro Dragon Electro Wizard Magic Archer Golden Knight
Zap Tornado Electro Dragon Magic Archer
Magic Archer Golden Knight
Electro Dragon Magic Archer
Zap Magic Archer
Zap Electro Dragon Magic Archer Golden Knight
Magic Archer Electro Dragon
Tornado
Zap Electro Dragon Electro Wizard Magic Archer
Zap Tornado Electro Dragon Magic Archer Golden Knight
Magic Archer
Tornado
Tornado
Zap Electro Dragon
Zap Tornado Electro Dragon Magic Archer
Zap Tornado Electro Dragon Electro Wizard Magic Archer Golden Knight
Zap Tornado Electro Dragon Magic Archer Golden Knight
Zap Tornado Magic Archer Golden Knight
Zap Tornado Electro Dragon Electro Wizard Magic Archer
Zap Electro Dragon Electro Wizard
Zap Electro Dragon Magic Archer
Zap Electro Dragon Electro Wizard Magic Archer
Magic Archer
Zap Electro Wizard Tombstone Electro Dragon Magic Archer
Zap Tornado Electro Dragon Electro Wizard Magic Archer
Electro Dragon Electro Wizard Magic Archer
Zap Electro Dragon Magic Archer
Zap Tornado
Electro Dragon
Zap Electro Dragon Tornado Electro Wizard Magic Archer Golden Knight
Zap Tornado Electro Dragon Electro Wizard Magic Archer
Electro Dragon Zap Tornado Goblin Giant Electro Wizard Magic Archer Golden Knight
Electro Dragon

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