My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Wizard Witch P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Tombstone Witch
Zap
Tombstone Witch
Barbarian Barrel
Tombstone Valkyrie Wizard Witch Ice Wizard
The Log
Tombstone Witch
Earthquake
Tombstone Witch
Arrows
Tombstone Witch
Royal Delivery
Valkyrie Wizard Witch P.E.K.K.A Ice Wizard
Fireball
Tombstone Wizard Witch Ice Wizard
Poison
Tombstone Wizard Witch Ice Wizard
Lightning
Tombstone Valkyrie Wizard Witch Ice Wizard
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tombstone Ice Wizard Valkyrie Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Tombstone Ice Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Valkyrie Witch The Log Ice Wizard
Tombstone
Valkyrie
Zap Wizard Witch P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Witch
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Valkyrie Wizard Witch The Log Ice Wizard
The Log
Zap P.E.K.K.A
Ice Wizard
Zap P.E.K.K.A

Defense Synergies 1 20

Zap
Tombstone Valkyrie Witch P.E.K.K.A The Log Ice Wizard
Tombstone
Zap Wizard Ice Wizard
Valkyrie
Zap Wizard Witch P.E.K.K.A The Log Ice Wizard
Wizard
Tombstone Valkyrie P.E.K.K.A The Log Ice Wizard
Witch
Zap Valkyrie The Log Ice Wizard
P.E.K.K.A
The Log Zap Valkyrie Wizard Ice Wizard
The Log
P.E.K.K.A Zap Valkyrie Wizard Witch Ice Wizard
Ice Wizard
Zap Tombstone Valkyrie Wizard Witch P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Valkyrie Wizard The Log
P.E.K.K.A Zap Tombstone Valkyrie Witch The Log Ice Wizard
Witch P.E.K.K.A Tombstone Valkyrie Ice Wizard
Witch P.E.K.K.A Tombstone Valkyrie Ice Wizard
Tombstone Valkyrie P.E.K.K.A The Log
The Log Zap Valkyrie Ice Wizard
Zap Tombstone Wizard Witch Ice Wizard
Zap Valkyrie P.E.K.K.A The Log
Witch P.E.K.K.A Tombstone Ice Wizard
Valkyrie Ice Wizard
Valkyrie Witch Ice Wizard Zap Tombstone Wizard The Log
Zap Wizard Witch Ice Wizard
Tombstone P.E.K.K.A Zap Valkyrie Wizard Witch The Log Ice Wizard
Valkyrie Wizard Zap Tombstone Witch P.E.K.K.A The Log
P.E.K.K.A Tombstone
Zap P.E.K.K.A The Log
Wizard Tombstone Valkyrie Witch P.E.K.K.A
Tombstone Valkyrie Zap Wizard Witch The Log Ice Wizard
Zap Valkyrie Wizard Witch The Log Tombstone Ice Wizard
P.E.K.K.A
Valkyrie Wizard Witch P.E.K.K.A The Log
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tombstone Witch P.E.K.K.A
Zap Valkyrie Wizard The Log
Tombstone P.E.K.K.A Zap Valkyrie Witch The Log
Valkyrie P.E.K.K.A Zap The Log
P.E.K.K.A Tombstone Valkyrie Witch
Wizard Zap Witch Ice Wizard
P.E.K.K.A Tombstone Valkyrie Witch Ice Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Tombstone Valkyrie Witch The Log
Witch P.E.K.K.A Tombstone
P.E.K.K.A Tombstone Valkyrie Witch
P.E.K.K.A Zap Valkyrie The Log
P.E.K.K.A Tombstone Valkyrie Wizard Witch
Wizard Valkyrie Witch
Tombstone Witch Zap Valkyrie P.E.K.K.A The Log
Valkyrie Zap Wizard Witch P.E.K.K.A The Log Ice Wizard
Zap Tombstone Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Ice Wizard
The Log
Valkyrie The Log
Wizard Zap Valkyrie The Log
Wizard Zap Witch Ice Wizard
Wizard Witch The Log
The Log Zap Wizard Ice Wizard
The Log Zap Wizard
Zap Valkyrie Wizard The Log
Zap Wizard
The Log
Zap The Log
Zap Wizard Witch The Log
Wizard The Log
Zap Wizard The Log
Zap Valkyrie Wizard Witch The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Valkyrie Wizard Witch Ice Wizard
Witch
The Log Zap Wizard Witch Ice Wizard
Zap Wizard Witch The Log
Zap The Log
Zap Wizard Witch Ice Wizard
Zap Wizard Witch
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Tombstone Witch
Zap Wizard Witch Ice Wizard
The Log
Valkyrie Wizard
The Log Zap Wizard
Zap
P.E.K.K.A
Zap Witch The Log
Zap Witch
Zap Witch The Log
P.E.K.K.A
Wizard

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