My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Curse Skeleton King
Giant Snowball
Goblin Gang Goblin Curse Baby Dragon Skeleton King
Zap
Goblin Gang Firecracker Goblin Curse Skeleton King
Barbarian Barrel
Goblin Gang Firecracker Goblin Curse Skeleton King
The Log
Goblin Gang Firecracker Goblin Curse Skeleton King
Earthquake
Goblin Gang Firecracker Skeleton King
Arrows
Goblin Gang Firecracker Goblin Curse Skeleton King
Royal Delivery
Goblin Gang Firecracker Baby Dragon Skeleton King
Fireball
Goblin Gang Firecracker Baby Dragon Skeleton King
Poison
Goblin Gang Firecracker Goblin Curse Skeleton King
Lightning
Baby Dragon Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Baby Dragon The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Tornado Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse The Log Goblin Gang Firecracker Tornado Baby Dragon Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Goblin Curse The Log Goblin Gang

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Goblin Curse Tornado Baby Dragon The Log
Goblin Gang
Firecracker Baby Dragon Skeleton King
Firecracker
Zap Goblin Gang Tornado Baby Dragon
Goblin Curse
Zap The Log
Tornado
Zap Baby Dragon Firecracker The Log
Baby Dragon
Tornado Zap Goblin Gang Firecracker
The Log
Goblin Curse Zap Tornado
Skeleton King
Goblin Gang

Defense Synergies 1 14

Zap
Goblin Gang Firecracker Tornado Baby Dragon The Log
Goblin Gang
Zap Firecracker The Log
Firecracker
The Log Zap Goblin Gang Tornado Baby Dragon
Goblin Curse
Tornado
Zap Firecracker Baby Dragon The Log Skeleton King
Baby Dragon
Zap Firecracker Tornado The Log Skeleton King
The Log
Firecracker Zap Goblin Gang Tornado Baby Dragon
Skeleton King
Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Baby Dragon The Log
Zap Goblin Gang Firecracker Goblin Curse The Log
Goblin Gang Tornado Goblin Curse
Goblin Gang Firecracker Goblin Curse Skeleton King
Firecracker Tornado The Log
Goblin Gang Tornado The Log Zap Firecracker Baby Dragon
Tornado Zap Goblin Gang Firecracker Goblin Curse Baby Dragon
Zap Baby Dragon The Log
Goblin Gang Goblin Curse Tornado Skeleton King
Goblin Gang Tornado Firecracker
Goblin Gang Goblin Curse Zap Firecracker Tornado Baby Dragon The Log Skeleton King
Zap Goblin Gang Firecracker Goblin Curse Tornado Baby Dragon
Zap Goblin Gang Goblin Curse The Log
Zap Goblin Gang Firecracker Goblin Curse Tornado Baby Dragon The Log Skeleton King
Goblin Gang Goblin Curse Skeleton King
Tornado Zap Goblin Gang Goblin Curse The Log
Goblin Gang Firecracker Tornado
Zap Goblin Gang Firecracker Tornado Baby Dragon The Log
Zap Tornado Baby Dragon The Log Firecracker Goblin Curse
Goblin Curse Tornado
Goblin Gang Firecracker Goblin Curse Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Goblin Gang Firecracker Baby Dragon The Log
Goblin Gang Zap The Log
Goblin Gang Zap Tornado The Log
Goblin Gang Goblin Curse
Firecracker Zap Goblin Gang Goblin Curse Tornado Baby Dragon
Goblin Gang
Goblin Curse
Zap Firecracker Tornado Baby Dragon The Log
Goblin Gang Goblin Curse
Zap Tornado The Log
Goblin Gang Goblin Curse Skeleton King
Firecracker Goblin Curse Baby Dragon
Goblin Gang Zap Firecracker Tornado Baby Dragon The Log Skeleton King
Zap Firecracker Goblin Curse Baby Dragon The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon The Log
Firecracker Zap Goblin Curse Tornado Baby Dragon The Log
Baby Dragon The Log
Firecracker The Log
Zap Firecracker Goblin Curse Baby Dragon The Log
Firecracker Zap Goblin Curse Tornado Baby Dragon
Firecracker Tornado Baby Dragon The Log
The Log Zap Firecracker Goblin Curse Tornado Baby Dragon
The Log Zap Firecracker Tornado
Goblin Gang Tornado
Firecracker Zap Tornado The Log
Zap Firecracker Goblin Curse Tornado Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Zap Firecracker Baby Dragon The Log
Zap Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Tornado
Zap Firecracker Baby Dragon The Log
Zap Firecracker Goblin Curse Tornado Baby Dragon The Log
Baby Dragon The Log
Tornado
Tornado The Log
Zap Baby Dragon The Log
Zap Firecracker Goblin Curse Tornado The Log Baby Dragon
Firecracker The Log Zap Tornado Baby Dragon
Zap Tornado Baby Dragon The Log
Zap Firecracker Goblin Curse Tornado Baby Dragon The Log
Zap Firecracker Goblin Curse Tornado Baby Dragon
Zap Firecracker
Zap The Log
Zap Firecracker
Firecracker Goblin Curse The Log
Zap Goblin Gang
Zap Firecracker Goblin Curse Tornado Baby Dragon
The Log
Goblin Gang Firecracker Baby Dragon
The Log Zap Firecracker Baby Dragon Skeleton King
Zap Tornado
Firecracker
Zap Goblin Gang Firecracker Tornado Baby Dragon The Log Skeleton King
Firecracker Zap Tornado
Zap Firecracker Tornado Baby Dragon The Log

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