My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Balloon Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Balloon Electro Dragon
Zap
Bats Firecracker Skeleton Army Balloon
Barbarian Barrel
Firecracker Skeleton Army
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Skeleton Army Balloon Electro Dragon P.E.K.K.A
Fireball
Firecracker Skeleton Army Balloon Electro Dragon
Poison
Bats Firecracker Skeleton Army Balloon Electro Dragon
Lightning
Balloon Electro Dragon
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Skeleton Army Tornado Balloon Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Skeleton Army

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Firecracker P.E.K.K.A
Zap
Firecracker Tornado Balloon P.E.K.K.A Bats Electro Dragon
Firecracker
Zap Bats Tornado Balloon P.E.K.K.A
Skeleton Army
Tornado
Zap P.E.K.K.A Firecracker Balloon Electro Dragon
Balloon
Bats Zap Firecracker Tornado Electro Dragon
Electro Dragon
Zap Tornado Balloon P.E.K.K.A
P.E.K.K.A
Zap Tornado Bats Firecracker Electro Dragon

Defense Synergies 1 14

Bats
Zap Firecracker P.E.K.K.A
Zap
Bats Firecracker Skeleton Army Tornado Electro Dragon P.E.K.K.A
Firecracker
Bats Zap Skeleton Army Tornado Electro Dragon P.E.K.K.A
Skeleton Army
Zap Firecracker Electro Dragon
Tornado
P.E.K.K.A Zap Firecracker Electro Dragon
Balloon
Electro Dragon
Zap Firecracker Skeleton Army Tornado
P.E.K.K.A
Tornado Bats Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Dragon
Skeleton Army P.E.K.K.A Bats Zap Firecracker Electro Dragon
Skeleton Army Tornado P.E.K.K.A Bats Electro Dragon
Skeleton Army P.E.K.K.A Bats Firecracker Electro Dragon
Firecracker Skeleton Army Tornado P.E.K.K.A
Skeleton Army Tornado Bats Zap Firecracker Electro Dragon
Bats Tornado Zap Firecracker Electro Dragon
Zap Electro Dragon P.E.K.K.A
P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Firecracker
Bats Skeleton Army Zap Firecracker Tornado Electro Dragon
Bats Zap Firecracker Tornado Electro Dragon
Skeleton Army P.E.K.K.A Bats Zap Electro Dragon
Skeleton Army Bats Zap Firecracker Tornado Electro Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Tornado Zap P.E.K.K.A
Bats Firecracker Skeleton Army Tornado Electro Dragon P.E.K.K.A
Bats Zap Firecracker Skeleton Army Tornado Electro Dragon
Zap Tornado Bats Firecracker Electro Dragon
P.E.K.K.A Tornado
Skeleton Army Bats Firecracker Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A
Zap Firecracker Electro Dragon
Skeleton Army P.E.K.K.A Bats Zap Electro Dragon
Skeleton Army P.E.K.K.A Bats Zap Tornado
P.E.K.K.A Skeleton Army
Firecracker Bats Zap Tornado Electro Dragon
Skeleton Army P.E.K.K.A Bats
P.E.K.K.A Skeleton Army
Zap Electro Dragon P.E.K.K.A Bats Firecracker Skeleton Army Tornado
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Electro Dragon
Skeleton Army P.E.K.K.A Zap Tornado
Skeleton Army P.E.K.K.A
Firecracker Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Bats Zap Firecracker Tornado P.E.K.K.A
Bats Zap Firecracker Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Zap Tornado Electro Dragon
Electro Dragon
Firecracker
Zap Firecracker
Firecracker Bats Zap Tornado Electro Dragon
Firecracker Tornado
Zap Firecracker Tornado Electro Dragon
Zap Firecracker Tornado Electro Dragon
Bats Tornado Electro Dragon
Firecracker Zap Tornado Electro Dragon
Zap Firecracker Tornado Electro Dragon
Firecracker
Firecracker Electro Dragon
Zap Firecracker
Zap Firecracker Electro Dragon
Firecracker Electro Dragon
Tornado
Bats
Zap Firecracker Electro Dragon
Zap Firecracker Tornado Electro Dragon
Tornado
Tornado
Zap Electro Dragon
Zap Firecracker Tornado Electro Dragon
Firecracker Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Zap Firecracker Tornado
Bats Zap Firecracker Tornado Electro Dragon
Zap Electro Dragon Bats Firecracker
Zap Electro Dragon
Zap Firecracker Electro Dragon
P.E.K.K.A
Firecracker
Zap Bats Skeleton Army Electro Dragon
Zap Firecracker Tornado Electro Dragon
Firecracker Electro Dragon
Zap Firecracker Electro Dragon
Zap Tornado
Firecracker Electro Dragon P.E.K.K.A
Zap Electro Dragon Bats Firecracker Tornado
Firecracker Bats Zap Tornado Electro Dragon
Electro Dragon Zap Firecracker Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: