My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Royal Ghost Phoenix Lumberjack Night Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix Night Witch
Giant Snowball
Electro Dragon Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Royal Ghost Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Electro Dragon Royal Ghost Lumberjack Night Witch
Fireball
Electro Dragon Lumberjack Night Witch
Poison
Electro Dragon Phoenix Night Witch
Lightning
Electro Dragon Phoenix Lumberjack Night Witch Goblinstein
Rocket
Electro Dragon Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Royal Ghost Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Royal Ghost Phoenix Lumberjack Night Witch Electro Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Royal Ghost Phoenix

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Electro Dragon Royal Ghost Phoenix Lumberjack Night Witch
Tornado
Zap Electro Dragon Night Witch
Electro Dragon
Zap Tornado
Royal Ghost
Zap Lumberjack
Phoenix
Zap
Lumberjack
Zap Royal Ghost Night Witch
Night Witch
Zap Tornado Lumberjack
Goblinstein

Defense Synergies 0 8

Zap
Tornado Electro Dragon Royal Ghost Phoenix Lumberjack Night Witch
Tornado
Zap Electro Dragon
Electro Dragon
Zap Tornado Lumberjack
Royal Ghost
Zap
Phoenix
Zap
Lumberjack
Zap Electro Dragon
Night Witch
Zap
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon
Lumberjack Zap Electro Dragon Phoenix Night Witch
Tornado Lumberjack Electro Dragon Night Witch
Lumberjack Night Witch Electro Dragon Phoenix
Tornado Lumberjack
Tornado Zap Electro Dragon Royal Ghost Lumberjack Night Witch
Tornado Zap Electro Dragon Phoenix Night Witch
Zap Electro Dragon Phoenix
Tornado Phoenix Lumberjack Night Witch
Tornado Royal Ghost Phoenix Lumberjack Night Witch
Zap Tornado Electro Dragon Royal Ghost Lumberjack Night Witch
Zap Tornado Electro Dragon Phoenix Night Witch
Lumberjack Night Witch Zap Electro Dragon
Zap Tornado Electro Dragon Royal Ghost Lumberjack Night Witch
Phoenix Lumberjack
Tornado Zap Lumberjack
Tornado Electro Dragon Lumberjack Night Witch
Zap Tornado Electro Dragon Royal Ghost Lumberjack Night Witch
Zap Tornado Electro Dragon Royal Ghost Lumberjack
Tornado Phoenix Lumberjack
Royal Ghost Electro Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Royal Ghost
Zap Electro Dragon Royal Ghost Phoenix Lumberjack
Lumberjack Zap Electro Dragon
Lumberjack Zap Tornado Phoenix Night Witch
Phoenix Lumberjack Night Witch
Zap Tornado Electro Dragon
Phoenix Lumberjack Night Witch
Phoenix Lumberjack
Zap Electro Dragon Tornado Phoenix
Phoenix
Electro Dragon Phoenix Lumberjack
Zap Tornado Phoenix
Lumberjack Night Witch
Electro Dragon
Electro Dragon Phoenix Zap Tornado Lumberjack Night Witch
Zap Electro Dragon Royal Ghost Phoenix
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Royal Ghost
Zap Tornado Electro Dragon Royal Ghost
Electro Dragon
Zap
Zap Tornado Electro Dragon
Tornado
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Tornado Electro Dragon Lumberjack Night Witch
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Electro Dragon
Zap
Zap Electro Dragon
Electro Dragon
Tornado
Night Witch
Zap Electro Dragon
Zap Tornado Electro Dragon
Night Witch
Tornado
Tornado
Zap Electro Dragon
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon Royal Ghost
Zap Tornado Electro Dragon
Zap Tornado
Zap Tornado Electro Dragon Night Witch
Zap Electro Dragon
Night Witch
Zap Electro Dragon Night Witch
Zap Electro Dragon
Zap Electro Dragon Night Witch
Zap Tornado Electro Dragon
Electro Dragon Lumberjack
Zap Electro Dragon
Zap Tornado
Electro Dragon
Zap Electro Dragon Tornado
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado Royal Ghost
Electro Dragon

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