My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Electro Wizard Lumberjack Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Valkyrie Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Valkyrie Balloon Electro Wizard Lumberjack Mother Witch
Fireball
Balloon Electro Wizard Lumberjack Mother Witch
Poison
Balloon Electro Wizard Mother Witch
Lightning
Valkyrie Balloon Electro Wizard Lumberjack Mother Witch
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Valkyrie Electro Wizard Lumberjack Mother Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Valkyrie Electro Wizard

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Valkyrie The Log Lumberjack Mother Witch Mega Knight
Valkyrie
Balloon Lumberjack Zap Electro Wizard Mother Witch
Balloon
Zap Valkyrie Lumberjack The Log Electro Wizard Mega Knight
The Log
Zap Balloon Lumberjack Mega Knight
Electro Wizard
Zap Valkyrie Balloon Lumberjack Mega Knight
Lumberjack
Valkyrie Balloon Zap The Log Electro Wizard Mega Knight
Mother Witch
Zap Valkyrie Mega Knight
Mega Knight
Zap Balloon The Log Electro Wizard Lumberjack Mother Witch

Defense Synergies 2 16

Zap
Electro Wizard Mega Knight Valkyrie The Log Lumberjack Mother Witch
Valkyrie
Zap The Log Electro Wizard Lumberjack Mother Witch
Balloon
The Log
Zap Valkyrie Electro Wizard Lumberjack Mother Witch Mega Knight
Electro Wizard
Zap Valkyrie The Log Lumberjack Mega Knight
Lumberjack
Zap Valkyrie The Log Electro Wizard Mother Witch
Mother Witch
Zap Valkyrie The Log Lumberjack Mega Knight
Mega Knight
Zap The Log Electro Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log Electro Wizard
Lumberjack Zap Valkyrie The Log Electro Wizard Mega Knight
Lumberjack Mega Knight Valkyrie Electro Wizard
Lumberjack Valkyrie Electro Wizard Mega Knight
Valkyrie The Log Lumberjack Mega Knight
The Log Zap Valkyrie Electro Wizard Lumberjack Mother Witch Mega Knight
Electro Wizard Zap
Zap Valkyrie The Log Electro Wizard Mega Knight
Lumberjack
Valkyrie Electro Wizard Lumberjack Mega Knight
Valkyrie Electro Wizard Mother Witch Zap The Log Lumberjack Mega Knight
Zap Electro Wizard
Lumberjack Mega Knight Zap Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Zap The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Zap The Log Electro Wizard Lumberjack Mega Knight
Mega Knight Valkyrie Electro Wizard Lumberjack
Valkyrie Mega Knight Zap The Log Electro Wizard Lumberjack
Zap Valkyrie The Log Electro Wizard Lumberjack Mother Witch Mega Knight
Electro Wizard Lumberjack
Valkyrie Mega Knight The Log Electro Wizard Lumberjack Mother Witch
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Zap Electro Wizard
Electro Wizard Zap Valkyrie The Log Lumberjack Mega Knight
Lumberjack Mega Knight Zap Valkyrie The Log Electro Wizard
Valkyrie Lumberjack Mega Knight Zap The Log Electro Wizard
Valkyrie Lumberjack Mega Knight
Mother Witch Zap Electro Wizard
Valkyrie Electro Wizard Lumberjack
Mega Knight Valkyrie Lumberjack
Zap Electro Wizard Mega Knight Valkyrie The Log
Mega Knight Valkyrie Lumberjack
Mega Knight Zap Valkyrie The Log Electro Wizard
Mega Knight Valkyrie Lumberjack
Valkyrie Mega Knight
Electro Wizard Zap Valkyrie The Log Lumberjack
Valkyrie Mega Knight Zap The Log Electro Wizard Mother Witch
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Electro Wizard
The Log
Valkyrie The Log
Zap Valkyrie The Log Mega Knight
Mother Witch Zap
The Log
The Log Zap
The Log Zap
Electro Wizard Lumberjack
Zap Valkyrie The Log Electro Wizard
Zap
The Log
Zap The Log
Zap The Log
The Log Mega Knight
Zap The Log Electro Wizard Mega Knight
Zap Valkyrie The Log Mother Witch Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Mother Witch Valkyrie Mega Knight
The Log Zap Electro Wizard
Zap The Log Mega Knight
Zap The Log
Zap Electro Wizard Mother Witch
Zap Electro Wizard
Zap The Log Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard
Zap Electro Wizard
The Log
Valkyrie Electro Wizard Lumberjack Mega Knight
The Log Zap
Zap
Mega Knight
Zap The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard Mega Knight
Mega Knight

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