My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider
Giant Snowball
Goblin Barrel Witch Ram Rider
Zap
Goblin Barrel Witch Ram Rider
Barbarian Barrel
Valkyrie Goblin Barrel Witch Electro Wizard
The Log
Goblin Barrel Witch Ram Rider
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Valkyrie Goblin Barrel Witch Electro Wizard Ram Rider
Fireball
Goblin Barrel Witch Electro Wizard Ram Rider
Poison
Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Valkyrie Freeze Electro Wizard Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Barrel Valkyrie Freeze

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Ram Rider Valkyrie Freeze Witch Mega Knight
Valkyrie
Goblin Barrel Zap Witch Electro Wizard Ram Rider
Goblin Barrel
Valkyrie Ram Rider Mega Knight
Freeze
Zap
Witch
Zap Valkyrie Ram Rider Mega Knight
Electro Wizard
Zap Valkyrie Ram Rider Mega Knight
Ram Rider
Zap Valkyrie Goblin Barrel Witch Electro Wizard Mega Knight
Mega Knight
Zap Goblin Barrel Witch Electro Wizard Ram Rider

Defense Synergies 2 12

Zap
Electro Wizard Mega Knight Valkyrie Witch Ram Rider
Valkyrie
Zap Freeze Witch Electro Wizard
Goblin Barrel
Freeze
Valkyrie Electro Wizard Mega Knight
Witch
Zap Valkyrie Electro Wizard Mega Knight
Electro Wizard
Zap Valkyrie Freeze Witch Ram Rider Mega Knight
Ram Rider
Zap Electro Wizard
Mega Knight
Zap Freeze Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard Ram Rider
Zap Valkyrie Witch Electro Wizard Ram Rider Mega Knight
Witch Ram Rider Mega Knight Valkyrie Freeze Electro Wizard
Witch Valkyrie Electro Wizard Ram Rider Mega Knight
Valkyrie Mega Knight
Freeze Zap Valkyrie Electro Wizard Mega Knight
Electro Wizard Ram Rider Zap Freeze Witch
Zap Valkyrie Electro Wizard Ram Rider Mega Knight
Witch
Valkyrie Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Zap Freeze Ram Rider Mega Knight
Zap Witch Electro Wizard Ram Rider
Mega Knight Zap Valkyrie Freeze Witch Electro Wizard Ram Rider
Valkyrie Mega Knight Zap Freeze Witch Electro Wizard
Electro Wizard Ram Rider Mega Knight
Zap Freeze Electro Wizard Ram Rider Mega Knight
Mega Knight Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Zap Witch Electro Wizard Ram Rider
Zap Valkyrie Freeze Witch Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider
Valkyrie Mega Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Witch Electro Wizard
Electro Wizard Zap Valkyrie Mega Knight
Mega Knight Zap Valkyrie Witch Electro Wizard Ram Rider
Valkyrie Mega Knight Zap Electro Wizard Ram Rider
Valkyrie Witch Ram Rider Mega Knight
Zap Freeze Witch Electro Wizard Ram Rider
Valkyrie Witch Electro Wizard Ram Rider
Mega Knight Valkyrie
Zap Freeze Electro Wizard Mega Knight Valkyrie Witch
Witch
Mega Knight Valkyrie Witch
Mega Knight Zap Valkyrie Electro Wizard
Mega Knight Valkyrie Witch Ram Rider
Valkyrie Witch Mega Knight
Witch Electro Wizard Zap Valkyrie Freeze
Valkyrie Mega Knight Zap Freeze Witch Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Zap Electro Wizard Ram Rider
Valkyrie Freeze
Zap Valkyrie Mega Knight
Zap Freeze Witch Ram Rider
Witch
Zap Freeze Ram Rider
Zap Ram Rider
Electro Wizard
Zap Valkyrie Electro Wizard Ram Rider
Zap
Freeze
Zap
Zap Witch
Mega Knight
Freeze
Zap Electro Wizard Mega Knight
Zap Valkyrie Witch Mega Knight
Mega Knight
Zap
Zap Freeze Valkyrie Witch Mega Knight
Witch
Zap Witch Electro Wizard Ram Rider
Zap Witch Ram Rider Mega Knight
Zap
Zap Witch Electro Wizard
Zap Electro Wizard Freeze Witch
Zap Mega Knight
Zap Freeze Electro Wizard
Mega Knight
Zap Electro Wizard Freeze Witch
Zap Witch Electro Wizard Ram Rider
Freeze
Valkyrie Electro Wizard Mega Knight
Zap
Zap
Mega Knight
Zap Freeze Witch Electro Wizard
Zap Witch Electro Wizard
Zap Freeze Witch Electro Wizard Mega Knight
Mega Knight

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